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Question - Toons stop casting at mob life of 10%

mmango

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Nov 6, 2014
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Hi All --

I'm sure this is a setting in the ini file, but I have been over it many times, and can't find the damn setting. I have a mage that stops casting once the mob hits 10% life. Under DPS, I have the spell being cast 80|60|40|20|10|8|6|4|2 ... but, the mage just takes a permanent break at 10%, maybe a little higher like 12%.

Any help to correct this is appreciated !
 
DPSSKIP=1

I think it defaults to like 10 or 20.
 
Thanks for the heads up ! Does this change any other aspect of casting delay/timing ?
 
DPSSKIP = 20% Means stop casting at 20% of mob health. So setting to 1 you will keep casting until the mob is dead pretty much.
It doesn't affect any thing else.
 
Hi All --

I'm sure this is a setting in the ini file, but I have been over it many times, and can't find the damn setting. I have a mage that stops casting once the mob hits 10% life. Under DPS, I have the spell being cast 80|60|40|20|10|8|6|4|2


Wait can you really use multiple health %'s in the ini file like this to set specific hp %'s to nuke at during a fight, for 1 specific nuke? Or you just wrote it that way as an example.

can I
Dps1=Nukename1|80|60|40

And have it nuke at each %?

'cause Currently I'd do that with
Dps1=Nukename1|80|once
Dps2=Nukename1|60|once
Dps3=Nukename1|40|once
 
Question - Toons stop casting at mob life of 10%

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