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Patch - Test Patch Notes April 12, 2021 (1 Viewer)

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[sic]
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[sic] (they said april 20th, because that is live patch is my guess, but these are test patch notes for today april 12th.
April 20, 2022
_____________________

*** Highlights ***

- Added two more missions for the 23rd Anniversary. See Quests & Events for details.
- Replay timers will now apply their full duration upon completion of their associated task/quest.
- All NPCs have had their 'body type' reviewed and potentially adjusted. See NPCs for details.


*** Items ***

- Processing Gizmo, Oiled Cog, and Flickering Finkenheimer are all now flagged as Quest items.
- Choker of Entropy has had its AC adjusted to be more inline with intentions.
- Honed Wurmslayer and Invested Honed Wurmslayer will no longer apply their effect on players under the required level of the item (currently 105).
- Tidal Force and Eclipsed Light armor ornaments will now show correctly when equipped on Frogloks.
- Blessed Akhevan Shadow Shears can now be converted to a version without stats and is useable by all classes and races. This is so anyone can take advantage of the tailoring skill mod.
- Magmatic Sessiloid Saddle size when placed in a housing plot will now better match other Sessiloid sizes.
- Removed the concept of Recommended Skill on equipment and added equivalent Recommended Levels to the following items: Gauntlets of the Blood Fiend, Girdle of Magnificence, Helm of the Vampyric Traitor, Jezekiell's Fervent Blade, and Katta Staff of Peace.
- Altered the statistics on swarm pets summoned by Vicious Rabbit, Flute of the Dead, Burned Rabbit Foot, Vander's Bane, Rune of Tallon (both items), Spiked Scale Whip, and Invested Spiked Scale Whip. These changes reduce the health and DPS of these swarm pets.


*** Quests & Events ***

- Close the Gate (Raid) - When Pli Liako dies, his aura will despawn. Also, fixed issues with the messaging about nightmares from Kratakel, Lord Misery.
- The Masked Invaders (Raid) - raid in Underfoot will no longer spawn a chest before the raid starts.
- Mad Emperor (Raid) - Corrected issue that caused the event lockout to be triggered on the death of any NPC rather than the chest.
- Mad Emperor (Raid) - Credit should now be given for completing the Everything For Last achievement.
- Added the 23rd Anniversary mission Risky Rat Rescue, given by Drifter Minki in The Nexus.
- Added the 23rd Anniversary mission Whispers in the Dark, given by Spiritist Nathra in Shar Vahl.
- Primal Vampire (Raid) - The Boiling Bloodrage effect will be removed on success and reset. This might help with occasional UI interactions that can be caused by charm.
- Aten Ha Ra (Raid) - Updated the raid basepop so they they can now drop the luck augment.
- Ostorm in the Temple of Solusek Ro now has a different method for allowing you to reset your specializations. It no longer requires the use of a ruby and will let you choose values to preserve for your primary, secondary, and tertiary specializations.
- Tasks with a replay timer between one and six hours have had their replay timer reduced by 20%.
- Replay timers will now apply their full duration upon completion of their associated task/quest.


*** Spells ***

- Necromancer - Increased the maximum level focus limiter on Flesh to Venom from 115 to 120.
- Necromancer - Chaotic Power X (used by Proclamation for Blood) now has no maximum level cap on its effectiveness and is slightly more powerful.
- Ranger - Strength of the Dusksage Stalker should no longer overwrite Protection of the Valley and vice versa. Each will once again prevent the other from landing. This should be true for all spells in the line.
- Paladin - Increased the damage and mana cost of Doctrine of Annulment.
- Shaman - The Responsive Spirit and Attentive Spirit buffs' healing ability will now work if the caster is sitting or ducking when the conditions are met to cast it.
- Shadowknight - Remorselessness now focuses lifetap spells up to level 120.
- Enchanter - Fixed several errors in the descriptions for Subjugate and later spells in that line.
- Corrected an issue with effects (such as Restless Ice) not being removed when respawning to bind.
- Made the following changes to specialization skills:
- - Corrected an issue where the difference in specialization skills slowly disappeared starting with level 91, having been completely eliminated by level 120.
- - Once a player is above level 40, their secondary specialization skill cap (from Secondary Forte) will be set to 50 skill points below the primary cap, while tertiary specializations are 100 points below the primary skill cap. This should smooth the difference in skill values from level 40 to 120.
- - Characters over level 90 who had high third, fourth, and fifth specialization skills have had those skills updated to be below the tertiary cap. You will have to intentionally improve your specialization skill again. See Ostorm in the Temple of Solusek Ro to reorder your skills.


