I've looked around and couldn't find a thread asking for this. It might interfere with too many other things to try and get toons to stop chasing a mob but I was curious to know if you can maybe set the to stop chasing any mob outside the camp radius?
For example if someone decided to come fear a mob your group is fighting, and you don't want 3-4 of your toons to chase it like robots.
Another scenario I had a group wipe to a namer and upon Rez one of the toons ran into the namer right away and aggrod the whole room.
Or if the mobs is a quest npc and you're only supposed to kill it down to 15% hp.
Basically can there be a catch to make your team stop fighting outside the camp radius or some other set parameter? Without having to pause melee or kiss.
For example if someone decided to come fear a mob your group is fighting, and you don't want 3-4 of your toons to chase it like robots.
Another scenario I had a group wipe to a namer and upon Rez one of the toons ran into the namer right away and aggrod the whole room.
Or if the mobs is a quest npc and you're only supposed to kill it down to 15% hp.
Basically can there be a catch to make your team stop fighting outside the camp radius or some other set parameter? Without having to pause melee or kiss.

