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News - Test Update 1/12/2021 Patch Notes (1 Viewer)

Joined
Aug 12, 2018
RedCents
4,616¢
Huge update patch on test - I didn't want to copy the whole list!

this one is good:
*** Mercenaries ***

- Several new ranks have been added to the following mercenary AAs:
- - Improved Health
- - Improved Mana
- - Improved Melee Defense
- - Improved Spell Resistance
- - Furious Wrath
- - Steadfast Resolve
- - Subtle Magic
- - Healing Acumen
- - Subtle Strikes
- - Rising Fury
- - Silent Arcanum
- - Mystic Destruction
 
January 12, 2021
_____________________

*** Items ***

- Added tribute to the Item Display Window.
- Corrected an issue where bandolier wouldn't allow you to swap between sets of lore equipped items that had a conflict with each other.
- Journal of a Shadow Knight is now more lost.
- Many illusion potions have had their spell descriptions adjusted to make more sense.
- Kitlaa's War Whip is now Kitlaa's War Blade.
- Scroll: Illusion: Hooded Othmir can now be traded as intended.
- Adjusted the AC stats on Claws of Veeshan ranged items to the intended values.
- Reduced the drop rate of Crystalized Restless Ore on basepop.
- - Added Crystalized Restless Ore to Claws of Veeshan rare NPCs and mission treasure chests.
- Changed the focus effect on Claws of Veeshan Shaman chest items to Roar Duration.
- Added descriptive text to Skyshrine Dragon Brazier to indicate it teleports you to Cobalt Scar.
- Fixed an issue with the Contract of the Othmir where it wouldn't remove itself from your inventory after being used.
- Claws of Veeshan Ranger bows have had their click effects attached.
- Zieri's Shawl of Compassion now has the correct rank of Myrmidon's Skill.
- The Warforged Emblem currency no longer has a double-space in its name.
- Ornate Restless Shield and Bow ornamentations will now fit in the correct items.
- Fixed an issue where some collectibles said they were from a different zone than they actually were.
- The Warrior's Velium Threaded Broadsword no longer has Sympathetic Vampiric Draw.
- Fixed a typo in the book Of Moving Ice Volume 7 - Weapons.
- Reactive Frozen Grommet, Complimentary Frozen Grommet, Reactive Velium Threaded Gem of Striking, Complimentary Velium Threaded Gem of Striking, Reactive Velium Threaded Gem of Devastation, and Complimentary Velium Threaded Gem of Devastation now fit in the appropriate items with the correct slots.
- Fixed many weapon ornaments that had incorrect restrictions or item information text.
- Changed the name of Knowm's Rod of Disempowerment to Mrtyu's Rod of Disempowerment.
- Collection item achievement links should now work, and lore text should be more grammatically consistent.
- Corrected the description for Velium Composite Scale.
- Torment of Velious raid spells can now be found on Hrenvy Bloodyhand of East Wastes.
- Claws of Veeshan raid spells will be available on Morton Stonebreaker of West Wastes after six months have passed from the launch of Claws of Veeshan.
- Changed the Silver Spoon Ornament to work on bows exclusively.


