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Tradeskill combines - combineAN.mac

AmericanNero

Seasoned veteran member
Joined
Oct 13, 2020
RedCents
4,709¢
Why Use combineAN?
1) Won't quit unexpectedly, such as when eq lags a bit.
2) Provides the ability to just make everything
3) Provides the ability to make a certain number of items
4) Provides the ability to stop combines when you reach a certain skill level
5) Provides the ability to destroy the result so you don't flood your inventory
6) Walk away and mow the lawn

It produces some helpful messages in the chat window to guide you along.

If you don't know the recipe, experiment until you learn it, then use this utility.

Usage: /mac combineAN count skill
Parameters must be in order. Setting a parameter to 0 tells it to ignore it.
If you want to just stop at a skill level, you still specify the count. You can set it to 0, e.g. /mac combineAN 0 N
To just make everything don't specify any parameters.

A. Make everything
1) Open a tradeskill window
2) Select the recipe
3) /mac combineAN

B. Stop when you make enough items
1) Open a tradeskill window
2) Select the recipe
3) /mac combineAN N (where N is the number of items to make), e.g. /mac combineAN 100

C. Stop when you reach a skill level
1) Open a tradeskill window
2) Select the recipe (if you don't know it yet, experiment until you succeed)
3) Note the trivial level of the recipe
4) /mac combineAN 0 N (where N is the skill level), e.g. /mac combineAN 0 122

D. Destroy the result as it's made
1) Have 1 of the items in your inventory, select it so its on your cursor
2) *Uncheck* Make All in the tradeskill window
3) /mac combineAN (specify count and skill if desired)
Please note that the item on your cursor is put back into your inventory when it starts

If you want to go crazy, you can combine parameters.

Issues
1) If the system is really laggy, what the cursor may not be promptly populated, or, one of the required tradeskill items (like the hammer) is not returned in a prompt fashion thus the tradeskill system says you ran out of components. To mitigate this, there is a delay catch built in, currently set to 10 seconds, if it detects this potential gotcha. You may manually adjust the timer to your liking by editing the parameter: /declare TimeOutSeconds int outer 10.
2) The tradeskill system may erroneously say that you successfully made something... but it's just one of your tradeskill items...like the hammer. In this situation, your success counter will be higher than it should and you won't end up making as much as intended. Blame DB, and have them fix it :P
 

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Tradeskill combines - combineAN.mac

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