ButtKoWitz
Member
- Joined
- Mar 23, 2023
- RedCents
- 342¢
I'm trying a from-scratch buff monitor for my characters. It's my understanding that the only way to see (current) buff durations is by either
1) Target each character prior to doing mq.TLO.Spawn(name).Buff(spell).Duration
2) Run the script on each individual character and use mq.TLO.Me.Buff(name).Duration
Are my assumptions correct, or have I missed a way to query buff durations without targeting?
I have a nicely working Lua using #2, as I don't want to swap targets constantly (buff checks are running in a delayed loop), but am unsure if it's the proper/best method.
Thanks!
1) Target each character prior to doing mq.TLO.Spawn(name).Buff(spell).Duration
2) Run the script on each individual character and use mq.TLO.Me.Buff(name).Duration
Are my assumptions correct, or have I missed a way to query buff durations without targeting?
I have a nicely working Lua using #2, as I don't want to swap targets constantly (buff checks are running in a delayed loop), but am unsure if it's the proper/best method.
Thanks!


...I thought it was just for sending "tells"/commands.