Things seem to puke if you run out of ammo. I haven't put any time into it yet but I was wondering if there was a way to alternatively use another method for pullwith if you run out of ammo. At a cursory glance it appears to hang in a loop complaining about ammo and essentially stops pulling. I know there is a check at mac load, shouldn't that check continue each use? Akin to if mob is too close for ranged it just goes up to mob and whacks it. If out of ammo, walk up to it and whack it. Hell it could even be MQ2Melee intercepting execution. I usually don't post until I have a well fleshed scenario but I was hoping this was a common problem with a common solution...
I will endeavor to reproduce the actual error/situation and post more...
I will endeavor to reproduce the actual error/situation and post more...

