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Question - this is probably already here but i couldnt find it hud tradeskills auto swap weapon? (1 Viewer)

Joined
Jan 1, 2009
RedCents
655¢
im looking for a few things im looking for a macro that will auto swap my weapon after a proc goes off im using will sapper and after the slow lands i want the weapon to change to my normal one per each mob then back again when i pull with bard. I was hoping this might be a feature in kiss ?

Second id like a hud that can display the mobs level?

third is there any macro sets for auto grinding trade skills ?

Thanks
 
Here is the code I'm using for my target info.

Rich (BB code):
//Target Info
Target=3,5,157,250,0,0,~~~ Target Info ~~~
TargetName=3,5,169,255,255,255,Name: ${Target.Name} 
TargetLevel=3,5,181,255,255,0,Lvl: ${Target.Level}
TargetRace=3,5,192,255,255,0,Race: ${Target.Race}
TargetClass=3,5,204,255,255,0,Class: ${Target.Class}
TargetType=3,5,216,255,255,0,Type: ${Target.Type}

- - - Updated - - -

If you want the entire hud, let me know.
 
im looking for a few things im looking for a macro that will auto swap my weapon after a proc goes off im using will sapper and after the slow lands i want the weapon to change to my normal one per each mob then back again when i pull with bard. I was hoping this might be a feature in kiss ?

Second id like a hud that can display the mobs level?

third is there any macro sets for auto grinding trade skills ?

Thanks

1. You might be able to do with a holyshit or MQ2events maybe or just twist a slow song. willsapper is 35% slow your songs are 50%. KISS = keep it simple stupid and watching for weapon procs then switches doesn't sound simple.at all.

2. Our default hud has target level in it.

3. we have 2 macro for tradeskills both require you have all the materials in inventory. One will combine until you get the recipe and the other will combine a selected recipe until you run out of materials.
 
MQ2HUD.ini

Rich (BB code):
[MQ2HUD]
UseFontSize=off
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
UseFontSize=Off
ClassHUD=on
ZoneHUD=on

[Elements] 
   GMIndicator=3,160,188,255,255,255,GM - ${NearestSpawn[GM]} 
      GameTime=3,160,200,255,255,255,GameTime: ${GameTime.Hour}:${GameTime.Minute} - ${If[${Bool[${GameTime.Night}]},Night,Day]} 
         Speed=3,160,212,0,240,0,Speed - ${Int[${Me.Speed}]} 
      LastTell=3,160,236,215,0,215,LastTell - ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]} 
 TributePoints=3,160,248,0,240,0,Tribute - ${Me.CurrentFavor} 
            XP=3,160,260,200,200,200,XP - ${Float[${Me.PctExp}]}% into ${Me.Level} 
          AAXP=3,160,272,240,240,0,A.A. XP - ${Float[${Me.PctAAExp}]}%         Points Available: ${Me.AAPoints}        Spent:${Me.AAPointsSpent}      Total: ${Math.Calc[${Me.AAPoints} + ${Me.AAPointsSpent}]} 
          HP=3,160,284,100,255,100,Current HPs: ${Me.CurrentHPs} of ${Me.MaxHPs}
         Mana=3,160,296,100,255,100,Current Mana: ${Me.CurrentMana} of ${Me.MaxMana}
    Macro=3,160,308,215,0,215,Macro Running: ${Macro.Name}
**Target Loc**=3,580,328,150,250,150,${If[${Target.ID},**Target Loc**  ${Target.Y}  ${Target.X}  ${Target.Z},]}  
**Me Loc**=3,580,340,150,250,150,**Me Loc** ${Me.Y}    ${Me.X}    ${Me.Z}
TargetLevel=3,160,320,255,255,255,${If[${Target.ID},${Target.Name} Lvl ${Target.Level} - ${Target.Class} - ${Target.Race} - ${Target.PctHPs}% Hp,]} 
LOS=3,160,332,50,255,0,${If[${Target.ID} && ${Target.LineOfSight},Target in LoS,]}
NOLOS=3,160,332,255,30,0,${If[${Target.ID} && !${Target.LineOfSight},Target NOT in LoS,]}
HP Regen=3,330,284,255,000,000,HP Regen: ${Me.HPRegen}
Mana Regen=3,330,296,255,000,000,Mana Regen: ${Me.ManaRegen}
Petdistance=3,300,212,255,255,255,${If[${Me.Pet.ID},Pet Distance: ${Me.Pet.Distance},]}       
TargetSpeed=3,300,224,255,234,8,${If[${Target.ID},RunSpeed is ${Target.Speed} MPH,]}
TargetDist=3,300,236,255,255,255,${If[${Target.ID},Target Distance: ${Target.Distance},]}
maxmelee=3,300,248,255,255,255,${If[${Target.ID},Melee Range: ${Target.MaxRange},]}
CursorItemName=3,415,308,0,240,0,${If[${Cursor.ID},Cursor - ${Cursor},]} 
  CursorFollow=7,40,190,0,240,0,${If[${Cursor.ID},${Cursor},]} 
           