*** NPCs ***

- All NPCs have had their 'body type' reviewed and potentially adjusted:
- - Removed the distinction between summoned elementals and other constructs, insects and other animals, lycanthropes and other humanoids, vampires and other undead, distinguished figures of the Ring of Scale or the Claws of Veeshan and other dragons, and distinguished figures of Kael Drakkel and other giants.
- - All creatures that are not humanoids or animals require a magical weapon to attack.
- - Creatures now uniformly belong to one of the following categories:
- - - Special damage targets - Greater Akheva, Draz Nurakk, and Zek.
- - - Animals - Non-magical living organisms, not plants, not quite humanoids.
- - - Construct/Elemental - Conjured, Elemental, or animated matter, including Clockworks.
- - - Dragons - Draconic creatures (Dragons, Drakes, Wurms, Wyverns). Excludes dinosaurs and Drakkin.
- - - Extraplanar - Death-Touching creature, typically the Avatar of a God.
- - - Giants - Large bipedal creatures descended from the creations of Rallos Zek.
- - - Humanoids - Living non-magical sentient bipedal organisms.
- - - Magical - Magical creatures and anything that does not fit into another category.
- - - Plants - Potentially sentient living photosynthetic or fungus-based non-animal organism.
- - - Undead - Deceased souls, optionally corporeal, distinct from animist spirits and other magical beings.


*** Progression Servers ***

- Omens of War will open June 1st instead of May 25th on Mischief and Thornblade.
- Prophecy of Ro will open June 1st instead of May 25th on Aradune and Rizlona.
- Removed the auto AFK kick from Thornblade.
- Out of combat regeneration will now be available when Gates of Discord is unlocked.


*** Miscellaneous ***

- Fixed an issue that would prevent new zone instances from properly starting, which will reduce the load on zone servers.
- Fixed a bug that could prevent auras from detecting players, this will resolve issues where players are sometimes unable to enter The Mechamatic Guardian, Caverns of Endless Song, or activate their Guild Hall Portal.
- Fixed a bug that prevented mounted vendors from properly being hidden when hide traders and barterers is set. Pets of hidden vendors will now be hidden as well.
- Potentially fixed a client crash that could occur when processing buffs in raids.
- Fixed an issue where pet illusion items would not properly summon the familiar when targeting another player.


*** UI ***

- Updated pet window to use a single template for buffs.
- Added a chat message when your pet's spells are resisted. The message uses the Pet Spells chat filter and is only visible to the pet's owner.
- The Fellowship Window will now display the correct last online time for leaders.
- Added parcels to the Find Item window.
- Added a 'Clear Tab Text' option to the chat window context menu (right click menu) as a shortcut for /clearchat.

- Changed -
EQUI_AdvancedDisplayOptionsWnd.xml
EQUI_PetInfoWindow.xml
EQUI_Templates.xml


- The EverQuest Team
 
- Replay timers will now apply their full duration upon completion of their associated task/quest.

So they shut that door on quickly recycling missions by having alts gets it.

- Honed Wurmslayer and Invested Honed Wurmslayer will no longer apply their effect on players under the required level of the item (currently 105).
And the hits keep coming !
 
*** Spells ***

- Necromancer - Increased the maximum level focus limiter on Flesh to Venom from 115 to 120.
- Necromancer - Chaotic Power X (used by Proclamation for Blood) now has no maximum level cap on its effectiveness and is slightly more powerful.

Finally.
 


[sic] (they said april 20th, because that is live patch is my guess, but these are test patch notes for today april 12th.
April 20, 2022
_____________________

*** Highlights ***

- Added two more missions for the 23rd Anniversary. See Quests & Events for details.
- Replay timers will now apply their full duration upon completion of their associated task/quest.
- All NPCs have had their 'body type' reviewed and potentially adjusted. See NPCs for details.


*** Items ***

- Processing Gizmo, Oiled Cog, and Flickering Finkenheimer are all now flagged as Quest items.
- Choker of Entropy has had its AC adjusted to be more inline with intentions.
- Honed Wurmslayer and Invested Honed Wurmslayer will no longer apply their effect on players under the required level of the item (currently 105).
- Tidal Force and Eclipsed Light armor ornaments will now show correctly when equipped on Frogloks.
- Blessed Akhevan Shadow Shears can now be converted to a version without stats and is useable by all classes and races. This is so anyone can take advantage of the tailoring skill mod.
- Magmatic Sessiloid Saddle size when placed in a housing plot will now better match other Sessiloid sizes.
- Removed the concept of Recommended Skill on equipment and added equivalent Recommended Levels to the following items: Gauntlets of the Blood Fiend, Girdle of Magnificence, Helm of the Vampyric Traitor, Jezekiell's Fervent Blade, and Katta Staff of Peace.
- Altered the statistics on swarm pets summoned by Vicious Rabbit, Flute of the Dead, Burned Rabbit Foot, Vander's Bane, Rune of Tallon (both items), Spiked Scale Whip, and Invested Spiked Scale Whip. These changes reduce the health and DPS of these swarm pets.


