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Question - Scalewrought Overwatch (Gilded Spire) tips?

Joined
Jul 25, 2023
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This mob looks tricky. I haven't tried him yet but the Gilded Spire is my next zone for Hunter so I was wondering if anyone has killed him and has any tips, please.

He casts "Choking Grapple" which looks a bit excessive (though the range is only 50).

1: Decrease Hitpoints by 311000 per tick.
2: Return 5000% of damage as Hitpoints.
3: Decrease Movement by 65%

If he gets that much healing and hits the whole group (and pets/swarm pets) that would be a lot of heals on him! Pet tank and stay at range and cure fast? I have a group made up of SK/SHM/CLR/BST/BRD/RNG (but also have MAG/ENC/DRU if needed)

Maybe he isn't that tough (which would be good to know) but he looks tricky so I thought I'd ask!

Thanks :)
 
This mob looks tricky. I haven't tried him yet but the Gilded Spire is my next zone for Hunter so I was wondering if anyone has killed him and has any tips, please.

He casts "Choking Grapple" which looks a bit excessive (though the range is only 50).

1: Decrease Hitpoints by 311000 per tick.
2: Return 5000% of damage as Hitpoints.
3: Decrease Movement by 65%

If he gets that much healing and hits the whole group (and pets/swarm pets) that would be a lot of heals on him! Pet tank and stay at range and cure fast? I have a group made up of SK/SHM/CLR/BST/BRD/RNG (but also have MAG/ENC/DRU if needed)

Maybe he isn't that tough (which would be good to know) but he looks tricky so I thought I'd ask!

Thanks :)
Easiest way if your DPS is sufficient is to just wait for the effect to fade, and then burn him down before he recasts it - if you don't have enough DPS for that, then you need to turn it into a range fight an hope you have enough range DPS to out DPS what he's going to leech off your tank.
 
On looking deeper, I am starting to wonder if that was just a typo. It looks as if Ma`Maie, the Nest Mother in Harbinger's Cradle and Scalewrought Operator in Chambers of Puissance also cast "Choking Grapple" (and they were really not bad at all). I've now seen other data that suggests it might hit for more HP (which is fine) but only returns 500% of damage as hitpoints. If that's correct, I may be worrying unnecessarily! I guess I'll find out tomorrow. Killing it fast sounds like a plan though!
 
On looking deeper, I am starting to wonder if that was just a typo. It looks as if Ma`Maie, the Nest Mother in Harbinger's Cradle and Scalewrought Operator in Chambers of Puissance also cast "Choking Grapple" (and they were really not bad at all). I've now seen other data that suggests it might hit for more HP (which is fine) but only returns 500% of damage as hitpoints. If that's correct, I may be worrying unnecessarily! I guess I'll find out tomorrow. Killing it fast sounds like a plan though!
He’s a doozie. Worst named in expac. It is either an error with his ability or he is designed to be almost unkillable. Like Dark said, super DPS (didn’t work for me) or ranged attack (haven’t figured it out yet).
 
Got him with ranged attacks only. Everyone other than tank needs to be a bit back away so they dont get hit with the Choking Grapple. No pets, swarm pets, or anything that Choking Grapple can land on otherwise he will heal himself.
 
Use range. Have just your tank in melee range. Dont use classes with passive abilities like beast lord with bite of the asp.
 
He is beatable, just takes a bit to get it down.
I have found if you get in the cycle of him regenerating over and over, evac and start over.
Your best bet is the beginning of the fight
 
we found range was the way to go. the mob cast an aoe that goes out about 50-70 feet. anyone in this range gets the dot which heals the mob. the more people (or pets) in this range the more the boss heals. You need to limit the people in range of the dot to the tank. everyone else dps ranged dots and nukes were fine and casting if you were outside the dot range did not resut in you getting the dot. It took 5-10 mins with warrior tank, bard, shm, rng, sk dotting / nuking /shooting arrows.

I wanted to add, i tested this boss with multiple toons, max raid gear main raid tank. regardless of what direction faced, my 2 rogues would get the dot. Sometimes they went 30 or 40 seconds without getting it if they stayed behind the mob, but eventually they got it. Same with SK and ranger when within the dot range. approx 50 or 70 feet from the boss the dot would fade and not come back. There was much discussion in my guild that casting on the mob would give u the dot. I tested with a life tap from my sk with no resulting dot on the SK. so then I put all sk dots on the mob and the mob health started dropping. did the same with dots from ranger, bard and shaman which eventually killed the boss. Just have to dps it outside the range of his dot.

