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Release Tradeskill Construction Set NeXt (5 Viewers) 4.1991b

Sorry, maybe a question that's been answered but I didn't see it- When other toons are logged in and an item is required on the toon running this, do the other toons search their banks AND dragon hoards? Or just their present inventory?


Thanks-
BB
 
The other toons first search their inventory, then their bank, then their tradeskill depot. I am not sure they ever search the dragon hoard for tradeskill items.
 
1707291562659.png1707291698419.png

Yep - pretty sure.
2 things different: I was trying to do this in the guild hall - using the Guild Forge. I can make it manually so i know the recipe works.
When trying to get these screen shots. I was standing in front on Banker - he grabs the few items and then it immediately gives the error. Not like he tried to run off and make anything.
And to be sure - I am on 4.05b
 
View attachment 57213View attachment 57214

Yep - pretty sure.
2 things different: I was trying to do this in the guild hall - using the Guild Forge. I can make it manually so i know the recipe works.
When trying to get these screen shots. I was standing in front on Banker - he grabs the few items and then it immediately gives the error. Not like he tried to run off and make anything.
And to be sure - I am on 4.05b
ok I guess what GH/Server are you using?

1707328715205.png

I just tried it..
 
I'm on Test in a palatial guild hall.

I've never had any other issues using the Guild Forge, but im curious now. I'll head to POK and try.
 
I am running the Request missing components from Toon A. He is requesting an item, Toon B has the item in the depot, so pulls it out, but there is a delay (I think it is the same delay we ran into while crafting when pulling things out of the depot). He runs to toon A (which is fairly close) and the item appears on Toon B's cursor after the line below about Nothing found to grab. I can give the item to Toon A manually to let the script continue, but it is a bit of a pain. Can you add the section of code for waiting for the inventory values to change in the depot like you do in crafting?

I was able to get it to work beter by being as far away as possible in the Palatial Guild hall from the banker, so it takes longer for Toon B to get t o Toon A, so by the time the item has appeared on Toon B's cursor. It does give the error below about could not find slot to send notification, but I am assuming that is because it expects to find the item in inventory, but it is actually on the cursor instead. I was just trying to avoid the artificial look of a toon running back and forth 30-40 times

1707481428024.png
1707482120018.png
 
I am running the Request missing components from Toon A. He is requesting an item, Toon B has the item in the depot, so pulls it out, but there is a delay (I think it is the same delay we ran into while crafting when pulling things out of the depot). He runs to toon A (which is fairly close) and the item appears on Toon B's cursor after the line below about Nothing found to grab. I can give the item to Toon A manually to let the script continue, but it is a bit of a pain. Can you add the section of code for waiting for the inventory values to change in the depot like you do in crafting?

I was able to get it to work beter by being as far away as possible in the Palatial Guild hall from the banker, so it takes longer for Toon B to get t o Toon A, so by the time the item has appeared on Toon B's cursor. It does give the error below about could not find slot to send notification, but I am assuming that is because it expects to find the item in inventory, but it is actually on the cursor instead. I was just trying to avoid the artificial look of a toon running back and forth 30-40 times

View attachment 57265
View attachment 57266
Is this persistent, intermittent, or recent?
 
Fairly persistent, at least in the last couple of weeks that I have noticed it. It has happened on 2 occasions when I have watched it happen. A datapoint to help, the toon B that is experiencing the lag, is my main TS toon, so has a depot of over 1000 slots, in case that makes a difference. In this case I have an alt tinkerer I am trying to get his Artisan skills from 300 to 350, so providing any materials I have from my main toon before I start farming materials,, or farming Overseers for what I can.
 
Fairly persistent, at least in the last couple of weeks that I have noticed it. It has happened on 2 occasions when I have watched it happen. A datapoint to help, the toon B that is experiencing the lag, is my main TS toon, so has a depot of over 1000 slots, in case that makes a difference. In this case I have an alt tinkerer I am trying to get his Artisan skills from 300 to 350, so providing any materials I have from my main toon before I start farming materials,, or farming Overseers for what I can.
So that I understand it is the ol "I grab an item from the depot, but it takes a moment to show up on the cursor and is never inventoried, and then I can't grab it locally to give to the requesting toon"?
 
Correct. The program leaves it on the cursor, where I can manually switch to Toon B and left click Toon A to give the item to them. So my current workaround is spacing them far enough apart that the item has enough time to appear on Toon B's cursor before he arrives at Toon A. Its probably a 2-3 second lag.
 
Correct. The program leaves it on the cursor, where I can manually switch to Toon B and left click Toon A to give the item to them. So my current workaround is spacing them far enough apart that the item has enough time to appear on Toon B's cursor before he arrives at Toon A. Its probably a 2-3 second lag.
I put the wait routine in the grabTSDitem and removed it's functionality from another routine. Testing it out..
 
Hello JB,

Absolutely not an priority or even a suggestion, but wanted to show you this in case you have always run MQ2ChatWnd.

1707587536996.png
The /mqclear command is dependent on MQ2ChatWnd, which is optional plugin.

