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Guide - ToL Mission: Close The Gate

Overtimer

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This is my take on this mission.

I place my team in front of clotted strands (there are three of them), they are located when you go down the ramp. These roots-looking things will help you with the mobs that spawn from the gate.

I set up my main tank as a puller, I put a very small range, like 80. You want him to pull the mobs that spawn from the gate to the camp.
Also, the mobs will attack and kill the roots if the main tank doesn't take aggro right away.

Side note: put the clotted strands on the ignore list on the main tank.

Start the mission, the mobs that spawn will travel to those clotted strands. Just let the tank do his thing.

When you get these two pairs: a shadowstone grabber and a grinning gargoyle.

Take a grinning gargoyle down to 30%, switch to a shadowstone grabber, and wait for him to do his AE to wake up a grinning gargoyle, this happens around 50% with my group DPS.
Be careful these two mobs do not have a lot of hp.
Now you can kill a grinning gargoyle, and then kill a shadowstone grabber.

Side note: If you happen to kill a shadowstone grabber before killing a grinning gargoyle. Then, a grinning gargoyle becomes inactive throughout the whole event, (5m pause).
When the boss dies at the end, the two NPC will roam down to the ramp and kill a grinning gargoyle.

This part might be broken or buggy:
When you get 4 spawns, Centien Detraisas, a waning phantom, a shade, and a deadly shade.

Do not kill the Centien Detraisas, when this mob dies, it will spawn the main boss.
What I have done, is to switch targets and kill a shade than a deadly shade.
(This part might be broken, sometimes they spawn again, not sure why).
Then I kill Centien Detraisas and the boss will spawn. This gives you time to kill a waning phantom before the boss travels to your spot.
After this, it is all easy, kill the boss with no adds.

Side note: This works 100% of the time even after the patch: Kill a shade, then the Centien Detraisas, and burn a deadly shade. Just need to deal with a waning phantom with the boss.

Warning: After the latest patch, touching a waning phantom before the shades were down, cause my tank to take heavy damage.
Not sure what's going on there.

I hope this helps and maybe we can figure out the Centien Detraisas part, not sure if the double pop is supposed to happen or not.
You also get Kratakel, Lord Misery aims a poisoned shadow spike at (random char from your group) during the boss's fight, not sure what suppose to happen.

I did this event twice after the patch and I didn't see anything major happening.



Note: I will update this thread with new information once I get them. Thank you all for the help.
 
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1. Burn Centien to avoid adds completely (if you have bonker high dps you can do this).
2. If DPS is just "meh" I recommend cc'ing one of the adds (I think the low con is mezzable... I honestly don't know because I just turn aoe damage on and tank it all), killing Centien, tagging the boss so you have agro, and clearing the adds.

The reason you want to kill centien is because if you slow roll him to get the adds down you're going to get a SECOND set of adds right as you're spawning the final boss anyway. And that spawn will be harder to time and harder to control, especially if your tank's discs are down. It's better to take care of it all at once than risk chaos at the end anyway.
 
Oops I forgot to add this, updated.

When you get these two pairs: a shadowstone grabber and a grinning gargoyle.

Take a grinning gargoyle down to 30%, switch to a shadowstone grabber, and bring him down 50%.
Now you can kill a grinning gargoyle, and then kill a shadowstone grabber.
 
I can't get Centien down before he spawns adds. I'm burning him at about 5m DPS. You'll need probably 6m or so to drop him prior to adds.
 
I can't get Centien down before he spawns adds. I'm burning him at about 5m DPS. You'll need probably 6m or so to drop him prior to adds.
Yeah, I wouldn't worry about it. Just kill Centien with the adds up and then clean up adds while the boss is activating. Tank all the mobs with the boss until you get just boss. They're pretty weak.
 
I typically switch from Centien to a waning phantom at around 15-20% remaining health. With the dots/ds, Centien dies while I'm well underway killing the phantom. The phantom typically dies before Kratakel shows up.
 
I know this is 100% from my experience. >> kill a shade, then the Centien Detraisas, and burn a deadly shade. Just need to deal with a waning phantom with the boss.

Tonight, I am trying to bring all of them, down to 15% and try to kill them all at the same time.
Let's see if I get re-pops.


Why do I do this? Kind of fun to do this with a boring mission.
 
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Oops I forgot to add this, updated.

When you get these two pairs: a shadowstone grabber and a grinning gargoyle.

Take a grinning gargoyle down to 30%, switch to a shadowstone grabber, and bring him down 50%.
Now you can kill a grinning gargoyle, and then kill a shadowstone grabber.
If you kill the shadowstone grabber first, the gargoyle locks at 30% and never unlocks.