Essentially, the mob puts a big huge dot on you that causes it to heal itself for 500 times the dmg it's dot causes you. More people who get the dot, the greater the boss's regen. a full group of 6 players, each with 300k dot returing 15M health back to mob a second. not likely many can overcome that dps check, but I'm not a lawyer so don't check my fast math.
 
Thanks all. I guess it's not just a typo! I'll try him later today (assuming I can get him to spawn).

I do wonder if this is an error, though. There are 2 spells callled "Choking Grapple" up on Lucy - https://lucy.allakhazam.com/spell.html?id=69317&source=Live and https://lucy.allakhazam.com/spell.html?id=69323&source=Live. They are very similar except that one has 500% and one has 5000%. That seems to be a mistake, surely?

However, for now, it is what it is (and it provides an interesting challenge). I'll look forward to a slow fight!
 
So far all mobs have scary abilities, but when I got to the named I set up glyph burns and we got all of them down in a heart beat without even having to see any of these abilities land. I am just at the second zone, so I think I yet to see some serious fights, but so far so good...just burning them the hell down!
 
Just to update, it went fine - not bad at all. I tanked on the SK and stood everyone else off behind the mob around 100 away with no pets or swarm pets. The Ranger used her bow and the others DOTed and nuked. It wasn't too hard (or too long). Thanks for all of the input!
 
There seems to be some variability. On two mobs with Grapple I didn't even notice it. Burned the mobs per usual and no big deal. Then I hit Overwatch the same way with no advance prep and never got him below 96% or so before he would just regen back to 100%. Paniced and STein gated after a minute or so of going nowhere.

Strategy after that was:
- suspend pets​
- disable swarm pets​
- set up StickHow to ensure team was somewhat spread out around the mob (left, right, rear)​
- keep the healer out of range​
With that, went down pretty easily with all melee active (I have no real ranged DPS to speak of). Idea is that he will regen from the DoT from everyone it lands on, including pets. This way he should only hit 1 or 2 and limit his regen.

I expect some of the differences in experiences I had was just luck as to who/how many got hit. Quite possibly it also had something to do with what abilities were on cool-down, as not having swarm pets up would probably make a big difference.

Will probably never finish Hunter anyway, as 3 of the team got ban-hammered yesterday and I have no interest in fighting on for a while.
 
As others have stated, you can cast spells on him, but the caster cannot have that dot on them or whatever they cast will heal him. My first experience with him was just 'oh, a named', run up and start beating /casting on him, I never got him below 99%. I do know he has been killed a few times by guildies with either ranged casting and melee dps only though. Supposedly the AE is supposed to be a frontal cone effenct, but I heard a bug report that it was 360 effect.
 
Thanks all. I guess it's not just a typo! I'll try him later today (assuming I can get him to spawn).

I do wonder if this is an error, though. There are 2 spells callled "Choking Grapple" up on Lucy - https://lucy.allakhazam.com/spell.html?id=69317&source=Live and https://lucy.allakhazam.com/spell.html?id=69323&source=Live. They are very similar except that one has 500% and one has 5000%. That seems to be a mistake, surely?

However, for now, it is what it is (and it provides an interesting challenge). I'll look forward to a slow fight!
When I looked into it before I think the Scalewrought Overwatch had the 5000% version. I believe I fought one of the other ones with Choking Grapple and it wasn't as bad.
 
As others have stated, you can cast spells on him, but the caster cannot have that dot on them or whatever they cast will heal him. My first experience with him was just 'oh, a named', run up and start beating /casting on him, I never got him below 99%. I do know he has been killed a few times by guildies with either ranged casting and melee dps only though. Supposedly the AE is supposed to be a frontal cone effenct, but I heard a bug report that it was 360 effect.
It's conal but he targets a random player in the group.
 
Looking back at the fight, it took 3 minutes and 50 seconds (having allowed a while for the SK to build aggro before anyone else engaged) and my SK and Ranger did over 95% of the damage between them. I didn't even use Harm Touch.

If people (apart from the tank) keep out of the range of the AE, it isn't that hard, it seems. I suspect the SK could have done it alone with decent heals - it would just have taken a fair bit longer.

