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    Frostreaver

Tell Handler

everdead

Member
Joined
Feb 21, 2006
RedCents
Ok seen a few random people looking for this stuff so I just figured would put a post with the ones I use.

This one is a tell handler that will take whatever tell you recieve and send it to a character of your picking.
Code:
| --- Change the /declare Chatcontroller out "default" line
| --- from default to whoever your character name you want tells
| --- sent to is.

#chat group 
#chat tell 

Sub Main

/declare ChatController outer "YoMamma" 

| ############### 
| ############### Main Loop Starts 
| ############### 

:Main_Loop 

|- Check for new events in chat etc etc... 
/doevents 

/goto :Main_Loop 
/return 

| ############### 
| ############### Main Loop Ends 
| ############### 

Sub Event_Chat(string ChatType,string ChatSender,string ChatText) 

/if (!${ChatType.Equal[GROUP]} && !${ChatType.Equal[TELL]}) /return 

/if (${ChatType.Equal[TELL]}) { 
/tell ${ChatController} ${ChatSender} :${ChatText} 
/return 
} 

/return

This one will set off beeps if you recieve any tells and will do nothing else. This is good to be used on your main comp if your other comp with characters that are afk foraging or whatever is not near you.

Rich (BB code):
| --- Change the /declare Chatcontroller out "default" line
| --- from default to whoever your character name you want tells
| --- sent to is.

#chat group 
#chat tell 

Sub Main

| ############### 
| ############### Main Loop Starts 
| ############### 

:Main_Loop 

|- Check for new events in chat etc etc... 
/doevents 

/goto :Main_Loop 
/return 

| ############### 
| ############### Main Loop Ends 
| ############### 

Sub Event_Chat(string ChatType,string ChatSender,string ChatText) 

/if (!${ChatType.Equal[GROUP]} && !${ChatType.Equal[TELL]}) /return 

/if (${ChatType.Equal[TELL]}) { 
/beep
/beep
/beep
/return 
} 

/return

Can easily just make them a snippet in your own macros or whatever I normaly do I just have them as seperate macros for random things and to send to people.
 
Thats a very handy little script everdead, havent tried it, but if it works then will save me frustration when boxing 2 or more characters one 1 machine, dont have to switch between windows to check chats.
Thx man.
 
Is it possible to set it up that it will only report tells for you other then one of your own characters? For example I run 3 macros with 1 of the macros sending tells to Cleric and Shammy requesting roots, dots, heal over times ect. I dont want those tells of mine sending to say shaman get bounced back to my main.
 
Just would need do a

/if (${ChatSender}==Nameofcharacter) || (${ChatSender}==Nomeofchar2) {
/return
} else {
 
If i want to add this to my existing macro where can i add it? Tried adding it to my healer macro and it tries to reply but says null not on line. Cant figure it out.
 
Last edited:
For those who prefer this sort of thing in plugin form...this is from the KEQ boards, and was written by rlmgo: Click here
 
Thank you everdead for the great start

Could anyone tell me what to add in here so that NPC (from merchants) and Pet tells will stop being forwarded?

/if (!${Group.Member[${Sender}]} && ${ChatType.Equal[TELL]}) {
/tell Yomomma :${Sender} :${ChatText}
/return
}


I'm thinking just add !${Target.Type.Equal[NPC]} will work for merchants, since they'll be targeted for trades...but the pet I don't even know where to start since they're never targeted.
 
Tell Handler

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