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Release TankBandoSwap 1.2

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Sic

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Sic submitted a new resource:

TankBandoSwap - EZ Tank Bandolier Swapping - can be used with MQ2War or MQ2Eskay

/mac TankBandoSwap

This Macro will swap your bandolier sets based on this logic
If I have less than 3 targets, and my target is not named, and I have a shield equipped --- equip my bandolier set named "2H"
if I have 3 or more targets, OR my target is named, and I don't have a shield equipped --- equip my bandolier set named "Shield"

Read more about this resource...
 
Are there any pre-requisites, I cannot get my bandolier active to return true on TLP.

the way it is in the script has two closing brackets "]" :

/bandolier Activate 2H ==> You have successfully...

/echo ${Me.Bandolier[2H]].Active ==> NULL

after fixing possible typo?

/echo ${Me.Bandolier[2H].Active ==> FALSE
 
Are there any pre-requisites, I cannot get my bandolier active to return true on TLP.

the way it is in the script has two closing brackets "]" :

/bandolier Activate 2H ==> You have successfully...

/echo ${Me.Bandolier[2H]].Active ==> NULL

after fixing possible typo?

/echo ${Me.Bandolier[2H].Active ==> FALSE
yeah got extra brackets in there, sorry about that
 
i tried to put these line in MQ2react and creating a weapon switch but insted of doing it once its goes into a loop.

INI:
Weaponswap:
    action: /bandolier activate 2H
    condition: "${Me.XTarget} < 2 && !${Me.Bandolier[2H].Active}"

Because after /echo ${Me.Bandolier[2H].Active} i always getting FALSE. it doesnt make a difference if Bandolier 2H is active or not.

cant find the misstake or error i did
 
is there a way to disable the macro? for when i want to play? i can tank 15+ mobs two handed when im playing. dont trust eskay to do that. so this is good but i need a way to disable it for when im playing
 
is there a way to disable the macro? for when i want to play? i can tank 15+ mobs two handed when im playing. dont trust eskay to do that. so this is good but i need a way to disable it for when im playing
you can /end to end a macro, or /mqp on to pause it and /mqp off to unpause it
 
when i run it, it says, " macro has ended " but is still working. ( without doing /end, /mqp on )
it does stop tho. so wierd
 
when i run it, it says, " macro has ended " but is still working. ( without doing /end, /mqp on )
it does stop tho. so wierd
if you have a macro running, and start it - you will see macro has ended (old macro) and new macro is starting.
 
i tried to put these line in MQ2react and creating a weapon switch but insted of doing it once its goes into a loop.

INI:
Weaponswap:
    action: /bandolier activate 2H
    condition: "${Me.XTarget} < 2 && !${Me.Bandolier[2H].Active}"

Because after /echo ${Me.Bandolier[2H].Active} i always getting FALSE. it doesnt make a difference if Bandolier 2H is active or not.


cant find the misstake or error i did

Inelegant, but, instead of having it check if the bandolier set is active, you can have it check if the mainhand matches the desired item in the bandolier.

!${InvSlot[Mainhand].Item.Name.NotEqual[item]}
 
Love the macro. Not sure what is going on but I am getting constant spam from it: You have successfully used 2H, You have successfully used 2H, You have successfully used 2H, You have successfully used 2H, You have successfully used 2H... Any ideas?
 
Love the macro. Not sure what is going on but I am getting constant spam from it: You have successfully used 2H, You have successfully used 2H, You have successfully used 2H, You have successfully used 2H, You have successfully used 2H... Any ideas?
well it would use it if your condition to activate the 2h bandolier was unmet

/if (${Me.XTarget} < 3 && !${Target.Named} && !${Me.Bandolier[2H].Active}) { so it is saying if i have less than 3 on xtarget, and my current target isn't named, and my active bandolier isn't 2h - to do a /bandolier activate 2h
 
Bandolier is activated, still spams. After a while it stops though. Only happened after a reboot. It still swaps back and forth just fine. I did notice at one point I was dual wielding but my graphic showed a shield. That was odd. Mob died and graphic updated. I have been noticing that sometimes my cleric will be on a mount but the graphic shows them standing with no mount. Clicking off the mount and remounting fixes it.
 
Release TankBandoSwap

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