Part of the base MQ2 is the MQ2 console, which is an ImGUI window, you can set a hotkey to show/hide that. The command to clear it is "/mqconsole clear"

Someone on the forums pointed out to me that the native MQ console is more functional than the MQ2ChatWnd, which is crippled by the EQ XML format. I switched to see what the they were talking about and haven't looked back since. The native MQ2 console window allows highlighting and copying text unlike the in game XML windows. For your TCN specifically, I like to dock the TCN window as a tab to the console window, as well as the batch or info window. 100% personal preference, just wanted to share.
 
Hello JB,

Absolutely not an priority or even a suggestion, but wanted to show you this in case you have always run MQ2ChatWnd.

View attachment 57302
The /mqclear command is dependent on MQ2ChatWnd, which is optional plugin.

Part of the base MQ2 is the MQ2 console, which is an ImGUI window, you can set a hotkey to show/hide that. The command to clear it is "/mqconsole clear"

Someone on the forums pointed out to me that the native MQ console is more functional than the MQ2ChatWnd, which is crippled by the EQ XML format. I switched to see what the they were talking about and haven't looked back since. The native MQ2 console window allows highlighting and copying text unlike the in game XML windows. For your TCN specifically, I like to dock the TCN window as a tab to the console window, as well as the batch or info window. 100% personal preference, just wanted to share.
for the record, it only seems to be in the update luas for the database, so it would happen very not often for the masses. Additionally, it really doesn't serve much of a purpose anyways, other than "clean up".
 
Hey JB, I've run into a constant cycle which does not exit like "normal" when out of materials. Only way to stop it was to stop the Lua.

1707665549385.png
 
Hey JB, I've run into a constant cycle which does not exit like "normal" when out of materials. Only way to stop it was to stop the lua.

View attachment 57346
The short answer is you have continue on, which means die trying.. so.. how many tries is too many is the question.. it is either we are trying and we are failing, or we are trying and we got nothing..
 
The short answer is you have continue on, which means die trying.. so.. how many tries is too many is the question.. it is either we are trying and we are failing, or we are trying and we got nothing..
I always enable continue, and when I have run out of materials in the past it would end.

Has that behavior changed? And now we have to end it from such a cycle?
 
I always enable continue, and when I have run out of materials in the past it would end.

Has that behavior changed? And now we have to end it from such a cycle?
I took a cursory look at the routine and I only see the possibility of exiting on an outside loop and apparently inside as well, I will look further.

If your contention is it worked prior, my statement is, I know I changed nothing with this routine for.. ever.. then it would have indication that the behavior of the Lua.dll has changed based on updates, or my favorite go to, the lag monster.
 
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Before today, when I ran out of materials, even while "Continue" was enabled, it would list missing components, store stuff, and stop.

Today, that behavior changed. I'll tests some other previously created things and see if the behavior is unique or if it's consistent.
 
Before today, when I ran out of materials, even while "Continue" was enabled, it would list missing components, store stuff, and stop.

Today, that behavior changed. I'll tests some other previously created things and see if the behavior is unique or if it's consistent.
Looking at it, even with continue on, it should break out of the current item it is trying to make when it determines there are no more components available for it and move on to the next.
 
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Looking at it, even with continue on, it should break out of the current item it is trying to make when it determines there are no more components available for it and move on to the next.
upon more looking, the inner loop will break out if it can't make the whole amount of the recipe.. so if you wanted 6 and could only make 3 it would not make any and go back to the original loop.

I put in a fix, but I will prolly work on it more.
 
upon more looking, the inner loop will break out if it can't make the whole amount of the recipe.. so if you wanted 6 and could only make 3 it would not make any and go back to the original loop.

I put in a fix, but I will prolly work on it more.
Thank you very much jb.
 
Night of Shadow and Laurion's SOng DB files are missing
Have you watched the resources, and installed from the launcher?


 
Have you watched the resources, and installed from the launcher?


no but i will now, thank you
 
Question about how TCN works. When I am doing a request for the Mass Generated List from Toon A, lets say I need 50 of Item A, but one of my toons only has 20. Right now what I have seen happen, is I do not get any of the item, since the Toon B only has 20. Could we allow the Toon B to go ahead and bring over all of their items to Toon A in that case? That way I can make as many of the items as I have the ingredients to make.
 
Question about how TCN works. When I am doing a request for the Mass Generated List from Toon A, lets say I need 50 of Item A, but one of my toons only has 20. Right now what I have seen happen, is I do not get any of the item, since the Toon B only has 20. Could we allow the Toon B to go ahead and bring over all of their items to Toon A in that case? That way I can make as many of the items as I have the ingredients to make.
You can go to requests and have them provide those items. I made a design decision awhile ago about not grabbing the whole amount. I have kicked around the idea of having 2 options one for the exact amount and one for whatever you got, the latter, causing the issue of well he has 3 and that guy has 5 and that fool over there has 12 so why can't they all just give me their items. which there is a utility out that does all that.

The main driver was I wanted it to work across the network and remote PC's which it does. I would have to make an alternate option that does like TCX so it works locally and assumes all characters are on the same pc.

I have some other things on the road map I want to do, and since I am done with LS from a group perspective I have the "free" time.
 
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Hello JB, when I try to run the Artisan, changing it from the default alchemy to another tradeskill, I get the following error:

1708060964165.png

What do I need to do to fix this?
Thanks.
 
Release Tradeskill Construction Set NeXt

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