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Resolved - /startforage on crashing the game.

Zincfling

New member
This has happened alot lately. Whenever i use /startforage on my ranger/bard, it eventually crashes the game. I think it has something to do with it trying to forage while in combat, at least every time it happened that i was watching, thats how it went.
 
well... if it helps..., I use MQ2Melee to forage (/melee forage=1) and MQ2cursor to control what to do with the foraged items. Have no issues with crashing from foraging here

But that is just me =)
 
well... if it helps..., I use MQ2Melee to forage (/melee forage=1) and MQ2cursor to control what to do with the foraged items. Have no issues with crashing from foraging here

But that is just me =)

Ill try that and see how it goes, thanks for the suggestion!

edit: holy mama, it works super fine man! only problem is mq2melee waits too long between forages, my character is a ranger so his cooldown is 40s but it waits for the full 1m30s or something, is there a way to fix this?
 
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That part I o not know off hand, never needed to know how to adjust it in there. (but hey, no crashes!) will research some when I get home tonight, I am curious.
 
Rich (BB code):
public:
    long   ID;          // Ability ID
    long   TYPE;        // Ability Type
    CHAR   NAME[128];   // Ability Name
    int   SEARCH;      // Ability Searched

    int Avail() {
        SEARCH = 1;
        EFFECT = 0;
        if (ID > NOID) {
            if (TYPE == SKILL || TYPE == UNKNOWN) {
                if (SKCheck(ID)) {
                    strcpy_s(NAME, szSkills[ID]);
                    REUSE = (ID == i_forage) ? 101750 : delay * 3;
                    TYPE = SKILL;
                    return true;
                }
            }

is the section I see that looks to handle "reuse".

How ever, not a clue how to adjust it =/

I was hoping to find a way of seeing if forage was ready for reuse, like is done with spells, but I haven't found one.

One of the folks with plugin code knowledge will have to take pity and offer up a suggestion =/
 
Curious if anyone is having an issue with the third foraged item remaining on cursor using MQ2Autoforage ?

Thinking this is causing a crash when so many items are loaded on the cursor and not being dealt with by the plugin.
 
Resolved - /startforage on crashing the game.

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