disasteroid
New member
- Joined
- May 18, 2015
- RedCents
- 35¢
In the glorious tradition of nerds everywhere, I am incredibly lazy. Teleporting to Erudin, keeping a movement buff up and then relying on EQ physics is just too much, man. The following macro runs your character up and down a hill just East of the PoK book in Butcherblock to train safe fall. It's been running for a few hours now and I'm up +240 skill points. Let me know if you have any issues.
Rich (BB code):
| safefall.mac
| Updated 2015.06.07
| Author: basically all of this was stolen from other macros
| This macro will run up and down a hill near the PoK book in Butcherblock Mtns until safe fall is maxed.
| Alternatively, provide 4 arguments like so: /mac safefall y1 x1 y2 x2 and it will run between those
| two points.
Sub Main
/declare y1 float outer 0
/declare x1 float outer 0
/declare y2 float outer 0
/declare x2 float outer 0
/declare bbmflag bool outer false
/if (${Param0} && ${Param1} && ${Param3} && ${Param4}) {
/varset y1 ${Param0}
/varset x1 ${Param1}
/varset y2 ${Param2}
/varset x2 ${Param3}
/varset bbmflag FALSE
} else {
/varset y1 1658.97
/varset x1 -1128.92
/varset y2 1705.16
/varset x2 -1295.11
/varset bbmflag TRUE
}
:again
/moveto loc ${y1} ${x1}
/delay 2s
/call Delay
/moveto loc ${y2} ${x2}
/delay 2s
/call Delay
/if (${Me.Skill[Safe Fall]}<${Me.SkillCap[Safe Fall]}) {
/goto :again
}
/return
Sub Delay
:delay
/if (${Me.Moving}) {
/delay 5
/goto :delay
}
/return


