• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
ScaleAAXP

Release ScaleAAXP 2023.03.07

Download
Joined
Apr 30, 2020
RedCents
1,062¢
Pronouns
He/Him
Kambic submitted a new resource:

ScaleAAXP - Set your AA XP rate to your current XP% (if max level)

I used to manually increment my AA XP rate as I gained buffer XP once I hit max level. Eventually decided to write a small .mac to automate it. Used this as a model to write my first .lua script and thought I'd share. Nothing special but saves a little time. For the .lua version I added a check for max level, and if the toon is not max level it will set the AA XP rate to 0% instead.

It will output if you're max level or not, what your AA XP rate was, what your XP percent is, and what your...

Read more about this resource...
 
i set my AA to 100%, when AA max and 240 banked then all experience is directed to character experience

That's a good idea. I can add a check if max AAs are banked and if so set AA XP to 0% for that condition too. Thanks!
 
Hmm...I thought I was slick in redoing the LEM...but it turns out I spent a lot more work than was necessary by not turning off AA exp at maxlevel *2. I feel like such a dolt...
 
I really like the concept of this script, but it didn't work on Project Lazarus because the max level TLO (mq.TLO.Me.MaxLevel()) returns 125 instead of 70. As I was tinkering with it in support of emu, I decided to refactor it to handle three core scenarios:

1: Not max level | AAXP = 0%
2: Max level with buffer XP less than 10% | AAXP = 0%
3: Max level with buffer XP greater than 10% | AAXP = 10% increments

I've attached a forked version of the script that seems to work on Project Lazarus after limited testing, but I can't vouch for Live.
 

Attachments

Release ScaleAAXP

Users who are viewing this thread

Back
Top
Cart