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Question - Tank merc won't attack when the character has not engaged yet

Sadrian

Member
Joined
Mar 13, 2014
RedCents
1,487¢
Hi :)

I am as usual running my 3-box. SHM, BRD and BER.

When BRD pulls tank merc (belonging to BER who attack himself at 97%) is supposed to pick up the mob when in range.
Settings:
AutoAssist is off ingame,
MercOn=1
MercAssistAt=100

My problem is that the tank merc will not engage unless the BER is set as tank and with AssistAt=100.
It is really wierd because it says "Add in the camp" on the BER but the tank merc does not react untill the BER himself does.

Any solution to this?

Thank you!! :)
 
I never use mercs myself, but I believe I read somewhere that putting your bard as pullertank will solve this.
 
The merc is on their zerker so setting bard to puller won't do anything.

Open kissassist mac in notepad or another text editor
find this line around 2794
Rich (BB code):
 /if (${MercAssistAt}>=${Spawn[${MyTargetID}].PctHPs} && ${Mercenary.State.Equal[Active]} && !${MercAssisting} && (${CombatStart} || ${Select[${Role},Puller]} ) {
Delete && (${CombatStart} || ${Select[${Role},Puller]} && ${Pulled}) and replace it with && ${Spawn[${MyTargetID}].Distance}<${CampRadius} so it looks like the line below. see if that works
Rich (BB code):
 /if (${MercAssistAt}>=${Spawn[${MyTargetID}].PctHPs} && ${Mercenary.State.Equal[Active]} && !${MercAssisting} && ${Spawn[${MyTargetID}].Distance}<${CampRadius}) {

also make sure the auto attack button is off on your merc.
 
Hello Maskoi and thanks for the response.

I have applied the mentioned code at the right place and tested it. Unfortunately it does not solve the issue.

The "Call Assist"-button execution is not performed after the add is detected within the CampRange :s

Any other ideas? I really appreciate your time and help.
 
I have used a Bard puller and Merc tank combo with great success. I just let the game itself handle the merc and not kissassist. I have gone AFK for over 24 hours like this with my team working non stop. Never had an issue.

[Merc]
MercOn=0
 
I have used a Bard puller and Merc tank combo with great success. I just let the game itself handle the merc and not kissassist. I have gone AFK for over 24 hours like this with my team working non stop. Never had an issue.

[Merc]
MercOn=0

So am I. But I prefer to use the KissAssist functionality (if it would work the way I wanted) because it is safer in terms of merc control.

The in-game AutoAssist will sometimes make the merc chase a mob that is casting a snare/root-spell on the bard even when the mob has not reached the CampArea yet.
This will leave the tank merc standing in the middle of some field fighting the mob on its own. Common problem against trees in The Grounds for example.
 
This will leave the tank merc standing in the middle of some field fighting the mob on its own.

I have had problems with merc tanks doing exactly that on a few occasions. I found that increasing my CampRadius would allow my team to support the merc even though occasionally he would assist too early and be far away.
 
Question - Tank merc won't attack when the character has not engaged yet

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