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Question - Shaman canni while in combat only

Mythaniel

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Jun 16, 2015
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On the TLP it's a bit harder to Canni dance.. actually I'm not sure of the exact method but would like to know the steps for that as well.

My goal is to have the Shaman canni down to 70% if in combat and mana is not 100%. It seems out of combat regen using just canni 1 is not as efficient.

Additionally what is the usual method at higher lvls for using canni and combining it with a Heal over Time for maximum efficiency?
 
Id try adding a downshit(for nonmelee combat casting) or holyshit (if in melee in combat and casting) in the MQ2Melee macro under melee area.

Rich (BB code):
downflag1=1
downshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Me.PctHPs}>70 && ${Me.PctMana}<99 && ${Cast.Ready[Cannibalize]}) /cast "Cannibalize" gem 1
i.e when in combat stat, and target is an NPC, and you HP are above 70% and you mana is below 99% and the spel is ready to cast, cast it......(gem 1 is for what gem spell slot you tag it too, couild be any of the gem slot #'s that you perma memed it into)

if you fight with your shammy and still want to canni

Rich (BB code):
holyflag1=1
holyshit1=/if (${Target.Type.Equal[NPC]} && ${Me.PctHPs}>70 && ${Me.PctMana}<99 && ${Cast.Ready[Cannibalize]}) /cast "Cannibalize" gem 1
NOT TESTED, but looks viable.. may need a tweek...but hope it helps.

PS once I get canni 5 (AA) I have never memed a canni spell. but thas a BIG HP hit/ and mana add. but before then I would Hot MT. and Hot myself (or AE Hot when available) and just hit it when ready if HP was high enough.

Or if hat isn't what your looking for, try this http://www.redguides.com/community/showthread.php/31812-KissAssist-gets-Holyshits-Updated
 
Last edited:
You can still use Canni in combat, just set it up in the Buffs section.Using the Mana directive and the high and low range Something like this.

Buffs2=Cannibalization|Mana|80|50
 
You can still use Canni in combat, just set it up in the Buffs section.Using the Mana directive and the high and low range Something like this.

Buffs2=Cannibalization|Mana|80|50



That would also make it run out of combat which is what he wats to avoid.
 
Awesome thanks so much Meistro, will give this a test. my Shaman doesn't have a melee in the server_char folder, assuming just have it generate one and add it to the bottom. I've never used the down/holy items before.

For the buffs in KA option It seems like medding overrides canni or does some weird things when out of combat where you get stuck in a cycle of being at 72% hp, canni, sit, hp regen ticks - stand canni and sit. It seems like when this happens its just super inefficient. Unless someone would know if this is more effective?

I tried to stick it in the DPS section but it errorred out.
 
in MQchat box type /melee save
that will fill your server_Char folder and you should be able to find it then
Rich (BB code):
[MQ2Rez]
Soundfile=C
Accept=1
[MQ2Melee]
enrage=1
facing=1
infuriate=1
petassist=1
petengagehps=98
petrange=75
plugin=1
resume=75
stickrange=75
Downflag0=1
Downshit0=/if (${Me.CombatState.Equal[COMBAT]} && ${Target.Named} etc.....
 
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I had the mq2 rez and just added the downflag manually under and it worked perfectly :) Thank you so much.

Completely offtopic and probably needs its own thread but it should be simple. My paladin uses the "stun" spell when a mob is at full HP and only casts it once. I don't have this anywhere in my .ini file, any way to take it off or to get him to stop. I un mem the spell and won't cast, but I'd like to have it up to interrupt spells.
 
while running MQ2, did you do /melee save in MQchat window? then type /melee will give a list of what is on (has a 1 or a #>0 if percentage). It is probably under stun...but not sure what ALL the different addrievations mean. if you /melee stun=0 it will turn off stun then /melee save again will set it perminantly (or till you update MQ2).

I don't run a pally so haven't played with these but it seems viable. but you can look thru the list givien when you type /melee and maybe figure it out as well.
 
Will look into it, the paladin's melee ini was empty.

For the Shaman, how does it prioritize a downshit vs a heal needed for another player in combat using KA? I'm hoping it would heal vs canni
 
Sorry don't know that. Will need testing. You should try it, see what happens and let me know.. I have not had an issue with a conflict, but I don't use any that technically try to spam a spell.

If I get the chance, I will try this myself as well. I woud think that since you are actively running KA, and that it utilizes MQ2melee KA should domnate. (but im no programmer).
 
I would try putting Canni in the Kiss DPS section.

The downside of this is it might try to canni when full mana. The upside is that heals should still take priority and is super simple.

Which has priority between a downshit is a complicated question... I would generally expect kiss to be a bit more aggressive and win the race, but there is no guarantee.

Back to pally, does it stop casting stuns when the mob is immune? I've definitely seen that behavior before, but never tracked down when it happens.
 
I initially tried the KISS method and put it in the DPS but maybe I did it wrong because it spit out an error and ended my macro. (I did try to also include mana + hp like the buffs section has) but I see what you mean if I just do maybe mana, or maybe hp? worth toggling.

The paly has had a LOT of really odd things happening with it, and it's been super odd.

Paly also casts Yaulp, I have it set to cast at mob hp 95, but doesn't care. Casts it at full hp right after the stun and before mez is even broken.
Stun spell has never been in the ini file except when I swapped to it for pulling because pulling with a bow/arrow didn't work, literally refused to pull with that method.
Would target the mob and not face it or run too it, if it happened to be already facing would shoot the arrow after about 15 seconds. tried switching to a different bow, different types of arrows - no dice. I went with melee pulls which was perfect and then to stun the spell which also worked perfectly for pulls.
But I would definitely like to know where it is pulling the stun spell from so I can stop it, it's nice for aggro but at low lvls too much mana consumption.
 
What lvl toons are you running? Maybe I have a lowbe I can experiment with. MQ2melee is set to use spell/AA/Disc lines as they become available. There were things I needed to turn off and others I turned on.

And ofcouse some I yet don't understand.
 
In the 40's atm,
To note the downshit struggles with a player needing a heal - it doesn't prioritize the heal :(
additionally got the KA to use canni in combat, but it doesn't know when to stop- unless you can say don't cast this spell below a certain hp.
 
On Pally stun issue
I loaded up my lowbe(30ish) pally. did a /melee to check the list. The stun comes off of the provoke1=216 (spell id #). If you change that number to 0, it should stop trying to stun (in MQ2chat window type /melee provoke1=0 then /melee save). I BELIEVE this is a setting to try and draw initial agro to you.

I also noted after I did /melee save and looked into the (for me Desktop/MQ2 folder/Servername_Toonname) ini file, Stun1=216, so it looks like I would try to cast "stun" spell regularly.

- - - Updated - - -

If you canni issue is still going on you will probably want to try working with these threads

http://www.redguides.com/community/showthread.php/31812-KissAssist-gets-Holyshits-Updated
http://www.redguides.com/community/showthread.php/31813-If-Statement-Plugin

Basically it should allow you to create /if statements for you dps section of KA, so then KA would do the work and prioritize healing better......
 
Awesome, awesome. Thank you again Meistro for taking the time to look at that - will divulge into these :)
 
Question - Shaman canni while in combat only

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