Sadrian
Member
- Joined
- Mar 13, 2014
- RedCents
- 1,487¢
Before I get started I gotta say that credit goes out to kcrobk who mentioned this that I am about to share in a previous thread.

Getting to The Grounds is quite simple but requires invisibility in order to avoid having to fight your way in. (If you have a wizard in your group -> just port directly to the zone)
PoK -> Feerrott, The Dream -> House of Thule -> The Grounds
When you enter The Grounds, invis and follow the red line I have drawn on the map. At the end of the road I have painted a green dot in a yellow circle. It is a mob that sees invisibility so it is important to make the clear turn as the red line indicates.
At the end of the red line you will see this guy standing next to the wall:

This is where you are going to set up your team.
Apply the following to the The Grounds section of your KissAssist_Info file:
"MobsToIgnore=Plomaedis,fourth missing bonecrafter"
The spot is very good because it is located quite far into the zone and is nowhere near as popular as 4-5 other spots so even though the zone can be quite populated you will mostly still be able to go on without notice.
Another good point is that named creatures are far out of range from this spot so there is zero risk of pulling one.
The spawn rate is quite good so you will not run out of targets unless your group is quite powerful. And if that is the case I have a workaround to that as well.
VERY SAFE SETUP:
PullRange=300
It is very rare to experience getting an add with this pulling range.
Having a messer is generally a good idea at these levels.
WHEN IT GETS TOO EASY:
PullRange=350/400
If you experience that you have progressed and your characters take down everything in a 300 pullrange, change it to 350 or even 400.
It opens up the pulling options a lot and adds an entire new dimension to this spot.
You will get up to 2 adds pulling with these ranges so a messer is a must even though you do not get any nameds.
Tips n' Tricks:
- If you happen to be around your computer; watch out for the /ooc chat where it is common sense in The Grounds to shout up if you have named items rotting.
This happens very often and is a good opportunity to get some gear without lifting a finger other than movement.
- If you happen to have a wizard in your group it has a portal directly to this place
- I use warrior, cleric and wizard merc for this spot and it works very very well.
- If you play actively at some point an option for extra EXP is to go and see Giladan the Botanist in the center of the zone who offers an easy killtask on the creatures you kill at this spot
- It is very important not to have AutoAssist enabled on your tank merc. Otherwise you will face problems when pulling "a souring treant". Put your tank merc on "Assist" ingame and MercOn=1 + MercAssistAt=100 in your .ini
I am currently using a 92 SK, 90 Cleric, 87Wizard combo to level in HoT grounds. There is a spot in the SE corner of the zone next to an NPC named Plomaedis that is safe and excellent to pull to. I have my pull radius set to 300 and with my SK pulling and a cleric/tank merc running. If nobody trains you you can afk in this spot indefinitely. The pull rate is good and at 300 you don't really pull any named or more than 2 mobs at a time (which is very rare). I run the cleric merc because shit happens and the tank merc because I have had bonecrafters trained into my pull radius and they just love to mez the main tank (my sk).
You can bind in several locations safely nearby and your new heroic wizard has a beautiful The Grounds portal that drops you nice and close.
Good luck!

Getting to The Grounds is quite simple but requires invisibility in order to avoid having to fight your way in. (If you have a wizard in your group -> just port directly to the zone)
PoK -> Feerrott, The Dream -> House of Thule -> The Grounds
When you enter The Grounds, invis and follow the red line I have drawn on the map. At the end of the road I have painted a green dot in a yellow circle. It is a mob that sees invisibility so it is important to make the clear turn as the red line indicates.
At the end of the red line you will see this guy standing next to the wall:

This is where you are going to set up your team.
Apply the following to the The Grounds section of your KissAssist_Info file:
"MobsToIgnore=Plomaedis,fourth missing bonecrafter"
The spot is very good because it is located quite far into the zone and is nowhere near as popular as 4-5 other spots so even though the zone can be quite populated you will mostly still be able to go on without notice.
Another good point is that named creatures are far out of range from this spot so there is zero risk of pulling one.
The spawn rate is quite good so you will not run out of targets unless your group is quite powerful. And if that is the case I have a workaround to that as well.
VERY SAFE SETUP:
PullRange=300
It is very rare to experience getting an add with this pulling range.
Having a messer is generally a good idea at these levels.
WHEN IT GETS TOO EASY:
PullRange=350/400
If you experience that you have progressed and your characters take down everything in a 300 pullrange, change it to 350 or even 400.
It opens up the pulling options a lot and adds an entire new dimension to this spot.
You will get up to 2 adds pulling with these ranges so a messer is a must even though you do not get any nameds.
Tips n' Tricks:
- If you happen to be around your computer; watch out for the /ooc chat where it is common sense in The Grounds to shout up if you have named items rotting.
This happens very often and is a good opportunity to get some gear without lifting a finger other than movement.
- If you happen to have a wizard in your group it has a portal directly to this place
- I use warrior, cleric and wizard merc for this spot and it works very very well.
- If you play actively at some point an option for extra EXP is to go and see Giladan the Botanist in the center of the zone who offers an easy killtask on the creatures you kill at this spot
- It is very important not to have AutoAssist enabled on your tank merc. Otherwise you will face problems when pulling "a souring treant". Put your tank merc on "Assist" ingame and MercOn=1 + MercAssistAt=100 in your .ini