Wait long enough (2 minutes?) and the script continues and mission can be completed successfully never having killed the gargoyle. (At least as of a week ago)
 
Yeah, I wouldn't worry about it. Just kill Centien with the adds up and then clean up adds while the boss is activating. Tank all the mobs with the boss until you get just boss. They're pretty weak.
Yeah, I was trying to not deal with adds. The last time I ran it I just set my SK camp/tank right at the gate and only clicked over on the stone/garg dudes. It's really stupid easy in it's current incarnation. All 4 HAs are stupid easy this expac.

(I say that because I am horrible at controlling my toons and mechanics usually get me like in Icebound Avatar -- but even I am able to deal with the mechanics on these HAs.)
 
I find it easier to set up away from those Clotted Strands, the strands grappling mobs and pulling agro is pretty annoying.

Just over the water from them you can set up on the tip of the land directly opposite the spawn gate. This is far enough away that if you do lack dps on the Centien + 3 adds the Boss pops and wanders slowly towards the friendly NPC's without agro'ing you - the Clotted Strands keep him busy for a while (since you didn't deplete them on trash earlier) before he goes up the ramp.

The friendly NPC's are also very tough, you'd have to suck immensely to allow one to die.

This takes the pressure off, and lets you control mobs how you want to control them, not how some weird red stringy things want you to

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the NPCs put out some good DPS from what I understand. Wonder if it would be worth it to kill the strands and fight everything back by the quest lady. free NPC deeps. the strands look to DPS at about 125k
 
the NPCs put out some good DPS from what I understand. Wonder if it would be worth it to kill the strands and fight everything back by the quest lady. free NPC deeps. the strands look to DPS at about 125k
strands and npc are buffable with single target buffs. Think our strands do around 600k dps together. If your group is weak you can let the strands and npc tank and you can pick your targets and kill em off, one by one.
 
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Oops I forgot to add this, updated.

When you get these two pairs: a shadowstone grabber and a grinning gargoyle.

Take a grinning gargoyle down to 30%, switch to a shadowstone grabber, and bring him down 50%.
Now you can kill a grinning gargoyle, and then kill a shadowstone grabber.

The only reason you get to swap back to gargoyle when the shadowstone is at 50% is your dps is low. On multiple occasions I've accidentally killed the shadowgrabber after taking the gargoyle down to 30%. I thought I was screwed but the script will continue by spawning the first of the three minis... the only problem is its extra stupid time you have to sit around in the mission with your thumb up your ass. Someone said 2 minutes... its closer to 5+ minutes.
 
You guys realize my whole point of this thread is to show you guys how the event is supposed to work in my eyes.

This thread is not about zerging the whole event or taking advantage of bugs or missing events.
 
When you get these two pairs: a shadowstone grabber and a grinning gargoyle.

Take a grinning gargoyle down to 30%, switch to a shadowstone grabber, and bring him down 50%.
Now you can kill a grinning gargoyle, and then kill a shadowstone grabber.

It isn't 50%.

The mechanic works like this.
a shadowstone grabber does an AE every 35 seconds. That AE unlocks a grinning gargoyle Hit points.
So what you want to do is bring garg to 30% (When its HP locks), then wait for the AE to hjit and unlock HP (you can dps Golem meanwhile).
IF you bring the Garg to 30% during the first 35 seconds it'll be really quick :=) My group usually achieves that without any kind of burn and bascially I have to wait 0 seconds because when I get garg to 30% the AE hits.
 
You guys realize my whole point of this thread is to show you guys how the event is supposed to work in my eyes.

This thread is not about zerging the whole event or taking advantage of bugs or missing events.
Thanks for starting the conversation, but I think you’ll find that the evolution of the discussion may not conform with how you thought it’d go.
 
It isn't 50%.

The mechanic works like this.
a shadowstone grabber does an AE every 35 seconds. That AE unlocks a grinning gargoyle Hit points.
So what you want to do is bring garg to 30% (When its HP locks), then wait for the AE to hjit and unlock HP (you can dps Golem meanwhile).
IF you bring the Garg to 30% during the first 35 seconds it'll be really quick :=) My group usually achieves that without any kind of burn and bascially I have to wait 0 seconds because when I get garg to 30% the AE hits.
Thank you for this, I didn't see the AE.
I will update the stats to reflect on this. With my team switching from 30% to 50% on the other mob was always on time, and this happen very fast. These mobs do not have a lot of HP.
 
Thanks for starting the conversation, but I think you’ll find that the evolution of the discussion may not conform with how you thought it’d go.
I understand, I just didn't want to have to zerg this and forget how this work and move on.
But thank you for being here, I think this kind of stuff is fun.
 
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I understand, I just didn't want to have to zerg this and forget how this work and move on.
But thank you for being here, I think this kind of stuff is fun.
You can't zerg it really, if you do you have to sit and wait even longer than if you'd just done the Grabber slowly
 
Guide - ToL Mission: Close The Gate

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