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Resolved - /startforage on crashing the game.

Zincfling

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Apr 1, 2016
RedCents
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This has happened alot lately. Whenever i use /startforage on my ranger/bard, it eventually crashes the game. I think it has something to do with it trying to forage while in combat, at least every time it happened that i was watching, thats how it went.
 
Check your ini as there is a variable for forage you can turn on from there by changing zero to one and it autoforages on any toon that is able


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well... if it helps..., I use MQ2Melee to forage (/melee forage=1) and MQ2cursor to control what to do with the foraged items. Have no issues with crashing from foraging here

But that is just me =)
 
well... if it helps..., I use MQ2Melee to forage (/melee forage=1) and MQ2cursor to control what to do with the foraged items. Have no issues with crashing from foraging here

But that is just me =)

Ill try that and see how it goes, thanks for the suggestion!

edit: holy mama, it works super fine man! only problem is mq2melee waits too long between forages, my character is a ranger so his cooldown is 40s but it waits for the full 1m30s or something, is there a way to fix this?
 
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That part I o not know off hand, never needed to know how to adjust it in there. (but hey, no crashes!) will research some when I get home tonight, I am curious.
 
Rich (BB code):
public:
    long   ID;          // Ability ID
    long   TYPE;        // Ability Type
    CHAR   NAME[128];   // Ability Name
    int   SEARCH;      // Ability Searched

    int Avail() {
        SEARCH = 1;
        EFFECT = 0;
        if (ID > NOID) {
            if (TYPE == SKILL || TYPE == UNKNOWN) {
                if (SKCheck(ID)) {
                    strcpy_s(NAME, szSkills[ID]);
                    REUSE = (ID == i_forage) ? 101750 : delay * 3;
                    TYPE = SKILL;
                    return true;
                }
            }

is the section I see that looks to handle "reuse".

How ever, not a clue how to adjust it =/

I was hoping to find a way of seeing if forage was ready for reuse, like is done with spells, but I haven't found one.

One of the folks with plugin code knowledge will have to take pity and offer up a suggestion =/
 
where do u put this code? i normally use autohotkey when foraging / fishing, but i feel this would be better. since it would run without having to have eq as active window...
 
Curious if anyone is having an issue with the third foraged item remaining on cursor using MQ2Autoforage ?

Thinking this is causing a crash when so many items are loaded on the cursor and not being dealt with by the plugin.
 
Resolved - /startforage on crashing the game.

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