• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Other - RIP The Hero's Journey

Raidien1

CrankyPants
Joined
Oct 14, 2015
RedCents
1,347¢
Without question, this was the best EMU server I’ve ever played on—and honestly, one of the finest versions of EverQuest I’ve experienced. Don’t get me wrong, I had a great time on Rizlona, but this surpassed it in every way. You’ll truly be missed. And for those who never had the chance to experience it, you really missed out on something special.
 
Without question, this was the best EMU server I’ve ever played on—and honestly, one of the finest versions of EverQuest I’ve experienced. Don’t get me wrong, I had a great time on Rizlona, but this surpassed it in every way. You’ll truly be missed. And for those who never had the chance to experience it, you really missed out on something special.

The people who run DBG could have partnered with THJ and probably made a ton of money. Instead they have just PO'd a whole lot of potential customers. Greedy short-sighted SOBs.
 
Without question, this was the best EMU server I’ve ever played on—and honestly, one of the finest versions of EverQuest I’ve experienced. Don’t get me wrong, I had a great time on Rizlona, but this surpassed it in every way. You’ll truly be missed. And for those who never had the chance to experience it, you really missed out on something special.
wow what happen? did the lawsuit not get stoped? i thout they stop the lawsuit and have some agreement with THJ?
i never try THJ but was one thing i wanted to do. sad :{ sound so cool. agree DBG is like old company cannot think or act like normal people in 2025. is only hurt themselfs and players.
 
Shutting them down was inevitable, DB could not allow its IP to be used for profit making. I know they titled things as 'donations', but after a certain level, its profit. Knee jerk feelings is DB got jealous, etc...but in any case this hurts DB, they have a lot less funds now to hold up things in court to shut these guys down. We may see less work done on the raid releases of the new expansion if the money held up in court becomes a long term issue. If you or I built something and made money on it, you have to protect it, or you would lose it to 1000 other guys who will copy or use your work.

My wish, and just a fantasy, is DB sees a path to offer the THJ guys a way to help DB officially use the concepts of multiclass and EQ code modifications, for a 'THJ' style server. Something new was their gift and creative talent shows due to their THJ success, their flaw was 'making' a game with someone else's work.
 
If they had 30k subscribers, then that is like tree fiddy from each one a month so not unrealistic.

The tying up $1m in a bond while lawsuit underway does remove lot of resources from DBG. Hope it does not severely impact the launch of next expansion.


south park tree fiddy GIF
 
There were some great points to THJ, the instancing for private zones was a big one. Making "camps" a non issue if multiple people needed the same spot. This was a welcome alternative to the random loot rules which I have enjoyed on mischief in regards to aug drops.

AAs from low levels is great, there was a level of nostalgia i got from going 90% AA at level 15, going around and seeing old zones.

The "build" customization was a breath of fresh air. While the metas were well established, characters felt unique.

The solo aspect of it, I was on and off with. It was handy to make builds that were good solo, but I'd have liked at least a bit of 3-4 man content in which there was incentive to roll a healer based build. I feel this is where everquest live really fails in that you either need to have a group, or a raid to do anything meaningful in the current content. I think because so much of the content was unlocked to a larger portion of the player base, it retained more people. I'd like to see EQ1 bring back 12-18 man content.

EXP boosts for alts, if you had a toon greatly ahead in AAs, your alts behind on AAs got bonus exp. On the note of EXP, you could get exp in the same zone regardless of range. This worked really well in THJ as instead of establishing a camp for everyone, you split zones up into sections and everyone worked to keep theirs cleared.

EoMs, as a RNG drop which can be used to buy bigger bags, or illusions was cool.

Bards... as long as your song was on your bar, once you casted it, it was permanent. While runes in the mid levels felt OP, i like having my buffs remain even while mezzing or pulling. It worked well with the multiclass system because you had to choose what songs were important enough for your spell bar. It reminded me of the vanguard system.

Heroic stats felt like they mattered, I'm not sure if that was a change the THJ devs made or not, but getting through different breakpoints on heroic stats actually felt like it made a difference.

The devs actually cared about balance and actively took action to boost/rebalance classes and abilities. There was customer support and effort being put into the community and DBG fails on this tremendously. The fact that some classes in EQ have been stagnated for as many years as they have been, with the class balances being implemented often being ones no one has asked for just shows how out of touch the EQ1 devs can be at times.

There was talk from the THJ devs about doing a dungeon finder type system. I was really excited to see how they could have implemented this.

Lower OOC timers, keeping self buffs after a death. The dispell mechanics some bosses used where it just disabled the buff instead of erasing it was nice.

The portal travel system was superb. We have the GH in EQ1, but the THJ version was much nicer.

I would still like to see an EQ game ditch bazaar mules and let us list stuff on the bazaar without locking up an account. Especially on TLPs where if you want a trader up at all times, you need to have a seperate subscribed account.

If i could take anything from THJ and bring it to EQ1, it would be the respawn/non-respawn zone instance system, and the permanent self buff system.
 
One point, a $1,000,000 surety bond only costs a fraction of that amount. It's like purchasing insurance. According to ChatGPT they could have paid as little as 0.5% of the total value of the bond assuming they have good credit. But even with poor credit the bond would only cost 5 to 10%. I'm sure their $500/hour attorney bill is much higher.

But it truly is money they could have used in-house for better purposes.
 
I seem to remember they said somewhere (hope I'm being too vague...as I can't recall) that EQ was finally gonna keep some EQ profit for EQ...thats why they 'side split' from DayBrake and became all Fippy DarkPaw studios. Grr Grr Bark. Seemed they had a tiny bit of potential it was heading somewhere with new job positions opening and such...but they never seem to head toward promotion of product or asking the customers for good ideas and implanting them.

If they can fix the current expansion and stop messing with stuff like the UI, maybe they can see what EMU people actually like. Different world sets of stuff is nice. Boxing is nice, classic TLP is good for many, Laz style server that has some updated things but limited to others is nice too, and keep the older servers up as people love new expansions.. not everyone wants to stay old world.
 
I absolutely loved that every zone could be a personal instance that didn't respawn. It made exploration super fun.

The fact that when people argue for at least some sort personalized zones or at least allow instanced 6 man versions of core expansions in dungeons in TLP servers and are met with "That would be impossible" makes it even more sad when you see multiple Emu servers pull it off with far less resources.
 
Other - RIP The Hero's Journey

Users who are viewing this thread

Back
Top
Cart