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Question - There is a /run command but does not seem to be /walk command.

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Jan 26, 2023
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There is a /run command but does not seem to be /walk command.

How can you set your toon to walk and then confirm in the macro that it is in fact walking?

Thank you.
 
You'd have to use the the keypress command to switch between running and walking

/keypress RUN_WALK

That toggles run or walk.

Now we dont have a way of knowing if we are walking or running, other than looking at animations or the velocity

can find more info about datamembers and tlos from the docs
 
You can also verify if a toon is walking or running by making a hotbutton from the actions menu which visually changes from Run to Walk and Vice Versa.
 
You'd have to use the the keypress command to switch between running and walking

/keypress RUN_WALK

That toggles run or walk.

Now we dont have a way of knowing if we are walking or running, other than looking at animations or the velocity

can find more info about datamembers and tlos from the docs
Thank you for your idea.
So this should always make a toon walk:

Code:
Sub Walk
    /run
    /delay 1
    /keypress RUN_WALK
    /echo You should be walking now.
/return
 
You'd have to use the the keypress command to switch between running and walking

/keypress RUN_WALK

That toggles run or walk.

Now we dont have a way of knowing if we are walking or running, other than looking at animations or the velocity

can find more info about datamembers and tlos from the docs

This will tell you if you are running: ${Me.Running}
Edit: So, you could just: /if (${Me.Running}) /keypress RUN_WALK
 
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Question - There is a /run command but does not seem to be /walk command.

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