This is my take on this mission.
I place my team in front of clotted strands (there are three of them), they are located when you go down the ramp. These roots-looking things will help you with the mobs that spawn from the gate.
I set up my main tank as a puller, I put a very small range, like 80. You want him to pull the mobs that spawn from the gate to the camp.
Also, the mobs will attack and kill the roots if the main tank doesn't take aggro right away.
Side note: put the clotted strands on the ignore list on the main tank.
Start the mission, the mobs that spawn will travel to those clotted strands. Just let the tank do his thing.
When you get these two pairs: a shadowstone grabber and a grinning gargoyle.
Take a grinning gargoyle down to 30%, switch to a shadowstone grabber, and wait for him to do his AE to wake up a grinning gargoyle, this happens around 50% with my group DPS.
Be careful these two mobs do not have a lot of hp.
Now you can kill a grinning gargoyle, and then kill a shadowstone grabber.
Side note: If you happen to kill a shadowstone grabber before killing a grinning gargoyle. Then, a grinning gargoyle becomes inactive throughout the whole event, (5m pause).
When the boss dies at the end, the two NPC will roam down to the ramp and kill a grinning gargoyle.
This part might be broken or buggy:
When you get 4 spawns, Centien Detraisas, a waning phantom, a shade, and a deadly shade.
Do not kill the Centien Detraisas, when this mob dies, it will spawn the main boss.
What I have done, is to switch targets and kill a shade than a deadly shade.
(This part might be broken, sometimes they spawn again, not sure why).
Then I kill Centien Detraisas and the boss will spawn. This gives you time to kill a waning phantom before the boss travels to your spot.
After this, it is all easy, kill the boss with no adds.
Side note: This works 100% of the time even after the patch: Kill a shade, then the Centien Detraisas, and burn a deadly shade. Just need to deal with a waning phantom with the boss.
Warning: After the latest patch, touching a waning phantom before the shades were down, cause my tank to take heavy damage.
Not sure what's going on there.
I hope this helps and maybe we can figure out the Centien Detraisas part, not sure if the double pop is supposed to happen or not.
You also get Kratakel, Lord Misery aims a poisoned shadow spike at (random char from your group) during the boss's fight, not sure what suppose to happen.
I did this event twice after the patch and I didn't see anything major happening.
Note: I will update this thread with new information once I get them. Thank you all for the help.
I place my team in front of clotted strands (there are three of them), they are located when you go down the ramp. These roots-looking things will help you with the mobs that spawn from the gate.
I set up my main tank as a puller, I put a very small range, like 80. You want him to pull the mobs that spawn from the gate to the camp.
Also, the mobs will attack and kill the roots if the main tank doesn't take aggro right away.
Side note: put the clotted strands on the ignore list on the main tank.
Start the mission, the mobs that spawn will travel to those clotted strands. Just let the tank do his thing.
When you get these two pairs: a shadowstone grabber and a grinning gargoyle.
Take a grinning gargoyle down to 30%, switch to a shadowstone grabber, and wait for him to do his AE to wake up a grinning gargoyle, this happens around 50% with my group DPS.
Be careful these two mobs do not have a lot of hp.
Now you can kill a grinning gargoyle, and then kill a shadowstone grabber.
Side note: If you happen to kill a shadowstone grabber before killing a grinning gargoyle. Then, a grinning gargoyle becomes inactive throughout the whole event, (5m pause).
When the boss dies at the end, the two NPC will roam down to the ramp and kill a grinning gargoyle.
This part might be broken or buggy:
When you get 4 spawns, Centien Detraisas, a waning phantom, a shade, and a deadly shade.
Do not kill the Centien Detraisas, when this mob dies, it will spawn the main boss.
What I have done, is to switch targets and kill a shade than a deadly shade.
(This part might be broken, sometimes they spawn again, not sure why).
Then I kill Centien Detraisas and the boss will spawn. This gives you time to kill a waning phantom before the boss travels to your spot.
After this, it is all easy, kill the boss with no adds.
Side note: This works 100% of the time even after the patch: Kill a shade, then the Centien Detraisas, and burn a deadly shade. Just need to deal with a waning phantom with the boss.
Warning: After the latest patch, touching a waning phantom before the shades were down, cause my tank to take heavy damage.
Not sure what's going on there.
I hope this helps and maybe we can figure out the Centien Detraisas part, not sure if the double pop is supposed to happen or not.
You also get Kratakel, Lord Misery aims a poisoned shadow spike at (random char from your group) during the boss's fight, not sure what suppose to happen.
I did this event twice after the patch and I didn't see anything major happening.
Note: I will update this thread with new information once I get them. Thank you all for the help.
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