Every other named seems to be easy to just run the group in and kill but this one requires a different strategy, imho.

A few numbers in case it helps anyone. During the fight, the mob healed itself for 155,872,152 and cast the AE every 10 seconds (23 times at an average of a 6,777,050 heal a time). Total damage done was 526,450,350.
 
Was able to get him with like 20 people in the zone all using whatever ranged they could as I backed off my whole team. He doesn't hit hard, just the overhealing is nuts. I think his CONE ability is PBAE instead.
 
As long as your melee group can burst 20-25m DPS in 30-45 seconds it's easy and should be just about any decent geared group.
Taken him down bunch with SK, Rogue, Zerk, Bst, Brd. If not raid geared might need glyphs, but just fuck your burn rotations and go full balls to the walls.
 
yea we did fought it for 40 something minutes before we had enough people in zone to kill :D people kept sending in pets like ding dongs
 
Easiest way to kill this guy is basically have pets tank it. Use Companion Fortification and Companion Aegis.

Especially companion Aegis because its reuse timer is only 30 seconds and it absorbs unbelievable amount of damage when fully AA'd !!

You will out last him and get the win
 
I finally got to this mob, and I have a few thoughts how you won't kill it:
1, lifetap looks like a proc. After it is cured (radiant cure takes it off), the mob kept healing, and tap appeared again on tank
2, there seems to be a short window after the tap effect is removed to burn the mob down before it gets regening again
3, while the mob is in proc mode all toons except for tank needs to be 50+ range. I set up a camp in 75 range and it worked fine.

I got him to 10%, tried ROG,BER doing ranged attacks SK tank, no pets, chanter, mage, cleric nuke...I fell short.
 
It's definitely a directional AE (range 50), fired every 10 seconds. I believe it is randomly targeted so can be in different directions. It heals itself for max 50 times the damage it puts out (so best not to have many people hit by it).

https://spells.eqresource.com/spells.php?id=69323

One tank (or pet) and everyone else at range works fine, depending on classes. Basically, my Ranger and SK (tanking) did virtually all of the damage.

The same spell name is used by 2 other mobs but they only heal 5X their damage. I suspect the 500% is an error but no idea if it will be corrected. It makes life interesting, at least!
 
My non raid team of war,enc,mag,wiz,rog,shm wiped after 10 minutes, we regrouped buffed fully with ranger and cleric persona, waited for all abilities to reset and went back in. Using glyphs we were able to generate 11m dps and get him. He was only able to reg to 36-45 percent and it took about 3 minutes. No range, just a sic camp.
 
sk, shm, brd, bst, zerk, mage. i /cwtna usepet off and turned off every single pet thing i could find. started out just attacking with sk and shm with others paused. tried that for about ~3 min. no progress. turned everyone on him and /cwtna burnnow. i won but i wouldn't recommend that strat. I do not plan on ever fighting him again unless i have to.
 
I was able to beat it very easily. I wrote some events. They are probably overkill, but kept my mind busy for a bit:
They are for SHD, CLR, my caster dps and melee dps.

Need to remove all pets. Timer isn't perfect, but worked.

[SHDGrapple Lands]
trigger=#*#You are grappled by choking arms#*#
command= /multiline ; /SHD Pause on ; /react Disable "CombatUse2h" ; /bandolier activate Shield

[SHDGrappleFades]
trigger=#*#You are free#*#
command= /multiline ; /react Enable "CombatUse2h" ; /dgga /autofire off ; /dgga /docommand /${Me.Class.ShortName} pause off ; /bandolier activate 2h ; /gsay "You are free" ; /timed 80 /gsay "Choking Grapple - 2s"

[Choking2s Melee]
trigger=#*#Choking Grapple - 2s#*#
command= /multiline ; /docommand /${Me.Class.ShortName} pause on ; /docommand /${Me.Class.ShortName} gotocamp ; /bandolier activate Ranged ; /autofire on ; /Echo ${Me.Name} Returned to camp and engaging ranged attack

[CasterGrappleLands]
trigger=#*#are grappled by choking arms#*#
command= /multiline ; /docommand /${Me.Class.ShortName} pause on ; /docommand /${Me.Class.ShortName} gotocamp ; /Echo ${Me.Name} Returned to camp and engaging Stop Nuking

[CLRGrappleLands]
trigger=#1#are grappled by choking arms#*#
command= /if ${Me.AltAbilityReady[Radiant Cure]} /multiline ; /CLR pause on ; /echo "Radiant cure on " ${Clearname.${EventArg1}} ; /timed 20 /Alt Act 153 ; /CLR pause off
 
I was able to beat it very easily. I wrote some events. They are probably overkill, but kept my mind busy for a bit:
They are for SHD, CLR, my caster dps and melee dps.

