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Problem - Toons stand still after dying

Joined
Mar 24, 2015
RedCents
5,657¢
For some reason lately my characters running KA will simply stand still after dying and being resurrected until rez effects wear off. Is this a known problem? I'll get a debug when I can. It's not a problem, but when my enchanter goes down and gets rezzed and sits there not mezzing it's annoying.

- - - Updated - - -

Oh and so as to not be all the way vague this is in KA 9.0.
 
This is not a known issue. My toons immediately resume combat until the mobs or the group is dead.
 
I'll try to get a debug of this today considering that it happens. I may also be due for a clean install of mq2 and ka. Who knows.

- - - Updated - - -

Attached a debug here. Bard dies on a quintuple pull. Gets resurrected and then just sits still right next to combat.
 

Attachments

dreamflux... I've had that happen a few times with my tank if he's res'd while mobs are still fighting. It's been erratic enough that I didn't sweat it so much. Have no idea what it is.
 
Rich (BB code):
[General]
KissAssistVer=9.01
Role=Assist
CampRadius=40
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=1
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
CharInfo=Bard|95
TwistOn=1
TwistMed=1
TwistWhat=1 2 3 4 5
[SpellSet]
LoadSpellSet=1
SpellSetName=main
[Buffs]
BuffsOn=1
Buffs1=Aura of the Orator|Aura
Buffs2=Selo's Sonata|ME
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
PowerSource=NULL
[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=behind
AutoFireOn=0
MeleeTwistOn=1
MeleeTwistWhat=6 1 2 3 4 5
UseMQ2Melee=1
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Banestrike|90
DPS2=Selo's Kick|98
DPS3=Lyrical Prankster|95
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=1
Aggro1=Shield of Notes|20|>|MA
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
[Pull]
PullTwistOn=1
PullWith=Boastful Bellow
MaxRadius=500
MaxZRange=50
PullWait=5
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=75|100
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
HealGroupPetsOn=0
XTarHeal2=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Mez]
MezOn=0
MezRadius=50
MezMinLevel=Min Mez Spell Level
MezMaxLevel=Max Mez Spell Level
MezStopHPs=80
MezSpell=Your Mez Spell
MezAESpell=Your AE Mez Spell|0
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=1
Burn1=Lucid Dreamhunter Breastplate
Burn2=Fierce Eye
Burn3=Dance of Blades
Burn4=Song of Stone
Burn5=Bladed Song
Burn6=Fundament: Second Spire of the Minstrels
Burn7=Quick Time
Burn8=Cacophony
Burn9=Funeral Dirge
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
This happens to my groups all the time across groups. (No Chain Pull Setup, I use Tanks to pull... that would be bad :P)
 
this is happening after a battle rez? while the toons are still fighting?
What classes melee or casters?
 
My toons never do that.
There is no where in Kiss where ${Me.Buff[Resurrection Sickness].ID} has a /return or something preventing them from acting
 
Only possible place i can see something happenig is IAmDead is not getting rest

in CheckForCombat sub find this line
Rich (BB code):
 /if ((${DMZ} && ${Me.InInstance}==FALSE) || ${Me.Hovering} || ${IAmDead} || (!${MobCount} && !${AggroTargetID}) || (!${DPSOn} && !${MeleeOn})) /return
delete || ${IAmDead}
Rich (BB code):
/if ((${DMZ} && ${Me.InInstance}==FALSE) || ${Me.Hovering} || (!${MobCount} && !${AggroTargetID}) || (!${DPSOn} && !${MeleeOn})) /return
see if that fixes it.
 
The only time I have seen this was when the the toon actually got released to bind and then rezzed. But I think that is because on those occasions, for some reason, KA gets ended.
 
find these 2 lines around 967ish in sub CheckforCombat
Rich (BB code):
:CombatTop
			/call MobRadar ${MeleeDistance} CheckForCombat
add the line in red below between them seee if that fixes everything.
Rich (BB code):
:CombatTop
			/if (${IAmDead} && ${CampZone}==${Zone.ID} && (${Me.Buff[Resurrection Sickness].ID} || ${SpawnCount[pccorpse ${Me}]}==0) ) /varset IAmDead 0
			/call MobRadar ${MeleeDistance} CheckForCombat
 
Problem - Toons stand still after dying

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