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Question - There is a /run command but does not seem to be /walk command. (1 Viewer)

You'd have to use the the keypress command to switch between running and walking

/keypress RUN_WALK

That toggles run or walk.

Now we dont have a way of knowing if we are walking or running, other than looking at animations or the velocity

can find more info about datamembers and tlos from the docs
 
You'd have to use the the keypress command to switch between running and walking

/keypress RUN_WALK

That toggles run or walk.

Now we dont have a way of knowing if we are walking or running, other than looking at animations or the velocity

can find more info about datamembers and tlos from the docs
Thank you for your idea.
So this should always make a toon walk:

INI:
Sub Walk
    /run
    /delay 1
    /keypress RUN_WALK
    /echo You should be walking now.
/return
 
You'd have to use the the keypress command to switch between running and walking

/keypress RUN_WALK

That toggles run or walk.

Now we dont have a way of knowing if we are walking or running, other than looking at animations or the velocity

can find more info about datamembers and tlos from the docs

This will tell you if you are running: ${Me.Running}
Edit: So, you could just: /if (${Me.Running}) /keypress RUN_WALK
 
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Question - There is a /run command but does not seem to be /walk command.

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