        Hunger=3,300,188,255,255,255,Hunger - ${Me.Hunger}/6000 
        Thirst=3,300,200,255,255,255,Thirst - ${Me.Thirst}/6000 
  AttackSpeed=3,160,224,240,127,0,AttackSpeed: ${Me.AttackSpeed}
            NS=3,520,188,255,0,0,~~~~ Named Spawns ~~~~ 
        Spawn1=3,520,206,255,255,0,#1    ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]} 
        Spawn2=3,520,218,255,255,0,#2    ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]} 
        Spawn3=3,520,230,255,255,0,#3    ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]} 
        Spawn4=3,520,242,255,255,0,#4    ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]} 
        Spawn5=3,520,254,255,255,0,#5   ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Level},]} - ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Name},]}
        Spawn6=3,520,266,255,255,0,#6   ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Level},]} - ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Name},]}
        Spawn7=3,520,278,255,255,0,#7   ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Level},]} - ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Name},]}
        Spawn8=3,520,290,255,255,0,#8   ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Level},]} - ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Name},]}
        Spawn9=3,520,302,255,255,0,#9   ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Level},]} - ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Name},]}
        Spawn10=3,520,314,255,255,0,#10   ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Level},]} - ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Name},]}

     Direction=3,520,330,255,0,0,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"   XXX",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"<--","      -->"]}]}]} 
      ZoneName=3,760,188,255,255,0,Zone - ${Zone} 
 ShortZoneName=3,760,200,255,255,255,Short Zone Name - ${Zone.ShortName} 
LDoNPoints=3,760,212,255,255,225,LDoN Points - ${Int[${Me.LDoNPoints}]}
GroupLeader=3,760,224,255,255,255,${If[${Group},Group Leader : ${Group.Leader.Name},]} 
Raid1=3,760,236,180,180,180,Raid Leader: ${Raid.Leader}
Raid2=3,760,248,255,0,0,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]}   ${If[${Raid.Members}>0,Raid Level - ${Raid.AverageLevel},]}

Group =3,160,428,180,180,180,~~~~~~~~~~ GROUP ~~~~~~~~~~~
GroupMember1 =3,160,440,255,234,008,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Distance},]}
GroupMember2 =3,160,452,255,234,008,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Distance},]}
GroupMember3 =3,160,464,255,234,008,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Distance},]}
GroupMember4 =3,160,478,255,234,008,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Distance},]}
GroupMember5 =3,160,490,255,234,008,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Distance},]}
 
Thats my mq2hud.ini :

Rich (BB code):
[elements] 
       LastTell=3,20,568,255,255,255,LastTell - ${MacroQuest.LastTell} 
RaidGroupNumber=3,20,580,255,255,255,RaidGroup: ${Raid.Member[${Me}].Group} 
;          Named=3,20,592,52,159,250,Named - ${Spawn[npc #]} 
     GroupLeader=3,20,592,0,255,0,${If[${Group.Members}>0,GroupLDR - ${Group.Leader},]} 
           Time=3,20,604,255,255,255,Real Time: ${Time} |  Speed - ${Int[${Me.Speed}]}
        MyState=3,20,616,255,255,255,${Me.State} 
       AttackON=3,125,616,255,000,000,${If[${Me.Combat},ATTACK ON,]} 
      AttackOFF=3,125,616,255,255,255,${If[${Me.Combat},,Attack Off]} 
            Loc=3,20,628,000,255,000,Loc: ${Me.Y.Int}, ${Me.X.Int}, ${Me.Z.Int} 


;TARGET DATA 
           TargetInfo=3,745,490,255,234,8,Target Information: 
         TargetNameHP=3,725,510,255,255,255,${If[${Target.ID},${Target.CleanName} ( ${Target.Race} ),]} 
          TargetGauge=3,725,520,255,0,0,${[====================].Left[${Int[${Math.Calc[${Int[${Target.PctHPs}]}*.2]}]}]} 
            NormGuage=3,725,520,255,255,255,${If[${Target.ID},====================  ${Target.PctHPs}%,]} 
       TargetLVLClass=3,725,530,0,255,0,${If[${Target.ID},${Target.Level} ${Target.Class},]} 
             GreenCon=3,725,545,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["GREEN"]},${Target.ConColor},]},]} 
         LightBlueCon=3,725,545,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["LIGHT BLUE"]},${Target.ConColor},]},]} 
              BlueCon=3,725,545,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal["BLUE"]},${Target.ConColor},]},]} 
             WhiteCon=3,725,545,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["WHITE"]},${Target.ConColor},]},]} 
           YelllowCon=3,725,545,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["YELLOW"]},${Target.ConColor},]},]} 
               RedCon=3,725,545,255,0,0,${If[${Target.ID},${If[${Target.ConColor.Equal["RED"]},${Target.ConColor},]},]} 
               TDataD=3,790,545,255,255,255,${If[${Target.ID},Distance:  ${Target.Distance},]} 
TargetMaxMeleeHeading=3,725,555,10,200,10,${If[${Target.ID},Max Melee: ${Target.MaxRangeTo}   Heading: ${Target.Heading},]} 


;NAMEDS
Spawn1=3,-60,23,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level} - ${NearestSpawn[1,npc named].Name},]}
Spawn2=3,-60,35,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level} - ${NearestSpawn[2,npc named].Name},]}
Spawn3=3,-60,47,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level} - ${NearestSpawn[3,npc named].Name},]}
Spawn4=3,-60,59,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level} - ${NearestSpawn[4,npc named].Name},]}
Spawn5=3,-60,71,255,255,0,${If[${NearestSpawn[5,npc named].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named].Level} - ${NearestSpawn[5,npc named].Name},]}

i should shameless steal some pieces from maskoi.. hmm.
 
Question - this is probably already here but i couldnt find it hud tradeskills auto swap weapon?

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