I have my respawn wait set to 15 seconds. 5 seconds (the default) just causes to much spam at times, and a few seconds here and there isn't going to hurt anything.
In fact, I added a /sit cmd in the wait for respawn code. Why? Becuase that is all it takes for the puller/pullerttank to keep his endurance up. I hate seeing that the puller has to stop to med, much more than the 15 seconds waiting for respawn. At least there is a reason to wait for respawn and I can top off endurance while I am at it thereby completely avoiding having to med solely for endurance while there are mobs up.
When the pullertank sits, everyone starts the med routine. It really helps to keep everyone's mana and endurance topped off. It's only 15 seconds, and it's downtime anyway (wait for respawn), might as well top off.
I am assuming they don't sit currently to control the extra aggro caused by sitting?
I propose making it an INI setting: SitWhileWait=0/1. That way, if I am at a camp where I know I will not cause sit aggro, I can keep endurance and mana topped off during an otherwise wasted wait interval. You'd be surprised how much of a difference that 15 seconds makes. In my case it completely removes the pullertank from having to med up for endurance. I assume the /sit causing everyone to trigger med is based off of watching the MA???
If so I would propose adding a simple check so the puller could trigger it too.
1) Propose adding SitWhileWait=0/1 INI setting.
2) Propose allowing the puller (who is not MA) to trigger it.
In fact, I added a /sit cmd in the wait for respawn code. Why? Becuase that is all it takes for the puller/pullerttank to keep his endurance up. I hate seeing that the puller has to stop to med, much more than the 15 seconds waiting for respawn. At least there is a reason to wait for respawn and I can top off endurance while I am at it thereby completely avoiding having to med solely for endurance while there are mobs up.
When the pullertank sits, everyone starts the med routine. It really helps to keep everyone's mana and endurance topped off. It's only 15 seconds, and it's downtime anyway (wait for respawn), might as well top off.
I am assuming they don't sit currently to control the extra aggro caused by sitting?
I propose making it an INI setting: SitWhileWait=0/1. That way, if I am at a camp where I know I will not cause sit aggro, I can keep endurance and mana topped off during an otherwise wasted wait interval. You'd be surprised how much of a difference that 15 seconds makes. In my case it completely removes the pullertank from having to med up for endurance. I assume the /sit causing everyone to trigger med is based off of watching the MA???
If so I would propose adding a simple check so the puller could trigger it too.
1) Propose adding SitWhileWait=0/1 INI setting.
2) Propose allowing the puller (who is not MA) to trigger it.

