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Question - Shar'Drahn Mission - Only The Young achievement

I have searched but cannot find anything, but has anyone done a Lua for this achievement? Just can never find the aura in time to get to it.

Any help/suggestions would be much appreciated.
 
We did it just last week. But it was all manual.

What are your particle settings at? It might help to make a voice trigger but it is so loud in there that it didn't help me. We went visual and the leader called out the circles by our names. IE Each one of us was responsible for one corner. For those that could not see the color.

When not in a circle we would help kill the little guys, and did not fight the big guy. That was left to our tank (necro pet)

It is not quite what your looking for, only thing I could find on that was a bit of a script from Nightmare327 but think it died. That is in this post: https://www.redguides.com/community...ed-relic-mission-anyone-figured-it-out.95449/
 
I haven't been able to beat it via DPS either....

Set yourself an in game audio trigger for when the storm is called, immediately pause or back off your toons and
Code:
/nav spawn storm call
, you need at least one toon to make it there to prevent the Elder from spawning, the more the better though. Ideally you have gotten enough there to spawn the blue con ones, which can be mezzed. But I kill off the spawns before continuing to DPS Shar`Drahn. Slow rolling is the way to go to keep the storm calls from stacking up on you. And there IS a good bit of luck on where they spawn, too far away or having to pass through some of the more painful roaming storms can ruin it.

If it does go bad, I let them wipe, rez up and try again. You can also kill Shar`Drahn and then drop the task without opening the chest, and immediately try again.

It's a pain, but doable!

Good Luck!
 
Finally did it about a month ago. Have a Tank/Healer/Caster/Caster/Melee/Melee group. Didn't have just enough DPS to get it done the brute force method. I was coming up short by 1 or 2 pops of the Elders.

So I mapped where two of the Elders popped that were next to each other. Placed a caster near each of those locations. Had tank and healer and melee-dps1 positioned between the 2 Elder pop locations. Had melee-dps2 start the script and then run to where the Tank/Healer/Melee-dps 1 was. Tank engages and pulls Shardrahn back to where the two casters are in range. Group engages.

It didnt take that many attempts before the 1st and 2nd pops were where the two casters were located ( the pop locations and order are random). When the notification appeared, I would just move the caster into the aura. This gave me about 10-15 more seconds which is all that I needed.

Couple thing that I assumed, but could be wrong:

(1) DPS really only needs to really go hard once Shardrahn is at around 75% which is when the first notification hits

(2) It seems that the casters would have to be originally outside of the aura and then move into it in order to stop the Elder from spawning. I originally tried to start the above with the two casters in exactly the same spot where the auras spawn, but it didnt seem like this worked. It was only when I manually moved them into the aura once it spawned that I was successful.
 
Its a pure Burn and you will get it without chasing the elder spawning. I box this with an SK tanking with 2h and 4 zerkers with a Bard. Sk self heals while the zerkers blow it up. I pull it to the side where the NPC is near that ramp. Easy peasy burn.
 
Finally did it about a month ago. Have a Tank/Healer/Caster/Caster/Melee/Melee group. Didn't have just enough DPS to get it done the brute force method. I was coming up short by 1 or 2 pops of the Elders.

So I mapped where two of the Elders popped that were next to each other. Placed a caster near each of those locations. Had tank and healer and melee-dps1 positioned between the 2 Elder pop locations. Had melee-dps2 start the script and then run to where the Tank/Healer/Melee-dps 1 was. Tank engages and pulls Shardrahn back to where the two casters are in range. Group engages.

It didnt take that many attempts before the 1st and 2nd pops were where the two casters were located ( the pop locations and order are random). When the notification appeared, I would just move the caster into the aura. This gave me about 10-15 more seconds which is all that I needed.

Couple thing that I assumed, but could be wrong:

(1) DPS really only needs to really go hard once Shardrahn is at around 75% which is when the first notification hits

(2) It seems that the casters would have to be originally outside of the aura and then move into it in order to stop the Elder from spawning. I originally tried to start the above with the two casters in exactly the same spot where the auras spawn, but it didnt seem like this worked. It was only when I manually moved them into the aura once it spawned that I was successful.
Add my name to the pile of "can't pull this off just trying to do full burn". I'm sure it has more to do with the fact that my current group makeup is more utilitarian than balls-out dps, because let's face it: Getting around SoR zones is a huge PITA.

Do you still happen to have the locs of these spots? I am thinking of giving your method a go on my next attempt.
 
I believe for the group mission this is the same as raid, and it shows on the map. I know for raid I made a lem that puts a circle around it so I could easily see it and run a toon over to it. (I didn't automate the run because its right on the edge and I didn't want to slide off)
 
Add my name to the pile of "can't pull this off just trying to do full burn". I'm sure it has more to do with the fact that my current group makeup is more utilitarian than balls-out dps, because let's face it: Getting around SoR zones is a huge PITA.

Do you still happen to have the locs of these spots? I am thinking of giving your method a go on my next attempt.

TANK: x=445, y=797
HEALER: x= 432, y=762
CASTER_DPS1: x=311, y=823
CASTER_DPS2: x=538, y=194
STARTER: x=838, y=626

I think these are right. Ill check them tonight to confirm.

Place the above at the locs. This should place TANK and HEALER next to each other.
Your sixth char, whatever it is, can be positioned near the TANK/HEALER. This should make
sort of a triangle with Shar'drahn at one point, the two DPS at the other two points and
TANK/HEALER almost in the middle.

DPS1 and DPS2 locations should be within 200 of TANK/HEALER location -- or put another way,
inside casting range of the TANK/HEALER location. DPS1 and DPS2 should be facing outward
away from Shar'drahn, This will put their view point directly in front of where the 'storm call'
will spawn.

Just prior to starting the event, I move the TANK straight forward in order to be first
aggro on Shardrahn. Start the event with STARTER, have him move to TANK/HEALER loc.
Have TANK aggro Shardrahn and then pull back to area where HEALER is. Engage with everyone.

Watch the viewports of DPS1 and DPS2. If you get the right spawn sequence, you will see
the 'storm callers' pop. Move the respective DPS char into the storm caller mob.
 
Question - Shar'Drahn Mission - Only The Young achievement

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