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Problem - Stopped Chasing? Mesh Issue

Joined
Sep 24, 2018
RedCents
630¢
I wondered into Skyfire last night, and noticed my team stopped "chasing" me. I restarted everything, and re-did everything like I always do, and yes, I MQ2Nav'd it. Not sure if there was a post where this was a known issue in this zone. Any thoughts? P.S., I am using MQ2War and the rest of the plugins.
 
I wondered into Skyfire last night, and noticed my team stopped "chasing" me. I restarted everything, and re-did everything like I always do, and yes, I MQ2Nav'd it. Not sure if there was a post where this was a known issue in this zone. Any thoughts? P.S., I am using MQ2War and the rest of the plugins.
if you are using mq2nav for means of navigating (like in the cwtn plugins) and you have a break in your mesh, you will not be able to navigate in that area.

so you will likely need to determine where on your mesh a break is, and then correct that
 
Sounds good. Not sure how I would know there is a break (besides the obvious that it's not working), but I will do some homework, and figure it out. Thanks Sic
 
Sounds good. Not sure how I would know there is a break (besides the obvious that it's not working), but I will do some homework, and figure it out. Thanks Sic
you can /nav ui then "render navigation mesh" to see --- blue areas are meshed and things you can navigate on


what is the loc / area?

opening the mesh for RoS i don't really see any breaks (at least on my mesh).

was thinking maybe cave area?
 
Just the entrance from Scorched Woods.
did you try moving inward from the zonein and see if they starting being able to chase again? your mesh might just be missing a spot right where you zone in at.
 
I will check it out a little more tonight, and report back. I am "working" right now.
well 1 of 3 things is happening (outside of wild things like mq2nav not loaded, or mq not loaded)

your ma was no longer your ma
your chase toons were no longer in chase mode
there was a disconnect on your mesh
 
I checked MA and made sure he was, and he is.
I checked all were set to chase, and were.
I really didn't go that far in. There was a mob kind of close, so I couldn't move further in. I will go further in and check.
 
ok, so the mesh created was far below the actual map. So, I just adjusted the Cell Height to 1.0000 and it fixed the issue. Thanks for the help.
 
Problem - Stopped Chasing? Mesh Issue

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