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Question - Stop med before 100%?

pyoopyoo

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Mar 17, 2013
RedCents
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I am using a bard as my puller, and I like that he stops to "med" endurance when he gets to 20% per the .ini, but is there a way to make him start pulling again before he gets all the way to 100%?

The break is nice to let my shaman and SK catch up on mana, but they are full up way before his endurance is full again, and it's allowing my camps to respawn.

Ideally I would have him stop medding at around 75% endurance and start pulling again. I think the timing would be just about perfect to grab smaller pulls but still let the shaman and SK get enough mana, I just can't figure out how to do it.

Should i bite the bullet and delve into conditions to try and work this out?
 
currently oyu wont be able to alter thjat setting
but one of the featuers coming in next version, is a pullpause setting, say pull for 20 minutes pause for 2, and that is a very nice feature

i been beta testing for ctaylor and currently i have my tlp team pulling for 40minutes pausing for 3, that makes my guys allmost allways be fm.

cfcause it depends on the camp and the characters.
 
Yeah that would do the trick nicely. I thought there was some sort of underground agreement not to use mq on the tlps?
 
err i meant progression server not the truebox servers.
 
I would just use conditions to ensure the bard doesn't use endurance using DPS abilities when he's below a certain % endurance. This should mean he is never the limiting factor when it comes to pulling.
 
I do need to learn more about conditions, i'm sure there are all sorts of interesting things I can do with them.
 
Yes they are! I only have my 6 bot group up to 85 but so far I have found the following uses for conditions:

- Only casting buffs if > a certain % mana (Don't want my cleric or ench to be left oom after buffing)
- Only casting certain DPS spells if > a certain % mana (e.g. I want my druid to save some mana for emergency healing rather than using it all for nuking)
- Only casting certain DPS spells (e.g. DOTs/burn abilities) if Mob health > a certain %
- Ensuring my enchanter doesn't slow their charmed pet on charm break
- Using certain defensive abilities only if you have agro on a mob

I'm sure there will be plenty more!
 
Yes they are! I only have my 6 bot group up to 85 but so far I have found the following uses for conditions:

- Only casting buffs if > a certain % mana (Don't want my cleric or ench to be left oom after buffing)
- Only casting certain DPS spells if > a certain % mana (e.g. I want my druid to save some mana for emergency healing rather than using it all for nuking)
- Only casting certain DPS spells (e.g. DOTs/burn abilities) if Mob health > a certain %
- Ensuring my enchanter doesn't slow their charmed pet on charm break
- Using certain defensive abilities only if you have agro on a mob

I'm sure there will be plenty more!

are you able to share these? thanks
 
Question - Stop med before 100%?

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