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Question - tips for options to use driving the tank/special events?

Joined
May 22, 2015
RedCents
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curious if anybody has any good tips for when driving your tank/ma manual, or using Lua/events to select special targets for events.

Behavior I'm looking for
* slash command to select target and kill at 100
* ideally not have toons assist at all, unless given commands.

Back in the day, I actually modded this behavior, but hoping there options in stock kiss to do what I want :)

I think I would like to do something like
* assistat=100
* /switchnow 1 ${Target.ID}
* turn off autoassist behavior

Right now I keep switching from assist at 100 or 99, depending on my situation, which really isn't tenable. I've agroed friendly mobs too many times lol.

Somebody mentioned a /murderit mod, which sounded somewhat similar to what I'm looking for.
 
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The "not assisting" part is easy, just use the /bcaa //backoff on command. This stops all DPS until you issue the toggle to /backoff off. The nice thing is your healers will still heal you if you're getting attacked.

As to attacking mobs sooner, my solution is to leave Assist At set to 98 or so. I still have social buttons which I control via ISBoxer's key repeater. I tap one button and all characters /assist GROUP and begin their attack routine that normally debuffs and sends in pets. Meanwhile KissAssist is still running and once the mob is on their Xtarget, they will do their thing when the mob comes down to 98% or so.

And you already have a /switchnow command in KA.

So like when I was doing the AOC thing in Kael, I would ensure /backoff on. Then, when an add would pop I would target it with my driver, hit my ISBoxer key to get the debuffs flowing, and also hit my /switchnow button and then /backoff off button so my team would actually DPS the add. If another add spawned, I would change to it and follow the same routine. Then when the adds were dead I'd hit /backoff on and the team would quit dps'ing so I didn't take down the Avatar too fast.

Sometimes trying to automate every little piece is more work than the reward.
 
You have have you dps starting attacking at 100 for certain missions and named. But you don't want them attacking until you have solid agro.

Good point about /backoff, I've been using it some. What I'm wanting is to basically to have the toons go into backoff state when combat ends, then I can just do a /backoff 0 ; /switch now to get the behavior I want.

Bash:
Buff1=command:/backoff 1|CondN
CondN=!${DPSPaused}

would that work, lol?
 
@winnower That looks like it should work. You can also use "/switchnow 1" if you want your DPS/melee characters to lock on to your current target and NOT switch targets even if the MA switches targets.
 
Maybe me that mentioned the /murderit mod, I use it a lot. Some big targets are so strong that my tank can't take it down to 99%. I was using a hotkey that had my teams pets attack which helped, but the Murderit thing is much better. Also Ikkinz group trial needs you to attack about 10 statues and fast. And they don't aggro. So I had trouble having Kiss do it, although I didn't know about that /assist GROUP command. The /murderit code goes in a separate "includes" file that you have to reference in KA. Someone from RG gave it to me, not sure if he made it himself or if it's some code taken from mq2melee or something, I can find out and post it if you like.

I also use a hotkey with /bcga //backoff on (and off). There are some custom mobs on the server I play on which have you backing off every 10% to attack some adds, and you have to do it fast or it hurts. I started using MQ2react a lot too. Some stuff I just wanted a bit faster and if KA has a lot to do it can take a while to get to the thing you need. So I took a few things out of KA and put it in React, like Bard selo, some mage AAs, and my tank's AE aggro stuff. It uses them with split second speed! It also leaves KA less to do which makes it faster. But for special events and raiding I sometimes turn off both KA and the Reacts. The only reason is because sometimes I need to switch target and quickly taunt an add. And the main reason is because area taunts get used when a bunch of mobs approach, but sometimes I can see more approaching a bit further away and it would be better to hold off. Like use Vortex Blade right now to grab the first few mobs, but then let my team tank a few mobs for a few seconds before hitting the Area Taunt, and that way it grabs everything.

Ideally I would like a condition to say use area taunt if stuff is within range 50 but not if there are some mobs between range 50 and 80. Not sure if that's possible though. Something like this:

Dps1=Area Taunt|100|Cond1
Cond1=${SpawnCount[npc radius 50 xtarhater]}>1 && !${SpawnCount[npc radius 50-100 xtarhater]}>1

On single target fights I don't disable anything, KA runs the characters as well as I could, probably better a lot of time. The tank especially has a lotttt of stuff to get clicked and it is all so time sensitive. I wouldn't wanna play without KA.
 
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Question - tips for options to use driving the tank/special events?

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