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Guide - Sepulcher East

Joined
Oct 21, 2013
RedCents
517¢
This is a quick guide for those looking for out of the way places to either experience grind, AA Grind, or as in my case, level my Tear.

I use my standard group setup:
Shadow Knight (pullertank role in KA), set as Tank, MA and Puller in EQ
Bard (assist in KA) has cleric or wizard merc available ( I use Cleric in this zone)
Wizard (assist in KA) has wizard merc available and I use it in this zone
Cleric (assist in KA)

KA setup:
Download VoA mesh files from here.
There are wondering NPCs that do not attack, but can confuse KA in believing it is a pullable NPC and there are "structures" as well in this camp that can be targeted, but not pulled. So you want to edit your KissAssist_Info.ini file and add the following:
Rich (BB code):
[Sepulcher East]
MobsToPull=List up to 25 mobs. Can be partial names Example: rat,snake,bear or ALL for all mobs
MobsToIgnore=thel ereth ril, The Relic of Alra
MobsToBurn=List up to 10 mobs. Use full names i.e. Beget Cube,Helias,Raze or NULL
MezImmune=List up to 10 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL

Key NPCs:
Master Arcania
Master Illum I would not recommend pulling this guy as he can have an affect that keeps pushing you away, and if you aren't backed in a corner will get pushed all over the area you are camping in.

I would recommend setting up your camp right where I have the red oval. You will be against the wall next the ramp the leads up to The Relic of Alra. I have my maxradius set to 220 and my maxzrange to 100. I can keep pulling the back half of the zone before repops start. You will get lots of tradeskill items and the VoA specific gems and other loot. The coinage isn't that great, maybe 20pp per kill.

Key reasons why I kill here. I am here to level my Tear. This camp does not have any faction hits, but does kill Alarans to level the Tear. Additionally, I get about 15-20 Fragment of Legendary Alaran History a day which greatly increase the evolving of my Tear.

Sepulcher East.jpg
 
I had so-so luck with it running AFK. There was a spot where my puller would get "stuck" and loop trying to return to camp. However, that was using a merc tank which can always be sketchy for AFK killing with KA. I will say that recently I have noticed a vast improvement with pulling in general though and this has been after I tried the Sepulcher camp. I know that's not super helpful but basically my point is run it an hour or two while you're watching TV and see how it goes for you.

ps. I *did* use the mesh files linked here and MQ2nav and still found some pulling issues which is why I suggest testing it for yourself.
 
I had so-so luck with it running AFK. There was a spot where my puller would get "stuck" and loop trying to return to camp. However, that was using a merc tank which can always be sketchy for AFK killing with KA. I will say that recently I have noticed a vast improvement with pulling in general though and this has been after I tried the Sepulcher camp. I know that's not super helpful but basically my point is run it an hour or two while you're watching TV and see how it goes for you.

ps. I *did* use the mesh files linked here and MQ2nav and still found some pulling issues which is why I suggest testing it for yourself.

Thanks for the response, I will try this today and see how it goes!
 
Okay, I wanted to post an update with my experience since I previously posted I had some issues.

The Sep spot is still great and any time I've been there I've never seen another person in zone. I've successfully run KA AFK at this camp overnight now with a few changes from the OP's experience. My pulling/pathing issues were completely resolved by NOT using MQ2Nav. It's already been giving my trouble crashing and so I just let my puller go without it. They were able to do fine and didn't hang on any geometry.

Some possible contributing factors to that:

1. I setup on the edge of the top of the ramp at the back of the room
2. I had lev on

Those two things gave me great LOS for the entire room and prevented a lot of 'sticking' issues. I also tried another spot- at the front of the room right in front of the 4 Alarans. This camp was a bit more risky due to repops/adds. I was able to maintain it for hours but it seemed that I wasn't getting as good of coverage as the ramp at the back. The camp was still completely viable but obviously you're trying to maximize # of Alarans killed. Basically, if you have trouble in one spot, you could try the other. Setting up "in" the room was pretty fruitless. I didn't die but due to the many LOS issues, I wasn't pulling enough, fast enough. It was definitely inferior to either of the above mentioned spots.

While I do like the spot, I've done some more experimenting with AFK camping in Pillars of Alra for the purposes of leveling the tear (any Alaran drops the fragments). I don't know if the drop rate is different for each zone but I'm going to guess "no" that it's just a global chance so any spot (Sep, Alra, Shards) is as good as the others. If people are interested I can share my Alra spots which I like much better due to ease of pulls and # of Alarans. You have some rooms with ~20-25 Alarans on a relatively short repop.
 
Guide - Sepulcher East

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