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Release Tradeskill Construction Set NeXt (3 Viewers) 4.1991b

Is there any way to adjust the navigation when doing the Artisan research? Navigating from Chef Denrun to the research table I get stuck on this table.

On the Craft | Standard section, what does the Continue checkbox do?

Best used if you are trying to make a goal count. so if you want 40 misty thicket picnics and want it to keep shopping, crafting.. it will go until it reaches that goal or you run out of money or materials.

Also, should work with skill up to reach a skill level as well..

If Continue is not checked it will buy one time and craft the set once.

I was thinking 'Continue' would be better than 'Go For Broke' :)
 
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Loving the script bud!

But if I want to make 5 of something why does it buy, in this instance grilling sauce, I said the QTY to 5 and it bought 1 of some of the stuff needed?

Am I doing something wrong?
 
Loving the script bud!

But if I want to make 5 of something why does it buy, in this instance grilling sauce, I said the QTY to 5 and it bought 1 of some of the stuff needed?

Am I doing something wrong?

It most likely had vegetables or vegetable oil already and that is why it did it..

or

you selected a recipe and then changed the quantity and then hit craft.

To be safe, I always select the quantity and then select the recipe, or always select recipe after I have changed the quantity.

I just made 5 Grilling Sauce with no issues.
 
It most likely had vegetables or vegetable oil already and that is why it did it..

or

you selected a recipe and then changed the quantity and then hit craft.

To be safe, I always select the quantity and then select the recipe, or always select recipe after I have changed the quantity.

I just made 5 Grilling Sauce with no issues.
Thank you so much for being there bud, ok noted, will first do qty and THEN the recipe :)
 
Thank you so much for being there bud, ok noted, will first do qty and THEN the recipe :)
The reasoning is it doesn't know how many you want to make until you tell it. I believe everything defaults to 1 to start. It does a full interrogation of a recipe if you click select, when you hit craft it does a partial.
 
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The reasoning is it doesn't know how many you want to make until you tell it. I believe everything defaults to 1 to start. It does a full interrogation of a recipe if you click select, when you hit craft it does a partial.

I dunno if it was the right call but it does this to determine if you can make the recipe with what you got and with help of vendors, and then if it doesn't you can request items from other characters you have via DanNet and it will deliver missing items right to you, and if you get them all, the craft button will turn green and you can attempt to make the item.
 
Its me again! :)

It doesn't retry after a fail? here in fletching, see image..

This is more of a philosophy question, do we want to go for broke and potentially exhaust materials used in other crafts, or focus solely on that craft..?
 
Noticing for cultural tailoring recipes, if you ask it to make more than 1 of an item, it will request that number of whatever the racial drop is to make that races sewing needle (which you can buy in pok and is returned every combine).

Wood elves are asking for Essence of Sunlight, Vah Shir are requesting Payala Fruit, and another race is requesting CInnamon Sticks. All of these are foraged/dropped and cause a fuss if you use cultural as a skillup route. If it knows that it only needs 1 needle forever and ever and to go buy it, it might resolve that issue.
 
Noticing for cultural tailoring recipes, if you ask it to make more than 1 of an item, it will request that number of whatever the racial drop is to make that races sewing needle (which you can buy in pok and is returned every combine).

Wood elves are asking for Essence of Sunlight, Vah Shir are requesting Payala Fruit, and another race is requesting CInnamon Sticks. All of these are foraged/dropped and cause a fuss if you use cultural as a skillup route. If it knows that it only needs 1 needle forever and ever and to go buy it, it might resolve that issue.

It is because the initial data dump was too good, if you can believe that , it tied recipes to everything. This would be a simple matter of finding the cultural recipes and zeroing out the sub-recipe for the needles, because I already have the vendor that sells the needles and also have it so it will only buy 1 needle.

example 1640908714346.png

There are only 2501 cultural recipes that need a needle..
 
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It is because the initial data dump was too good, if you can believe that , it tied recipes to everything. This would be a simple matter of finding the cultural recipes and zeroing out the sub-recipe for the needles, because I already have the vendor that sells the needles and also have it so it will only buy 1 needle.

example View attachment 36381

There are only 2501 cultural recipes that need a needle..
Haha, I was afraid it wouldn't be so simple. Well, Congratulations, you are just "too good" =)

In the meantime, my solution was to ask them to create 1 item, and mark it as destroy, so they just keep skilling up.

Although. on second thought, does the needle operate differently than say how Dairy Spoons and Pie Tins/etc work in baking, because they auto return but are still craftable?
 
Had I been really good I would have added those crafted tools to another table I have which only makes 1 tool/needle regardless of how many are asked for..
 
Haha, I was afraid it wouldn't be so simple. Well, Congratulations, you are just "too good" =)

In the meantime, my solution was to ask them to create 1 item, and mark it as destroy, so they just keep skilling up.

