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The AFK Bard Macro

They nerfed last night?

that sucks just get it working and BAM dead bard
 
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Maybe they nerfed it on specific servers? I've been running it on my server just fine for the past week. I just checked and it is running just fine.
I've noticed that they've been bringing servers down a few at a time, I assume to do the mergers. Perhaps they're resetting the offsets? Has anyone tried to re-compile? Let us know what's up-I'm going ot be pissed if I can't rack up mad exp while I'm at work!
 
Dbloo,
Maybe one of the enchanter gnolls wandered by and feared you? Just a thought.
 
I will start it at lunch time and see if it makes it till I get back home, if I was feared anything I can do to advoid that or is it just luck of the draw lol
 
Ok ive tried red's macro and even put in /twist adjust 3 but selo's keeps falling. I am lvl 41 and trying to do jagged pine. What can i do to keep selos from falling before refresh. Ive used 2 3 3 4 and it falls 2 3 4 works good but damage is too slow also tried 2 3 3 2 4 also kind of slow compared to 2 3 3 4 any suggestions?
 
here is what i used at 41 and it worked great

2=selos 3=Brusco 4=Fufil's Curtailing Chant 5=Tuyen's Chant of Flame
6=Amplification

/twist 2 3 3 2 4 5 2 6

Only time Selos would drop on me is when I got really bad lag from my computer while Running another Instance of EQ and was on a Big Raid.

Also this will help on your hot key that gets everything going add this in before the twist

/twist adjust 2

Racercar pointed this out. It will cause your selos to fire off 2 secs before its supposed to meaning it will enver drop basicly. I would only do this however if you are really haveing trouble keeping it up.

Now once you get your next dot i think its frost i would drop Bruscos altogether i think thats at 46.
 
dbl0024 said:
I finally got the Macros working or so I thought,

I set it up to hunt the gnolls in Southern Plains of Karana, just outside of Split Paw, let is run for a hour before I went to bed, no problems, wrote down my level and % complete for next level,

when I woke up this morning my Bard was in the POK , check xp is was same as when I went to bed(maybe 1 or 2 killsmore) so I go to get corpse, look where I left him running in circles not there, when I find him he is on complete other side of split paw on the map

any ideas what went wrong ???
thanks

This happens to me when I go LD or lag really bad. When you go LD the /circle seems to stop running and for the 30 seconds you are still in zone you will run straight.
 
I made a few changes to this script. Quite a few actually, but I thought I'd post this correction before I posted my entire script, as I'm not completely satisfied with the one I have right now so it will be a little longer before I put the whole thing up. This particular piece is the target portion of the code. As you can tell, I've added a minimum and maximum level of mob to target. The important part, however; is the retarget portion if a mob doesn't meet the correct requirements. In the script I originally downloaded, it would only skip the first mob targeted if that mob was over level 67. It wouldn't check the next mob targeted. So, here goes.

Rich (BB code):
|
| We have NO Target.  Try to aquire one in the proper range. If the target aquired
| is not in the proper range, then clear we go the next one, and check it.
|
:notarget
   /if (${Target.ID}==FALSE) {
      /twist ${SeloSong}
      /delay 35
      /tar NPC radius 220
:rechecktarget
      /varset badtarget 0     
      /if (${Target.Distance}>220) /tar NPC radius 220    
      /if (${Target.Level}>67) /varset badtarget 1
      /if (${Target.Level} > ${maxtargetlvl}) /varset badtarget 1 
      /if (${Target.Level} < ${mintargetlvl}) /varset badtarget 1 
      /if (${Target.ID}==FALSE) /goto :notarget
      /if (${badtarget}==1) {
         /tar NPC next
         /goto :rechecktarget
         }
|
| If a proper target has been aquired, now we start the twist.
|
      /if (${Target.ID} <> FALSE) {
         /twist  ${DotOne} ${DotTwo} ${DotThree} ${DotFour}
         }
         
      }
 
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In splitpaw, you can die if that skeleton catches you. the only reason I can think of that some of you die and end up miles away is your going Link Dead. but Splitpaw is solid from 18 to 45 on the spire closest to the Aviak village.
 
