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Problem - Toons returning to camp without camp turned on

bb4

Well-known member
Joined
Feb 19, 2016
RedCents
1,652¢
Been doing some troubleshooting to try to figure out why my melee return to camp even without a camp turned on. I found the piece of code that is doing it:
} else /if (${Math.Distance[${Me.Y},${Me.X}:${ACStartY},${ACStartX}]}>10 && !${FollowFlag} && !${ADMobCount}) {
/moveto loc ${ACStartY} ${ACStartX}
These are lines 211 and 212 in the modmelee.inc file.

I changed the line to:
} else /if (${Math.Distance[${Me.Y},${Me.X}:${ACStartY},${ACStartX}]}>10 && !${FollowFlag} && !${ADMobCount} && ${CampStatus}) {

Now my guys don't return to where they started melee from unless camp is on.
 
I'll change mine today I noticed that to if im on the run with no camp and engage they will run back to where tank started engagement not where mob died
 
A lot of the camp logic is handled by MQ2MoveUtils. The above piece of logic returns them to where they started, not to "Camp". This is to prevent your group from drifting. Otherwise they will just keep moving further and further away. I have found this to be much more helpful than to simply allow them to run up to a mob, kill it, then just stay there. Especially when I have toons that don't melee (which means they don't run up to the mob), like my chanter. I want my team to stick relatively close to each other. And I don't want my tank to be engaging multiple mobs away from my chanter who would love to AEMez them but can't because they are too far away for the AEMez I have loaded.

There really is a logic to some of this ;)

Regardless I am always eager to hear how other people use ModBot and work in changes, adjustments, settings to accommodate. Are there scenarios where this is causing problems?
 
Mostly causes issues in conjunction with Nav. I had guys getting stuck a ton when they wanted to move back to where I engaged from while crawling. Took me a LONG time to figure this one out. Originally, I just deleted every line of code involving make camp and return to camp. I much prefer Nav for following purposes just out of personal preference.

I get the reasoning behind them moving back, but also, why not just define a camp for them?
 
I'm not sure what macros ur using ive have no problems like this inless using chats plug-ins and set on assist and forget to take off.. my kiss and old ihc never any issues of moving group hunting mobs etc post ur complete ini so can better help ??
 
bb4 - I understand your desire to use Nav, etc. And, if you want to make changes yourself, that is cool :) But, until I can safely add that functionality while maintaining backward-compatibility, I am not pushing changes/fixes for it. Otherwise, others will run into the same issues that you are encountering.
 
bb4 - I understand your desire to use Nav, etc. And, if you want to make changes yourself, that is cool :) But, until I can safely add that functionality while maintaining backward-compatibility, I am not pushing changes/fixes for it. Otherwise, others will run into the same issues that you are encountering.

I totally get it. If I have some free time in the next few weeks I'll see what I can work on with camps and movement stuff to send over to you. The biggest thing I've noticed nav needs vs moveutils is a Z coordinate.
 
Problem - Toons returning to camp without camp turned on

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