*** Quests & Events ***

- Close the Gate (Raid) - When Pli Liako dies, his aura will despawn. Also, fixed issues with the messaging about nightmares from Kratakel, Lord Misery.
- The Masked Invaders (Raid) - raid in Underfoot will no longer spawn a chest before the raid starts.
- Mad Emperor (Raid) - Corrected issue that caused the event lockout to be triggered on the death of any NPC rather than the chest.
- Mad Emperor (Raid) - Credit should now be given for completing the Everything For Last achievement.
- Added the 23rd Anniversary mission Risky Rat Rescue, given by Drifter Minki in The Nexus.
- Added the 23rd Anniversary mission Whispers in the Dark, given by Spiritist Nathra in Shar Vahl.
- Primal Vampire (Raid) - The Boiling Bloodrage effect will be removed on success and reset. This might help with occasional UI interactions that can be caused by charm.
- Aten Ha Ra (Raid) - Updated the raid basepop so they they can now drop the luck augment.
- Ostorm in the Temple of Solusek Ro now has a different method for allowing you to reset your specializations. It no longer requires the use of a ruby and will let you choose values to preserve for your primary, secondary, and tertiary specializations.
- Tasks with a replay timer between one and six hours have had their replay timer reduced by 20%.
- Replay timers will now apply their full duration upon completion of their associated task/quest.


*** Spells ***

- Necromancer - Increased the maximum level focus limiter on Flesh to Venom from 115 to 120.
- Necromancer - Chaotic Power X (used by Proclamation for Blood) now has no maximum level cap on its effectiveness and is slightly more powerful.
- Ranger - Strength of the Dusksage Stalker should no longer overwrite Protection of the Valley and vice versa. Each will once again prevent the other from landing. This should be true for all spells in the line.
- Paladin - Increased the damage and mana cost of Doctrine of Annulment.
- Shaman - The Responsive Spirit and Attentive Spirit buffs' healing ability will now work if the caster is sitting or ducking when the conditions are met to cast it.
- Shadowknight - Remorselessness now focuses lifetap spells up to level 120.
- Enchanter - Fixed several errors in the descriptions for Subjugate and later spells in that line.
- Corrected an issue with effects (such as Restless Ice) not being removed when respawning to bind.
- Made the following changes to specialization skills:
- - Corrected an issue where the difference in specialization skills slowly disappeared starting with level 91, having been completely eliminated by level 120.
- - Once a player is above level 40, their secondary specialization skill cap (from Secondary Forte) will be set to 50 skill points below the primary cap, while tertiary specializations are 100 points below the primary skill cap. This should smooth the difference in skill values from level 40 to 120.
- - Characters over level 90 who had high third, fourth, and fifth specialization skills have had those skills updated to be below the tertiary cap. You will have to intentionally improve your specialization skill again. See Ostorm in the Temple of Solusek Ro to reorder your skills.


*** NPCs ***

- All NPCs have had their 'body type' reviewed and potentially adjusted:
- - Removed the distinction between summoned elementals and other constructs, insects and other animals, lycanthropes and other humanoids, vampires and other undead, distinguished figures of the Ring of Scale or the Claws of Veeshan and other dragons, and distinguished figures of Kael Drakkel and other giants.
- - All creatures that are not humanoids or animals require a magical weapon to attack.
- - Creatures now uniformly belong to one of the following categories:
- - - Special damage targets - Greater Akheva, Draz Nurakk, and Zek.
- - - Animals - Non-magical living organisms, not plants, not quite humanoids.
- - - Construct/Elemental - Conjured, Elemental, or animated matter, including Clockworks.
- - - Dragons - Draconic creatures (Dragons, Drakes, Wurms, Wyverns). Excludes dinosaurs and Drakkin.
- - - Extraplanar - Death-Touching creature, typically the Avatar of a God.
- - - Giants - Large bipedal creatures descended from the creations of Rallos Zek.
- - - Humanoids - Living non-magical sentient bipedal organisms.
- - - Magical - Magical creatures and anything that does not fit into another category.
- - - Plants - Potentially sentient living photosynthetic or fungus-based non-animal organism.
- - - Undead - Deceased souls, optionally corporeal, distinct from animist spirits and other magical beings.


*** Progression Servers ***

- Omens of War will open June 1st instead of May 25th on Mischief and Thornblade.
- Prophecy of Ro will open June 1st instead of May 25th on Aradune and Rizlona.
- Removed the auto AFK kick from Thornblade.
- Out of combat regeneration will now be available when Gates of Discord is unlocked.


