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Problem - Toons stand still after dying

Joined
Mar 24, 2015
RedCents
5,287¢
For some reason lately my characters running KA will simply stand still after dying and being resurrected until rez effects wear off. Is this a known problem? I'll get a debug when I can. It's not a problem, but when my enchanter goes down and gets rezzed and sits there not mezzing it's annoying.

- - - Updated - - -

Oh and so as to not be all the way vague this is in KA 9.0.
 
This is not a known issue. My toons immediately resume combat until the mobs or the group is dead.
 
I'll try to get a debug of this today considering that it happens. I may also be due for a clean install of mq2 and ka. Who knows.

- - - Updated - - -

Attached a debug here. Bard dies on a quintuple pull. Gets resurrected and then just sits still right next to combat.
 

Attachments

dreamflux... I've had that happen a few times with my tank if he's res'd while mobs are still fighting. It's been erratic enough that I didn't sweat it so much. Have no idea what it is.
 
You are chain pulling. Thats Ctaylors thing he will have to take a look at this.
 
Rich (BB code):
[General]
KissAssistVer=9.01
Role=Assist
CampRadius=40
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=1
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
CharInfo=Bard|95
TwistOn=1
TwistMed=1
TwistWhat=1 2 3 4 5
[SpellSet]
LoadSpellSet=1
SpellSetName=main
[Buffs]
BuffsOn=1
Buffs1=Aura of the Orator|Aura
Buffs2=Selo's Sonata|ME
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
PowerSource=NULL
[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=behind
AutoFireOn=0
MeleeTwistOn=1
MeleeTwistWhat=6 1 2 3 4 5
UseMQ2Melee=1
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Banestrike|90
DPS2=Selo's Kick|98
DPS3=Lyrical Prankster|95
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=1
Aggro1=Shield of Notes|20|>|MA
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
[Pull]
PullTwistOn=1
PullWith=Boastful Bellow
MaxRadius=500
MaxZRange=50
PullWait=5
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=75|100
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
HealGroupPetsOn=0
XTarHeal2=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Mez]
MezOn=0
MezRadius=50
MezMinLevel=Min Mez Spell Level
MezMaxLevel=Max Mez Spell Level
MezStopHPs=80
MezSpell=Your Mez Spell
MezAESpell=Your AE Mez Spell|0
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=1
Burn1=Lucid Dreamhunter Breastplate
Burn2=Fierce Eye
Burn3=Dance of Blades
Burn4=Song of Stone
Burn5=Bladed Song
Burn6=Fundament: Second Spire of the Minstrels
Burn7=Quick Time
Burn8=Cacophony
Burn9=Funeral Dirge
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
This happens to my groups all the time across groups. (No Chain Pull Setup, I use Tanks to pull... that would be bad :P)
 
this is happening after a battle rez? while the toons are still fighting?
What classes melee or casters?
 
Are you sure your chanter isn't mezzing because he has no mana?
 
My toons never do that.
There is no where in Kiss where ${Me.Buff[Resurrection Sickness].ID} has a /return or something preventing them from acting
 
Only possible place i can see something happenig is IAmDead is not getting rest

in CheckForCombat sub find this line
Rich (BB code):
 /if ((${DMZ} && ${Me.InInstance}==FALSE) || ${Me.Hovering} || ${IAmDead} || (!${MobCount} && !${AggroTargetID}) || (!${DPSOn} && !${MeleeOn})) /return
delete || ${IAmDead}
Rich (BB code):
/if ((${DMZ} && ${Me.InInstance}==FALSE) || ${Me.Hovering} || (!${MobCount} && !${AggroTargetID}) || (!${DPSOn} && !${MeleeOn})) /return
see if that fixes it.
 
The only time I have seen this was when the the toon actually got released to bind and then rezzed. But I think that is because on those occasions, for some reason, KA gets ended.
 
find these 2 lines around 967ish in sub CheckforCombat
Rich (BB code):
:CombatTop
			/call MobRadar ${MeleeDistance} CheckForCombat
add the line in red below between them seee if that fixes everything.
Rich (BB code):
:CombatTop
			/if (${IAmDead} && ${CampZone}==${Zone.ID} && (${Me.Buff[Resurrection Sickness].ID} || ${SpawnCount[pccorpse ${Me}]}==0) ) /varset IAmDead 0
			/call MobRadar ${MeleeDistance} CheckForCombat
 
Problem - Toons stand still after dying

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