I've been messin around with the HUD quite a bit lately. I use /echo ${tech-stuff} in the MQ2Win until I get syntax right since getting it wrong in the HUD will blast your MQ2Win with 10+ errors per second. In one instance, I was testing the Spawn enumeration against my own ID and kept getting strange results so I typed /echo ${Me.ID} ${Spawn[MyName].SpawnID} and found they were different (only by 2 but still different).
Anyone know why that is?
We pass ID's around all the time but if they aren't going to match things aren't going to work...
Tia
[Edit]
Ok, was thinking some more about this, and it kinda makes sense since my ID is probably global and Spawn only has zone scope. My ID, say, in order of pop, shouldn't match up with every damn bunny in Crescent Reach... But it makes me wonder if my ID does in fact match something else's ID at the zone level, and how many macs try to match them...
Reading through over a decade of MQ2 change notes (for a bit of light reading ~Hermoine Granger) cause you know, EQMule is a Literary Genius. I've been wanting to use his new (relatively) Alert TLO so I didn't have to edit the HUD.ini on the fly (albeit doable since it checks multiple times a second) and I came upon this:
Here, it looks like even HE is expecting it to match, unless he just wanted both ID's. My head is starting to hurt...
Finally, for shits, I targeted someone, and ${Target.ID} was 2 different (again) than their ${Spawn[Name].ID}. Ima keep diggin but if someone could shed some light.. I wanna come outa the dark man.
- - - Updated - - -
|More (old DOS cmd)
There must a range of ID's we get assigned to so they can account for mounts and pets etc. The 2 difference I keep seeing represents the difference of IDs between me and my mount, and for the random PC I targeted (see above) the 2 difference represented him and his pet. Gonna fricken figger this out!
~ Incognito
Anyone know why that is?
We pass ID's around all the time but if they aren't going to match things aren't going to work...
Tia
[Edit]
Ok, was thinking some more about this, and it kinda makes sense since my ID is probably global and Spawn only has zone scope. My ID, say, in order of pop, shouldn't match up with every damn bunny in Crescent Reach... But it makes me wonder if my ID does in fact match something else's ID at the zone level, and how many macs try to match them...
Reading through over a decade of MQ2 change notes (for a bit of light reading ~Hermoine Granger) cause you know, EQMule is a Literary Genius. I've been wanting to use his new (relatively) Alert TLO so I didn't have to edit the HUD.ini on the fly (albeit doable since it checks multiple times a second) and I came upon this:
Rich (BB code):
Usage Example 2: /alert add 1 id ${Me.ID}
/echo ${Alert[1].List[0].SpawnID}
Here, it looks like even HE is expecting it to match, unless he just wanted both ID's. My head is starting to hurt...
Finally, for shits, I targeted someone, and ${Target.ID} was 2 different (again) than their ${Spawn[Name].ID}. Ima keep diggin but if someone could shed some light.. I wanna come outa the dark man.
- - - Updated - - -
|More (old DOS cmd)
There must a range of ID's we get assigned to so they can account for mounts and pets etc. The 2 difference I keep seeing represents the difference of IDs between me and my mount, and for the random PC I targeted (see above) the 2 difference represented him and his pet. Gonna fricken figger this out!
~ Incognito
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