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Problem - !${Target.Buff[Slow].ID} and !${Target.Slowed.ID} conditions appear to be including Tendon Slice (stops Turgur's being cast)

ABDon

Seasoned veteran member
Joined
Mar 18, 2020
RedCents
520¢
!${Target.Buff[Slow].ID} and !${Target.Slowed.ID} conditions appear to be including Tendon Slice

So, if my Tank procs his belt first, Shaman won't cast a slow, despite Turgur's being much superior.

Ennui Trigger slow is ok, it ignores that just fine and goes ahead with a Turgur's.

Any work around for this please? I don't really want to remove the condition else we'll be slowing every few secs
 
should probably use slowpct to compare with what is current and from your spell
 
yeah, tendon slice is a slow, what you can do is check the slowpct of the current slowspell on the target, using
${Target.Slowed.SlowPct} < ${Spell[Turgursspellnamehere].SlowPct}
so in theory if the slow on mob is worse it should condition true.
 
!${Target.Buff[Slow].ID} and !${Target.Slowed.ID} conditions appear to be including Tendon Slice

So, if my Tank procs his belt first, Shaman won't cast a slow, despite Turgur's being much superior.

Ennui Trigger slow is ok, it ignores that just fine and goes ahead with a Turgur's.

Any work around for this please? I don't really want to remove the condition else we'll be slowing every few secs


That condition can cause slow to not be cast if you have a Knight in the group. one of thier procs is a slow like the belt. I have seen this with both SK and Paladin.


Being able to set a % compare would be amzing so I could keep the condition.
 
Nice! cheers folks

I knew it was a slow, but since Ennui is also, it just seemed odd

Thanks for the speedy replies
 
I am not 100% sure but the knight slow might be better even than shaman slow :shrug:
Ill have to look at it again its a proc based of another spell and may have something to it besides just similar %
Knight Slow
1: Increase Disease Counter by 32
2: Decrease Attack Speed by 55%
3: Decrease STR by 195
4: Decrease AC by 78
5: Decrease DEX by 195
6: Decrease AGI by 195
7: Decrease Dual Wield by 12%

Shammy slow (2 debuffs one slow and a cripple)

Diminishment
Increase Disease Counter by 28
Decrease STR by 424
Decrease AC by 251
Decrease DEX by 482
Decrease AGI by 482
Decrease Dual Wield by 20%

Shammy wins, If I dont have a slower I keep casting till i get proc on sk/paly
 
Last edited:
Problem - !${Target.Buff[Slow].ID} and !${Target.Slowed.ID} conditions appear to be including Tendon Slice (stops Turgur's being cast)

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