*** Quests & Events ***

- Fixed a bug that would sometimes prevent players from zoning out of a dynamic zone.
- The Conflagration Generals - Changed the filter for the zone-wide message that occur when a whorling wildfire is hit with the proper spell. The message will now be displayed through the Direct Damage (Others) filter.
- Zlandicar Reborn (Mission) - Trash NPCs will not respawn within the event, and will no longer con higher than they should.
- Aaryonar (Mission) - Fixed an issue that would leave the Echo debuffs on PCs when the event resets.
- The Call (Mission) - Fixed an issue that prevented all of the golems from spawning. This prevented successful accomplishment of the Let Them Go achievement.
- The Call (Mission) - The worried golem will now send PCs back up to access the rest of the tomb, if they wish.
- The Crusaders (Mission) - Many of the spells used by the NPCs in this event now have a chance to be resisted. Those spells have had their damage slightly increased. Dramatically reduced the damage on Dismal Fury of the Shrine (Sussarak's breath weapon). Reduced the damage on the spell cast by the foyer guardians.
- Aaryonar (Mission) - Fixed an issue that caused the Echo auras to despawn prematurely. Reduced the damage on the Intruder's Curse spell to be more reasonable. Fixed an issue that would cause the echo auras to fail to give their protective buffs. When the earthen orb is absorbed by the earthen echo, if there are no guardians to be destroyed, no message about destroying one will appear. Now only two orbs will spawn at a time. Racnar will no longer spawn in this event. Lastly, Aaryonar will not rejoin the fight until Grolik has been defeated.
- "Sorry" text can now be spoken in /say to advance the text for Quincy Algernope's dialogue.
- Churn the Axeman, Kargin the Archer, Corbin Blackwell, Dobbin Crossaxe, and Garadain Glacierbane will only give their rewards once at the end of the tenth ring war.
- Boridain Glacierbane has gone home, as his services are not needed. Speak with Essedera to obtain the same services.
- Defenders of the Tomb - The drakes will be much harder to avoid now, they are much more aware of their surroundings.
- The Call (Raid) - Fixed an issue with achievement messaging talking about the wrong achievements. Vulak will now have his HP locked until all of the tomb guardians are killed. Eliminated a couple of exploits.
- Restless Assault (Mission and Raid) - Huntmaster Grondo will no longer sometimes cast Frozen Feet immediately when engaged.
- Eye of Zomm will no longer break the "Others' Things" Heroic Adventure when clicking on crystals to cause them to disappear.
- Resolved an issue in the Tower of Rot where Scions would create a mega train when a player completes a specific step of the quest "Narius' Plan."


*** Spells ***

- We removed Mount Blessing Kala from all players. If you are on live, or a progression server that has reached Torment of Velious, you may re-click your mount to gain the buff again.
- Corrected an issue where Quick Time could sometimes cause spells to become locked out.
- Magician - Fixed several errors in Claws of Veeshan spell descriptions that create items.


*** NPCs ***

- Updated basepop NPCs in Sleeper's Tomb, Dragon Necropolis, Western Wastes, and Skyshrine raid so they will drop their rare loot, including the luck augment.
- "The Overseer Reborn" is now correctly listed as a hunt target, instead of "The Captain of the Guard" for the hunter achievement "Hunter of The Sleeper's Tomb."
- Resolved an issue where an NPC that is not a rare spawn was showing up as one.
- Fixed an issue with necromancers in the Dragon Necropolis where they could see through invisibility.
- Siren's in the Cobalt Scar no longer see through invisibility.
- Adjusted the bats in the Dragon Necropolis to behave correctly when pathing near water.
- The terror of the flying sharks of the Cobalt Scar has been resolved. Sharks now stay in the water where they belong...for now.


*** Mercenaries ***

- Several new ranks have been added to the following mercenary AAs:
- - Improved Health
- - Improved Mana
- - Improved Melee Defense
- - Improved Spell Resistance
- - Furious Wrath
- - Steadfast Resolve
- - Subtle Magic
- - Healing Acumen
- - Subtle Strikes
- - Rising Fury
- - Silent Arcanum
- - Mystic Destruction


*** Collections ***

- Fixed a typo in the component name "Don't be a Guppy" for the collection achievement "Cobalt Scar Scavenger."


*** Overseer ***

- Made a speculative fix to prevent Overseer quests from failing to start.
- Added in a message reporting when an Overseer agent has recovered.
- The Conflagrant Platinum in the Ring of Scale worker reward is limited to The Burning Lands like the rest of the items in that reward option.


