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Problem - Toon rejects group if grouped with a merc

Pyrochaser

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Dec 22, 2014
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So I have noticed over the last week or more (since around the time of advance loot patches) that when I try to send out a join request to one of my characters that has a merc already out, that he rejects the invite until I dismiss my merc and resend the join. It's a minor inconvenience since I just have to wait 5 minutes to unsuspend once in group, but an annoyance none-the-less. I do use AcceptInvitesOn=1 to accept the invites. I see a message pop-up shortly after sending this toon an invite which is pictured below. Anyone have any thoughts or suggestions?

Group Disband.png
 
Thats totally new. Are you using MQ2Autoaccept at all or just kiss?
 
That's totally new. Are you using MQ2Autoaccept at all or just kiss?
also turn off advance loot on both toons if you are using it and see if that fixes it.
 
I do have autoaccept but it's only enabled on one char. Everyone else uses KA. However I can disable AA to confirm. I will let you know my results.

- - - Updated - - -

Maskoi if you think this warrants a trouble ticket let me know and I will log one

- - - Updated - - -

I will check on Advloot as well

Definitely something to do with advance loot.. If I have my merc up and even with advance loot off, this message appears when invite is sent to my toon. Since it's a yes or no it must auto respond back as reject, because even if I hit yes after the reject message nothing happens.

Advance loot.png
 
Last edited:
The problem is the order of clicks. You have to hit yes before follow and if you're using mq2autoaccept, it's hitting follow first and you hitting the yes afterwards just rejects the group. It's a pain in the ass isn't it? I didn't realize it was only with mercs though. Was wondering why sometimes it worked and sometimes it didn't. I tried disabling adv loot but that didn't fix it either.....I'm trying to find if there's a way to globally stop asking me this stupid question
 
The problem is the order of clicks. You have to hit yes before follow and if you're using mq2autoaccept, it's hitting follow first and you hitting the yes afterwards just rejects the group. It's a pain in the ass isn't it? I didn't realize it was only with mercs though. Was wondering why sometimes it worked and sometimes it didn't. I tried disabling adv loot but that didn't fix it either.....I'm trying to find if there's a way to globally stop asking me this stupid question

I was poking around looking too, still having found anything in the settings. The yes makes sense but with the accept automatically being clicked for follow by the macro it's hard to get around this behavior, besides manually, which a 5 minute PiTA lol.
 
If you find this damn setting let me know.......I am so fed up with this stupid dialog box. I try to send my toon a click yes to confirmation box and it's rejected within 2 secs
 
So I guess the only real solution for a fix would be a new portion in the KissAssist DoMiscStuff section to notify if the advloot group loot window (not sure what this new advloot group lose loot window name is) is up, leftmouseup the yes button then hit follow unless clicking yes automatically selects follow for you. My work around at this point is to turn off AutoAcceptOn in my ini file for the toon with the Merc and just manually go and click the yes/follow, at least until this new process is uncovered.
 
The fix has to be in kiss and mq2autoaccept. If I have a merc expect this extra window. I will try and fix them this weekend.
 
Is this fix still in the works? I cant invite any of my bots with a merc while using MQ2AutoAccept (not using KA to invite).
 
Has a solution to this problem been found? I have the most recent compile and it still hangs on the warning window with a merc up - anything I can do to fix this? Thanks
 
This works for me MOST of the time:

Rich (BB code):
downflag12=1
downshit12=/if ((${Window[ConfirmationDialogBox].Child[TextOutput].Text.Find[are you sure you want to accept]})>0) /notify ConfirmationDialogBox Yes_Button leftmouseup

Add it to your MQ2Melee INI (servername_character.ini)
 
for what it is worth, in my other macros

Rich (BB code):
|Credit Nayenia for ADVLoot confirmation click   
Sub Event_Invite(Line,Inviter)
   /if (${MasterList.Find[${Inviter}]}) /invite
   /if (${Window[ConfirmationDialogBox].Open}) {
      /delay 1s
      /notify ConfirmationDialogBox CD_Yes_Button leftmouseup
      }
   /return

in that macro it used an event to accept invites (different from KA's group accept)

It sounds like Maskoi has it worked out, just thought I would put this out for anyone wanting a macro version of what eqgeek is posting =)
 
Any more progress on making this work? I'm not using KA when forming my group, just MQ2AutoAccept. Everything works if I don't have a merc up, but as soon as I do, the invite fails.
 
Yes we expect to have this fixed and a couple of other plugins done this weekend. They be in the next compile update.
 
Problem - Toon rejects group if grouped with a merc

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