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Question - running 2 sk with 2.0 epic overlap issue

dammittens

New member
Joined
Oct 19, 2023
RedCents
i've been looking around on the forums, i'am fairly new to this. I was wondering if there is a simple way to setup a sk 2.0 rotation with buff check before casting to prevent overlapping buffs rather than having max duration x2. Or would it be easier to / away to have the first sk cast his epic and delay /dge cast epic after xtime /pause.
 
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Cond11=!${Me.Song[Mortal Coil].ID} && ${Me.XTarget} >= 2 && ${FindItem[Innoruuk's Dark Blessing].TimerReady} == 0

You can change the Cond##. What this will do is check to make sure you are not already running (this line I stole from the most recent SK script posted also includes a check for at least 2 mobs on xtar which you may not want and can remove) and will use your epic if it is ready.

Corresponds to this line of the dps scripting BTW

DPS9=Innoruuk's Dark Blessing|90|Cond11

If that helps at all. The ##s are changeable but this will do what you want, won't use it if you have the buff.
 
DPS12=Innoruuk's Dark Blessing|99|Cond1

[KConditions]
ConOn=1
CondSize=5
Cond1=!${Me.Song[Lich Sting].ID} && ${Me.XTarget} >= 2 && ${FindItem[Innoruuk's Dark Blessing].TimerReady} == 0

Lich Sting was the buff casted on the group, this didnt seem to work not sure if did something wrong
 
I wasn't aware that the group received a different buff than the SK did, never played SK myself. You can have it include checking for both Lich Sting and Mortal Coil in the line by adding
&& !${Me.Song[Mortal Coil].ID} to your condition
 
The rest of the group gets Lich Sting, the SK gets Lich sting recourse. Might have to set up the condition to look for both since you are casting and receiving the buff.
 
Question - running 2 sk with 2.0 epic overlap issue

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