Although. on second thought, does the needle operate differently than say how Dairy Spoons and Pie Tins/etc work in baking, because they auto return but are still craftable?
If the recipe is zeroed out and it is part of the bought tools table it buys 1, if it has a recipe and it is part of the crafted tools table, it makes 1 only regardless of how many are asked for.
 
jb321 updated Tradeskill Construction Set NeXt with a new update entry:

I can't believe I missed that part I

12/31/21

2.272b - ChangeLog

Fixed: Runaway 350 max aug sub-combine craftin'

Note: It used to not calculate the 1st combine and would make it the second time to count it as the 1st run. This wasn't seen for a couple of reasons, the main being it only bought enough for one combine or the amount and you wouldn't notice it, but if you had to make 1 and had materials for 2 , it would make it twice.

Read the rest of this update entry...
 
Im baaack ;)

Why does it take so long to generate a farm list, it checks something online and not local? How can I speed it up? 3200 recipies farm list will take a day to build?
 
Im baaack ;)

Why does it take so long to generate a farm list, it checks something online and not local? How can I speed it up? 3200 recipies farm list will take a day to build?

It is using an array in memory in Lua being run within MQ, If it were run in Lua from the OS it would be faster.

I figured since you can keep on playing while it is generating a list it wouldn't be terribly a big deal. It doesn't affect game play on that character.

The ideas (potential roadmap) for this are:

SQL Memory updating
SQL File Updating
Install Lua itself and offload the processing to it.
Write a vbscript that can do the work (unsure about the processing)
 
It is using an array in memory in Lua being run within MQ, If it were run in Lua from the OS it would be faster.

I figured since you can keep on playing while it is generating a list it wouldn't be terribly a big deal. It doesn't affect game play on that character.

The ideas (potential roadmap) for this are:

SQL Memory updating
SQL File Updating
Install Lua itself and offload the processing to it.
Write a vbscript that can do the work (unsure about the processing)
Ah ok, well I just wanted a "faster" way to get a farm list so I could begin to farm / buy the stuff :)

Thank you for your efforts!
 
I skipped through posts on here and didn't see my issue, so if it has been addressed please forgive my repeat. When doing a recipe when my character finishes out part of it the program closes out my map and chat 1 window. I'm unsure of why it is doing this. While the map is no big deal, the chat window is slightly annoying >.<

* side note* it is a life saver making small bottles of soy sauce*
 
Ah ok, well I just wanted a "faster" way to get a farm list so I could begin to farm / buy the stuff :)

Thank you for your efforts!
When it is done, it provides a save button, It may behoove some to press said button, I am adding a button to open straight to the directory so you can click on the file from there.
 
I see these about different recipies periodically. It certainly knows that recipe as it as made it before.

1641054833162.png
Right after I posted this, I got a success on one.Not sure if lag related or script timing related.
1641054925329.png
 
I see these about different recipies periodically. It certainly knows that recipe as it as made it before.

View attachment 36456
Right after I posted this, I got a success on one.Not sure if lag related or script timing related.
View attachment 36457

Some of the issues require moving recipes around, if you need to make a loaf of bread as a recipe to learn, but it is learned previously as a sub-recipe from making say the toast recipe it will error out, because of the order. Which is the raw dump from the http://eqrecipes.free.fr/ site. -- Restarting will fix it until I get a suitable fix. Instead of relying on the learned event message I will rely on the successful event message. That should solve that issue.

1st Issue Update: should be fixed in next release..

The 2nd issue is if you put 1 item in the bank, and when the recipe comes up it requires 2 and you have none in inventory, it will make 1, and forget about grabbing the one from the bank. I am looking into that. The current work around would be to uncheck the Bank box so it doesn't bank anything for the Artisan 350 tab.

2nd Issue Update: Maybe fixed.. releasing soon..

Really part a and b issue of 2nd issue

A) not acknowledging we have something in the bank to contribute to the recipe when we don't have any in inventory
B) When we do have something in inventory and the bank, not calculating the proper amount to grab from the bank


The 3rd issue was corrected, it would exhaust supplies making 2 sub-combines when it was only supposed to make 1.

Lag is always a consideration, it will do unexpected things, that is for sure.
 
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Dumb question, for the artisan crafting do you have the meta data for each "expansion" stuff comes from? IE I want to craft all the tailoring stuff from TOL but nothing else.
 
Dumb question, for the artisan crafting do you have the meta data for each "expansion" stuff comes from? IE I want to craft all the tailoring stuff from TOL but nothing else.

Dumb question, for the artisan crafting do you have the meta data for each "expansion" stuff comes from? IE I want to craft all the tailoring stuff from TOL but nothing else.

It is on the roadmap...

currently as I understand it, if you select F for faded, and tailoring it will show all tailoring recipes for ToL

if you are referring to batch then..