???

Isn't SplitPaw a lvl 67+ zone now? I went in to solo and got raped by entrance mob elemental, my bard died in like 5 hits at lvl 62.
 
The references to Splitpaw and its spires actually means the entrance to the Splitpaw Lair zone in, which is located in the midlle of the Southern Karana zone.
 
Zepher is correct, Splitpaw is the area above zone. when you zone you enter infected paw.
 
Just want to say this is an awesome MACRO.

I've only been on here for almost a month now and have had little problem keyword searching all the help I needed. Sometimes frustrating as a noob but got it all in short time.

My Bard went from lvl 62 and 23aa's to lvl 66 and ((Ding)) 64aa's today.

For those of you that have been frustrated with all the questions and hard work to keep this site going....You are appreciated!! Especially Siddin, Tone, Zedmix, Redbot, Smokinghot, Cronic, as well as all those I forgot to mention.
 
The MQ2Twist & MQ2Moveutils seem to be dead links. The Macroquest page tells me "The topic or post you requested does not exist." Anybody have the source code for these? I realize that I could just leech them out of a pre-compiled download, but I would really rather not do it that way.
 
Thanks for posting these. I got the Twist plugin compiled no problem, I was not so fortunate with the mqmoveutils however. I got the following compiler errors when trying to build this one:
Rich (BB code):
MQ2MoveUtils.cpp(421) : error C2065: 'sti' : undeclared identifier
MQ2MoveUtils.cpp(421) : error C2146: syntax error : missing ')' before identifier 'ckHold'
MQ2MoveUtils.cpp(421) : error C2059: syntax error : ')'
MQ2MoveUtils.cpp(632) : error C2065: 'GetChar' : undeclared identifier
MQ2MoveUtils.cpp(632) : error C2146: syntax error : missing ')' before identifier 'Info'
MQ2MoveUtils.cpp(632) : error C2059: syntax error : ')'

Not sure what I am doing wronmg here, made the plugin, pasted the code posted into the .cpp file, and then compiled. Nay help would be great.
 
If you copied the one from this site it should work. Did you try copy paste again? Might have left out a ) or } or something at the begining or end.
 
Yeah, have tried several times. I even went so far as to deleted the plugin, remove it from the project and then reload it, copied the code again and re-compile. I got the same erros as above. Not sure what the problem is.
 
Ok, I got it figured out. The 6 errors I got were caused by problems on two lines. On lines 632 & 421 there were spaces where there should not have been. For some reason when posting the code for those lines, it always puts in these spaces. So, if anybody else is having troublem with this the solution is below.

Error 1: Line 632
stickVerbosity=(short)GetPrivateProfileInt(GetChar Info()->Name,"Verbosity",stickVerbosity,INIFileName);

The fix:
Take out the spaces between GetChar & Info(). Should be GetCharInfo().

Error2: Line 421
currentDist=GetDistance((PSPAWNINFO)pCharSpawn,sti ckHold?stickTarget:((PSPAWNINFO)pTarget));

The fix:
Take out the space between ,sti & ckHold?
Should be ,stickHold?

I'm not sure why the code doesn't post correctly, but it did the same thing to me when I was trying to post the fixes in code windows.
 
when i use this stuff, periodily over time my game sometimes alt tabs itself or something, then sometimes it will close itself, anyone know why?
 
keep getting error everytime try /twist with more than 1 song, and has caused me to crash twice now if I tried twisting the same song twice in a row.
 
Seem to be getting a problem with this when kiting at fire tables. Firsty, when i use /mac target, it keeps switching targets over and over, instead of fixing on the 1 target I intend on kiting. Secondly, when I say /twist 3 4 5 6, only 1 of the songs works. Couldnt figure out why it took so long for me to solo one last night til I look at my song window. Anyone know how to get all 4 songs working with twist?
Thx
 
When i /twist 1 2 3 4 5 it says songs not present - suspending twist ... what that all about? i have them loaded but it only plays the song in slot 1! Please help ...
 
