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Problem - Running out of ammo (arrows)

Joined
Jan 14, 2016
RedCents
1,418¢
Things seem to puke if you run out of ammo. I haven't put any time into it yet but I was wondering if there was a way to alternatively use another method for pullwith if you run out of ammo. At a cursory glance it appears to hang in a loop complaining about ammo and essentially stops pulling. I know there is a check at mac load, shouldn't that check continue each use? Akin to if mob is too close for ranged it just goes up to mob and whacks it. If out of ammo, walk up to it and whack it. Hell it could even be MQ2Melee intercepting execution. I usually don't post until I have a well fleshed scenario but I was hoping this was a common problem with a common solution...

I will endeavor to reproduce the actual error/situation and post more...
 
If you're not on TLP, there's an easy answer:

Bloody Ancille's Pouch (works at all levels)
or
Huntsman's Ethereal Quiver (90+)

in your Kissassist_Charname.ini under the [Buffs] section,

Rich (BB code):
Buffs1=Bloody Ancille's Pouch|Summon|Hunter's Barbs|200

or

Rich (BB code):
Buffs1=Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|200
 
Last edited:
On non TLP there are a few diferent "summon item" ways, or other abilitis like spells. For pure melee (War, Rog, Mnk) you have "Throw Stone", Ber you have axes.

On TLP your a bit lost. Unless you can figure out a way for you mac (or plugin) to access trade skills (fletching) when you are low/out of arrows (MQ2Events maybe), unless you have one of those other means your SOL if you don't want to pull with melee (walk up and whack 'em).
 
Problem - Running out of ammo (arrows)

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