It is on the roadmap...

been trying to get rid of these annoying bugs 1st before moving on..
 
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jb321 updated Tradeskill Construction Set NeXt with a new update entry:

The Calm Before the Storm Update...

1/1/22

2.276b - ChangeLog

General:

Changed: 'Request Items' logic, it will now request the item even if you have the same amount in inventory or greater
It calculated what you have in inventory and determined how many you need, it will now also check the bank right after, if it is not in inventory rather than waiting the full cycle. Inventory and Checking...

Read the rest of this update entry...
 
I skipped through posts on here and didn't see my issue, so if it has been addressed please forgive my repeat. When doing a recipe when my character finishes out part of it the program closes out my map and chat 1 window. I'm unsure of why it is doing this. While the map is no big deal, the chat window is slightly annoying >.<

* side note* it is a life saver making small bottles of soy sauce*
Right click the windows that are closing and un”asterisk” ESC to close.
 
Hey bud,

New "issues" :)

Swapping between vendors even if Klaz has everything, and is listed as Vendor in Shopping List

Buying a new Smithy Hammer when it is needed, banking it when done. I got a bunch of them in bank now :)
 

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What would be amazing is making our own custom lists or TS lists by expansion to make crafting a specific item easy. I know this is for leveling, but I can dream right? :)

edit: after crafting one item, i cannot seem to craft anything else. It hangs on processing recipe and eventually crashes. edit2: appears hangup related to failing to deposit items into personal bank

cannot seem to make settings save - i.e use guild hall tables, dont put items into bank
 
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Love this! Nice work.
Any plans to utilize housing for stored items and have toons get items from housing to bring to you if you are crafting in the neighborhood?
 
Hey bud,

New "issues" :)

Swapping between vendors even if Klaz has everything, and is listed as Vendor in Shopping List

Buying a new Smithy Hammer when it is needed, banking it when done. I got a bunch of them in bank now :)

It chooses vendors on who it can 'see' is the closest after every purchase. Before it used to make a list but that would cause issues if you were not in the zone and it would buy things on the other side of the zone instead of relatively closer vendors with the same items.

Unable to re-create the smithy hammer pack rat, can you tell me what is was doing or working on at the time?
 
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Love this! Nice work.
Any plans to utilize housing for stored items and have toons get items from housing to bring to you if you are crafting in the neighborhood?

What would be the flow for this to happen? Shop in POK go to NGH, have drones grab from houses?
 
What would be amazing is making our own custom lists or TS lists by expansion to make crafting a specific item easy. I know this is for leveling, but I can dream right? :)

edit: after crafting one item, i cannot seem to craft anything else. It hangs on processing recipe and eventually crashes. edit2: appears hangup related to failing to deposit items into personal bank

cannot seem to make settings save - i.e use guild hall tables, dont put items into bank

Settings are not currently saved, I consider this a feature request, they are defaulted though.. if you went into the TCG.Lua file and changed

local autoguild_cb_bool = false
local autodeposit_cb_bool = true


to

local autoguild_cb_bool = true
local autodeposit_cb_bool = false


it would always use the guild hall and never bank items after standard crafting.


Batch mode is coming.. will have lists you can save and load..
 
I had an issue where it would put stacks in the container rather than singles and then it crashed the game completely. :shrug:
 
I had an issue where it would put stacks in the container rather than singles and then it crashed the game completely. :shrug:

This is the first I have heard of this, do you have any plugins that handle inventory or looting enabled?

Are you using portable containers?

My setup that I test with is standard EQ UI, no autoloot or really any other plugins doing stuff while I am crafting.
 
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This is the first I have heard of this, do you have any plugins that handle inventory or looting enabled?

Are you using portable containers?

My setup that I test with is standard EQ UI, no autoloot or really any other plugins doing stuff while I am crafting.

Just using the poison table it defaults to in PoK. I have run multiple recipes and never had this issue. Im running it now with no issue as well. I use default EQ UI as well. I do have MQ2autoloot loaded, maybe that did something funky? :shrug:
 
Just using the poison table it defaults to in PoK. I have run multiple recipes and never had this issue. Im running it now with no issue as well. I use default EQ UI as well. I do have MQ2autoloot loaded, maybe that did something funky? :shrug:
I can assure you it does something 'funky' when crafting, I have seen it do it.

There are 2 plugins which I mess with

AutoForage and TSTrophy - I stop foraging and I unload the trophy plugin.
 
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I can assure you it does something 'funky' when crafting, I have seen it do it.

There are 2 plugins which I mess with

AutoForage and TSTrophy - I stop foraging and I unload the trophy plugin.

I suspect its nothing to do with the TS. My chanter just randomly crashed and she isn't running anything. May just be a pure MQ thing.
 
Release Tradeskill Construction Set NeXt

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