iirc, everquest appends a # to the front of a mob name to flag it as a named. like #Diabo_Xin_Thall00 or similar. but because it's recognizing the # or capital letter first (which happens often too), it thinks "ooh named" and off to the races.
If you're using CWTN plugins, there is likely a burn named switch somewhere. Toggle that off until you have a thing you want to burn then toggle it on. there's probably a broadcast hotkey for this.
The other route would require that cwtn, ka, etc all had an internal list of mobs that are named and checked against. but that's a different discussion entirely.