I've been using this area to tweak settings and get my box team organized and working the way I want.
In Sanctum Somnium (towards the east) is an area with "a giant warrior" and "a giant warrior veteran" as well as the occasional "giant warlord". The warriors are 91 and the warlord is 94.
The area around their spawn is relatively safe as there are only the giant mobs and a group of kobold mobs which aren't KOS to players. (a kobold skirmisher, a wounded kobold)
Add the kobolds to the "mobs to ignore" list and you can simply pull the giants and grind away.

In the above graphic, there's an empty room in the "to main part" area where I typically set up my campfire.
I started with a camp by #1 which works fairly well but sometimes leaves mobs that aren't line of sight.
the area by #2 has similar issues occasionally and is where I've seen the "a giant warlord" most commonly.
#3 is about the center of where the mobs spawn. I've had decent luck starting at #1 or #2 and then when the spawns are spread out well moving to #3.
The southeast corner is a "giant fort" type building and I haven't tested using mq2navigation to pull from inside the fort.
The entrance has 2 guards which depending on level / group it may be wise to try and split the spawns instead of dealing with regular double pulls.
One other unique circumstance that may play well for some, the kobolds are KOS to the giants and lower level. You may be able to pull the giants to the kobolds and let the kobolds tank for you or at least provide free dps.
One downside, this is an "inside" zone so no mounts.
In Sanctum Somnium (towards the east) is an area with "a giant warrior" and "a giant warrior veteran" as well as the occasional "giant warlord". The warriors are 91 and the warlord is 94.
The area around their spawn is relatively safe as there are only the giant mobs and a group of kobold mobs which aren't KOS to players. (a kobold skirmisher, a wounded kobold)
Add the kobolds to the "mobs to ignore" list and you can simply pull the giants and grind away.

In the above graphic, there's an empty room in the "to main part" area where I typically set up my campfire.
I started with a camp by #1 which works fairly well but sometimes leaves mobs that aren't line of sight.
the area by #2 has similar issues occasionally and is where I've seen the "a giant warlord" most commonly.
#3 is about the center of where the mobs spawn. I've had decent luck starting at #1 or #2 and then when the spawns are spread out well moving to #3.
The southeast corner is a "giant fort" type building and I haven't tested using mq2navigation to pull from inside the fort.
The entrance has 2 guards which depending on level / group it may be wise to try and split the spawns instead of dealing with regular double pulls.
One other unique circumstance that may play well for some, the kobolds are KOS to the giants and lower level. You may be able to pull the giants to the kobolds and let the kobolds tank for you or at least provide free dps.
One downside, this is an "inside" zone so no mounts.
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I might go back to the beach.