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Request - ${Spawn[Name].PctMana}

riot

Active member
Joined
Sep 10, 2014
RedCents
438¢
Can we get this added to the next build or does RG have a different way to check for group members mana? It is so incredibly useful to have.

- - - Updated - - -

FWIW, Spawn[Name].CurrentMana doesn't work for me. It returns all types of weird values that aren't proper.
 
Ctaylor22 is correct spawn can return inaccurate info due to lag and other conditions but here are the correct syntax to get info via spawn.

Rich (BB code):
   ${Spawn[toonname pc group].CurrentMana}
   ${Spawn[toonname pc group].CurrentHPs}
   ${Spawn[toonname pc group].CurrentEndurance}
the following is much more accurate
Rich (BB code):
${Group.Member[toonname].CurrentMana}
${Group.Member[toonname].CurrentHPs}
${Group.Member[toonname].CurrentEndurance}
 
Ctaylor22 is correct spawn can return inaccurate info due to lag and other conditions but here are the correct syntax to get info via spawn.

Rich (BB code):
   ${Spawn[toonname pc group].CurrentMana}
   ${Spawn[toonname pc group].CurrentHPs}
   ${Spawn[toonname pc group].CurrentEndurance}
the following is much more accurate
Rich (BB code):
${Group.Member[toonname].CurrentMana}
${Group.Member[toonname].CurrentHPs}
${Group.Member[toonname].CurrentEndurance}

Thanks bud. I'm still trying to get used to all the differences between this build and the one I used to use.
 
One thing to be aware of...

${Group.Member[toonname].CurrentMana}

Is going to return a number which is the actual amount of mana. Not a percent like you see on the mana bar.

${Group.Member[toonname].PctMana}
Should return a percentage number, 0 to 100 but it's broken at the moment.

${Me.PctMana} works but ${Target.PctMana} or ${Group.Member[x].PctMana} don't work

They work for Endurance and HPs
IE..
${Target.PctHPs} or ${Group.Member[x].PctHPs} will return a number 0 to 100
${Target.PctEndurance} or ${Group.Member[x].PctEndurance} will return a number 0 to 100

Supposed to be fixed in the next release according to Devs.
 
01 October 2014 by eqmule
- Added .Endurance to the Item TLO it returns IntType
- Added .PctMana to the Spawn TLO it returns IntType
- Added .Zoning to the Character TLO it returns BoolType TRUE if Zoning FALSE if not.

(this means it will be in the next rg compile)
 
Request - ${Spawn[Name].PctMana}

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