*** Miscellaneous ***

- "Watcher Scots" is now correctly listed as the mission giver for the mission achievement "Hero of Dragon Necropolis"
- Corrected an issue where /testcopy would fail if you had no items in the Dragon's Hoard.
- Addressed a client crash when unloading models during the zoning or camping process.
- Addressed a client crash when rendering text.
- Fixed a client crash that could occur when failing to initialize chat windows.
- Added diagnostics to help prevent future zone crashes.
- The pet who leader command should once again be usable by all players to find out the leader of a targeted pet.
- Fixed a bug where the help message from /lootnodrop was being displayed incorrectly.
- Server select and the old login screens will now properly use your default browser when opening a web page.
- Made a pathing pass on the Claws of Veeshan version of Temple of Veeshan.
- Corrected typos in the Dwarf Heritage Crate: Dwarf Art Collector achievement.


*** UI ***

- Removed the no longer in use embedded browser window.
- Fixed an issue that could occur if you tried to deposit an item in your Dragon's Hoard before it completely loaded.
- Corrected an issue where Task Overlay options weren't loading and saving correctly.
- The Dragon's Hoard will now automatically re-sort stackable items so that the partial stack will always be on the top or bottom (depending on which way you have the window sorted).
- Replaced the item filter type 'Combinable' with 'Tradeskill' which should prove to be a more useful search type.
- Added a help window to the Dragon's Hoard window.
- Added tribute as a search option to the Find Item Window and Bazaar Window.
- Fixed the text description for augments that require using a Perfected Augmentation Distiller to remove.
- Added the Zone Guide connections between Cobalt Scar and Kael Drakkel.

- Changed -
EQUI.xml
EQUI_DragonHoardWnd.xml
EQUI_HtmlWnd.xml
 
just a FYI, testcopy still doesn't work unless you have CoV / dragon hoard items present... i guess they "fixed" it on the test side, and will hopefully start working when they do the same "Fix" on the live side update..
 
im new to redguide, so forgive me, but whats eta for updates on both live and test normally

you're gonna know the feeling of MISSING your MQ when we wait for the updates on the MQ side !

It has become so integrated in how i play eq, all the quality of life stuff, these downtimes remind you to never take it for granted! :)
 
you're gonna know the feeling of MISSING your MQ when we wait for the updates on the MQ side !

It has become so integrated in how i play eq, all the quality of life stuff, these downtimes remind you to never take it for granted! :)
I had to MANUALLY run a guy to a pok book today rather than ctrl+f, click, auto navigate!!
 
They have to be watching my accounts! last week I bought my last mercenary AA which was a relief....

Same. I was happy to see the change. And sad that my achievement was short lived. And now that my group is full not sure how I am going to do mercenaries.
 
Sucks about Zlandicar mission. The respawns gave me the perfect spot to set up camp for 6 hours with no worries about running into other peeps. :( Now I need a new spot.

Funny about the mega train in Tower of Rot as it happened to me during that quest and I had no idea wtf was going on. Every toon in the zone goes bananas. Even though handling an entire floor is no bug deal the entire zone was death from a thousand cuts. Plus the lag created was terrible. I tried stopping the mega train a few times.
 
Sucks about Zlandicar mission. The respawns gave me the perfect spot to set up camp for 6 hours with no worries about running into other peeps. :( Now I need a new spot.

Funny about the mega train in Tower of Rot as it happened to me during that quest and I had no idea wtf was going on. Every toon in the zone goes bananas. Even though handling an entire floor is no bug deal the entire zone was death from a thousand cuts. Plus the lag created was terrible. I tried stopping the mega train a few times.
Did you get any Restless ores to drop in that instance?
 
So less/no restless or from normal mobs now? I just got to farming it a couple days ago. I got like 5 in 2 hours just camping one cave room in WW. What a bummer.
 
Sucks about Zlandicar mission. The respawns gave me the perfect spot to set up camp for 6 hours with no worries about running into other peeps. :( Now I need a new spot.

Funny about the mega train in Tower of Rot as it happened to me during that quest and I had no idea wtf was going on. Every toon in the zone goes bananas. Even though handling an entire floor is no bug deal the entire zone was death from a thousand cuts. Plus the lag created was terrible. I tried stopping the mega train a few times.
If the zone did not lag so badly you could handle it. Having no defensive is what kills you. Did get a few named knocked off
 
News - Test Update 1/12/2021 Patch Notes

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