Hi I have an issue with my tank when there are multiple mobs and one happens to gate. Currently if say I have 3 mobs and one gates causing it to be out of range of the tank to do anything the tank will then stall and do nothing. Alternatively this seems to happen in general if something is pulled/aggro'd from outside of camp range it will sometimes ignore the fact that there are several mobs within camp and instead try and focus on one which is aggro outside of camp. I assume this has to do with the way it uses XTarget to search for mobs and was just wondering if there were a way for it to factor in say if the targets distance is outside of melee or camp distance. Just looking for a way for my group to not get murdered while the tank hangs up on something it cant hit.