*** Miscellaneous ***

- Fixed an issue that would prevent new zone instances from properly starting, which will reduce the load on zone servers.
- Fixed a bug that could prevent auras from detecting players, this will resolve issues where players are sometimes unable to enter The Mechamatic Guardian, Caverns of Endless Song, or activate their Guild Hall Portal.
- Fixed a bug that prevented mounted vendors from properly being hidden when hide traders and barterers is set. Pets of hidden vendors will now be hidden as well.
- Potentially fixed a client crash that could occur when processing buffs in raids.
- Fixed an issue where pet illusion items would not properly summon the familiar when targeting another player.


*** UI ***

- Updated pet window to use a single template for buffs.
- Added a chat message when your pet's spells are resisted. The message uses the Pet Spells chat filter and is only visible to the pet's owner.
- The Fellowship Window will now display the correct last online time for leaders.
- Added parcels to the Find Item window.
- Added a 'Clear Tab Text' option to the chat window context menu (right click menu) as a shortcut for /clearchat.

- Changed -
EQUI_AdvancedDisplayOptionsWnd.xml
EQUI_PetInfoWindow.xml
EQUI_Templates.xml


- The EverQuest Team


the thing that sucks is the wurmslayer change
I abused the heck out of it for keeping toons safe while PLing
go to fm on a toon that could use it, kill bears till big bear spawned, kill it, chase the little guy down kill him turn in, equip on low toon and win.
 
i think they reset all spec skills to 50 and if you have AAs that allow more than 1 to go over the limit you will need to reskill them up

It’s been so long since I specked that I could even tell you how that works anymore It’s crazy to me that I’m going to have to respec on i don’t even know how many chars. Hell I can’t even remember what was involved with the respec.

Good news is I’m sure a Lua wil be written but I’m struggling to understand why they are doing this.
 
It does seem a little crazy to me too. This isnt an RPG where Spec has ever come into the considerations of character creation/play. Wizard nukes shit, Clerics heal, Enchanters mez. Just about every class is a one trick pony. If they do make the differences vast enough to make a difference - Mage might be the only class where I would be torn...do I spec in Conjuration and make pets better..or do I spec in Evocation and make nukes bigger.

I just dont see them ever making the difference in Spec so noticable that you would choose one over the other - but if a Conjuration Mage had a Pet that was several levels higher than an Evocation Mage, but the Evocation Mage had 15-20% more Boom DPS which would you choose?
 
It does seem a little crazy to me too. This isnt an RPG where Spec has ever come into the considerations of character creation/play. Wizard nukes shit, Clerics heal, Enchanters mez. Just about every class is a one trick pony. If they do make the differences vast enough to make a difference - Mage might be the only class where I would be torn...do I spec in Conjuration and make pets better..or do I spec in Evocation and make nukes bigger.

I just dont see them ever making the difference in Spec so noticable that you would choose one over the other - but if a Conjuration Mage had a Pet that was several levels higher than an Evocation Mage, but the Evocation Mage had 15-20% more Boom DPS which would you choose?
I'd go Conjuration Mage with a Beefy Pet !

@Dorambo RedCent for Pepe!
 
Pepe thanks you for your tribute. Mage? Aren't necro pets close to the same on live? Or does it really matter?
 
FYI As much as I hate to say it, they might be patching again soon idk if they can fix the zone crashing issues without a repatch so we'll see. With the Time crunch issues, I'd really like to be able to jump right into farming the new 23rd mission once RG is back up but have to be realistic about wasting time on a patch to RG when they might do a hotfix today or tomorrow. Anniversary leaves test on the 26th iirc.
 
- Altered the statistics on swarm pets summoned by Vicious Rabbit, Flute of the Dead, Burned Rabbit Foot, Vander's Bane, Rune of Tallon (both items), Spiked Scale Whip, and Invested Spiked Scale Whip. These changes reduce the health and DPS of these swarm pets.

Bummer. =(
 
Warning for mages! I goofed and skilled up Abjuration with Evocation. I only used spear and chaotic. I'm guessing its a buff from chaotic line, but i would remove buffs like elemental form just in case. SOO is there anything i should know before i do reset?
"Quest now simplified.
You don't need a ruby, just hail Ostorm.
He now asks you to choose the ranking of your specializations, 1 to 5.
After it's done he asks for the 50 gold, paying him gives you the faction boost, for what it's worth"
@Szazor
"When a spell is cast there is a random chance to see if it receives the specialization bonus. The higher your specialization skill the more likely it is the roll will succeed, and the greater the benefit of the roll. A successful roll will do two things:

It will reduce the mana used on the spell.
It will reduce the chance of fizzling.
An unsuccessful roll will merely cause you to cast the spell with normal mana cost and fizzle chance."

specialization affects success rate and size of bonus. Spear of molten arcronite Mana: 5633 (2893-3740)
Unsuccessful roll = 5633 normal mana.
Successful =2839-3740
2000+ mana is a lot.
Results may vary. I don't remember what the skill was at when it took pic and i do have an aug.

nukeskillmana.jpg
 
Last edited:
Patch - Test Patch Notes April 12, 2021

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