C
Ccomp5950
Request Source: http://forums.notaddicted.com/showpost.php?p=171778&postcount=7
Make sure "Evade" is in your actions window under one of your combat abilities, it's how MQ2 knows that the ability is ready, I put in a 10 second delay before it tries again to hit evade again. This is only going to use Evade, the way you worded your request it seemed like you had an evade "hotkey" if that is the case (IE: It does other things besides just evade, like say something to the group) you can change /doability "evade" into "/keypress #" with the # being the hotkey number.
Have fun!
Make sure "Evade" is in your actions window under one of your combat abilities, it's how MQ2 knows that the ability is ready, I put in a 10 second delay before it tries again to hit evade again. This is only going to use Evade, the way you worded your request it seemed like you had an evade "hotkey" if that is the case (IE: It does other things besides just evade, like say something to the group) you can change /doability "evade" into "/keypress #" with the # being the hotkey number.
Have fun!
Code:
#Event OhSHI "#1#YOU for#*#points of damage."
#Event OhSHI "#1#to#*#YOU, but #*#"
Sub Main
/declare EvadeTimer int timer 0
:BIGLOOP
/delay 1
/doevents
/goto :BIGLOOP
/return
Sub OhSHI
/if (!${EvadeTimer}) {
/if (${Me.AbilityReady["Hide"]}) {
/if (Me.Combat}) /attack off
/doability "Hide"
/varset EvadeTimer 10s
/attack on
}
/return
/doevents flush
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