My bard is 66 and I'm doing HoH with my 68 Wizard parked outside of add range for DPS on the mob. Any idea where I could move to other than HoH to get some more XP's?


I've got MQ2DoCrack setup (if I could do the no summon hack, I could go most anywhere), but I'm not sure if it's working properly. Everything seems to load, but none of the tools I've tried work.

Any ideas on where I could go?

Thanks,

JadeOne

PS - Everyone on this forum seems to be much more helpful than on mq2.com
 
http://www.redguides.com/community/showthread.php?t=1716

Link to plugins Guide on our site, as far as On MQ2 Boards Twist and Moveuitl are in VIP section now so if you want to see any changes to them or anything you ened to make $10 donation to thier site atleast. And really it does go to the greater good. I gave myself. Alot of talent over there, jsut not to user friendly.
 
Okay, this is a noob question. When your bard is kiting around a few mobs, it it safe for the alt grouped with him to nuke said mobs or will they aggro the alt? I was always under the assumption that they would aggro the nuker. But someone was trying to tell me otherwise. I am talking about HoH and Vxed here if that makes any difference.
 
Almost anything will take agro off a bard if the bard is the only one on the hate list, even a level 1 ac buff.
 
Not true... my bard kites a lot, and occasionally I have my druid stack dots on his target. As long as you wait til 70% or so and don't chain cast and only hit the mob the bard has targeted you'll be fine. I wouldn't do it while afk though, it's not very safe. If you hit multiple mobs or like heal the bard or something you will get aggro from the other mobs, cause all they have for hate is frenzy or reaction.
 
I personally would not have anyone else nuking mobs that ure bard is kiting....bard aggro is so slim that just about any little nuke or anything will get them aggro almost immediatly. Like C said u can try nuking just the target the bard is working on but this may still get u aggro i would think because the bard dont have any aggro on the others so they may choose to go after nuker instead of bard =/
 
as long as the nuker lets the bard build agro from the dots. maybe let the mob get to 70ish %. you should be able to nuke quiet a bit. i and a friend used to kite like this alot. i was able to run behind the mob and attack it no prob. even tose a few nukes on it.

i also tried to do this with a cleric bot in vxed after the bard was kitting for a while. and tossed a few chain undead nukes on it and never got agro. i just stopped cause it was getting annoying trying to cast at just the right time to land before the mobs went oor. but you should not have a problem. people say that almost anyone can pull agro off a bard easy. you let a bard twist 4 dots doing 199/tick each and crit dots for 398. and you try to pull agro off him. its not that easy.
 
It's not really the one your bard is chant-kiting you need to worry about...its the adds that are also following. Aggro used to reset something like 5 minutes? That's why when you're kiting, the mobs' initial attack emote goes off at the time that aggro resets, but even though it resets it's not a mem blur. Anyhow, when that happens any aggro that was built up on a group of mobs from damaging surrounding mobs will be reduced to a minimal amount, such that if you nuke around that time, the entire group of mobs minus the one being kited will attack you. That has been true forever and will still hold true unless aggro rules are changed.

If you're only kiting one mob, then of course it goes without saying that anyone dot'ing a mob for over 1k/tick can easily hold aggro over someone nuking for 1k or 2k every now and then.
 
65 if you dont have sewer flags.
You are thinking KT. which you need vxed/tipt and either smith rhondo or all the sewers done. ( which now i hear is changed where you only need tipt)

the minimum level i belive is 60
 
Lvl limit is 60 correct. But you can not get the vxed instance unless (1) you have done progression, meaning either sewers or smith rondo. (2) this progression need goes away once you are lvl 65 as far as I know. I tried to exp there on my earlier then this when i was lvl 62 and had no flaggs but couldnt. When I hit lvl 65 it would let me get instance without flaggs. But maybe it has changed since last I tried, which was only a few months ago.
 
The AFK Bard Macro

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