Need to remove all pets. Timer isn't perfect, but worked.

[SHDGrapple Lands]
trigger=#*#You are grappled by choking arms#*#
command= /multiline ; /SHD Pause on ; /react Disable "CombatUse2h" ; /bandolier activate Shield

[SHDGrappleFades]
trigger=#*#You are free#*#
command= /multiline ; /react Enable "CombatUse2h" ; /dgga /autofire off ; /dgga /docommand /${Me.Class.ShortName} pause off ; /bandolier activate 2h ; /gsay "You are free" ; /timed 80 /gsay "Choking Grapple - 2s"

[Choking2s Melee]
trigger=#*#Choking Grapple - 2s#*#
command= /multiline ; /docommand /${Me.Class.ShortName} pause on ; /docommand /${Me.Class.ShortName} gotocamp ; /bandolier activate Ranged ; /autofire on ; /Echo ${Me.Name} Returned to camp and engaging ranged attack

[CasterGrappleLands]
trigger=#*#are grappled by choking arms#*#
command= /multiline ; /docommand /${Me.Class.ShortName} pause on ; /docommand /${Me.Class.ShortName} gotocamp ; /Echo ${Me.Name} Returned to camp and engaging Stop Nuking

[CLRGrappleLands]
trigger=#1#are grappled by choking arms#*#
command= /if ${Me.AltAbilityReady[Radiant Cure]} /multiline ; /CLR pause on ; /echo "Radiant cure on " ${Clearname.${EventArg1}} ; /timed 20 /Alt Act 153 ; /CLR pause off
/if ${Me.AltAbilityReady[Radiant Cure]} /multiline ; /CLR pause on ; /echo "Radiant cure on " ${Clearname.${EventArg1}} ; /timed 20 /Alt Act 153 ; /CLR pause off

this is incorrect - as mentioned before, timed is non-cumulative and doesn't "pass on" or "continue"

here you're issuing a clr pause on and a /clr pause off at the same time, because you don't have a /timed for the /clr pause off


a multiline fires all the things at the same time, so when you need to stagger them, or use it like a sequential process, you use /timed (which is non cumulative)
/multiline ; /echo hi; /timed 10 /echo hi 1 second after button press; /timed 50 /echo hi 5 seconds after button press; /timed 200 /echo hi 20 seconds after button press;
 
/if ${Me.AltAbilityReady[Radiant Cure]} /multiline ; /CLR pause on ; /echo "Radiant cure on " ${Clearname.${EventArg1}} ; /timed 20 /Alt Act 153 ; /CLR pause off

this is incorrect - as mentioned before, timed is non-cumulative and doesn't "pass on" or "continue"

here you're issuing a clr pause on and a /clr pause off at the same time, because you don't have a /timed for the /clr pause off


a multiline fires all the things at the same time, so when you need to stagger them, or use it like a sequential process, you use /timed (which is non cumulative)
/multiline ; /echo hi; /timed 10 /echo hi 1 second after button press; /timed 50 /echo hi 5 seconds after button press; /timed 200 /echo hi 20 seconds after button press;
hah, thank god it worked then :). it was pretty weird because melee classes mostly used ranged, and ae might have hit them once...
Good news is, that somehow he still died. It still did something similar I wanted.

Do I understand correctly, it would be correct like this:

/if ${Me.AltAbilityReady[Radiant Cure]} /multiline ; /CLR pause on ; /echo "Radiant cure on " ${Clearname.${EventArg1}} ; /timed 20 /Alt Act 153 ; /timed 30 /CLR pause off
 
SK tanked the mob around 100-150 range away from other toons. Have mob face the wall with SK back against the wall. Absolutely 0 pets. Used a wizard + shaman dots and bard dots for damage and SK burns. Sent in one berserker to full burn and then once burns were finished moved him out back to 150 range. The more players or pets affected with the dot will heal him too much and you won’t be able to out DPS the regen. Took like 2 mins to kill.
 
Question - Scalewrought Overwatch (Gilded Spire) tips?

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