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Question - Sticking to fleeing mobs

Joined
Mar 24, 2015
RedCents
5,287¢
Help! I've tried google and reading everything I can. Cannot figure out how to make MQ2 not stick to fleeing mobs in that very telltale/stuttering sort of way. Anyone know what setting I'm missing or is this just how it works? This is with and without kiss running.
 
It looks very obvious from your screen, but if you watch another window, it doesn't seem so "robotic." An option is to turn off stick altogether, but would likely break KA. Command is /melee stickmode=1
 
It at least looks very robotic from all of my other screens. Perhaps it is a function of being an ogre? It's VERY rapid. It's almost like I want stick to poll a little less frequently.
 
I'll have to test a bit tonight to see if i can figure it out. I feel like I've tried some things (stickrange=0 for instance), but perhaps kiss overrides them?
 
I'll have to test a bit tonight to see if i can figure it out. I feel like I've tried some things (stickrange=0 for instance), but perhaps kiss overrides them?

Kiss may be potentially overriding a few settings that can be found in the KA ini under the melee section, e.g.

Rich (BB code):
[Melee]
AssistAt=97
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=loose
AutoFireOn=0

otherwise your melee.ini settings should be taking precedence as KA uses /killthis to run the melee routines. I do not know whether you can add (or subtract) from these six parameters in the KA ini, or whether they would even have an effect if you do. I'd suggest parsing kissassist.mac until its creator can answer more definitively.
 
It at least looks very robotic from all of my other screens. Perhaps it is a function of being an ogre? It's VERY rapid. It's almost like I want stick to poll a little less frequently.


It's not because you're an Ogre. I see it on all my chars too. I have found something that helps, but if someone is really watching, they will probably still notice.
I started in the the MQ2MoveUtils web page:
http://www.redguides.com/docs/projects/mq2moveutils/
and started studying the stick command. Kissassist applies the <chasedistance> in the toon's kissassist ini file to the stick command when fighting. So I tried increasing the <chasedistance> variable to no avail.

I also toyed with the settings in the MQ2MoveUtil ini file. There I found an undescribed variable called <useFlex> with it's buddy <DistFlex>. This variable is not listed in the reference web page I linked above. After messing with that variable, I found that it didn't help. I still have no idea what this variable does.

Here's what worked:
In MQ2MoveUtil.ini, under the [stick] section, change USEWALK to ON. This will slow down your character to a walk when "almost" to the NPC that it's sticking to. Thus, when following an NPC to kill it, you're walking and not doing several thousand short runs, which makes you look like you're shuffling your feet.

EDIT: After some more toying, I found that usewalk works in conjunction with the DISTSNAPROLL variable which is under your toon's specific section at the bottom of the MQ2Moveutils.ini file. The default for DISTSNAPROLL is 10, change it to 50 or 60. This allows the mob to be more mis-aligned with you as you follow, thus stopping your toon from re-aligning to the center of the mob, and contributing to the shuffling of feet.

Here's another tip:
When implementing changes in the MQ2MoveUtils.ini, the /plugin command to reload the ini file didn't work for me. Something kept overwriting the settings when I changed the ini and re-ran kissassist. So make sure you "/plugin MQ2moveutils unload" first then reload the plugin with "/plugin MQ2moveutils" to load the changes.

Hope this helps. I'm glad you pointed out the issue, because I normally play in 1st person view, and didn't even know my feet were shuffling.


Here's the top section of my MQ2MoveUtils.ini:

Rich (BB code):
[Defaults]
AllowMove=32.00
AutoPause=on
AutoPauseMsg=off
AutoSave=on
AutoUW=off
BreakKeyboard=on
BreakMouse=off
BreakOnGM=on
BreakOnSummon=off
DistSummon=8.00
FeignSupport=off
Heading=true
HideHelp=off
KeyboardPause=off
MousePause=off
LockPause=off
PauseMinDelay=500
PauseMaxDelay=5000
SaveByChar=on
TurnRate=14.00
UseWindow=off
Verbosity=off
FullVerbosity=off
TotalSilence=on
VerbosityFlags=0
WinEQ=off
[Stick]
AlwaysUW=off
AwareNotAggro=off
ArcBehind=45.00
ArcNotFront=135.00
BreakOnGate=on
BreakOnHit=off
BreakOnTarget=off
BreakOnWarp=on
PauseOnWarp=off
DelayStrafe=on
DistBackup=10.00
DistBreak=400.00
DistFlex=7.00
DistMod=0.00
DistMod%=1.00
DistSnaproll=50.00
RandomArc=off
StrafeMinDelay=1500
StrafeMaxDelay=3000
UseBackward=on
UseFleeing=on
UseFlex=off
UseWalk=on
[MakeCamp]
CampRadius=40.00
MinDelay=500
MaxDelay=1500
RealtimePlayer=off
ReturnHaveTarget=off
ReturnNoAggro=off
ReturnNotLooting=off
UseLeash=off
LeashLength=50.00
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
[MoveTo]
AlwaysUW=off
ArrivalDist=10.00
ArrivalDistX=10.00
ArrivalDistY=10.00
BreakOnAggro=off
BreakOnHit=off
DistBackup=30.00
MoveToMod=0.00
UseBackward=off
UseWalk=on
[Circle]
Backward=off
CCW=off
Drunken=off
RadiusSize=30.00
[StuckLogic]
StuckLogic=on
DistStuck=0.10
PulseCheck=6
PulseUnstuck=10
TryToJump=off
TurnHalf=on
[servername.ToonName]
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=135.00
AutoSave=on
AutoUW=off
DistBreak=400.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=50.00
FeignSupport=off
Heading=true
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=off
FullVerbosity=off
VerbosityFlags=0
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
 
Last edited:
Question - Sticking to fleeing mobs

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