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RGMercs - Lua Edition!

RGMercs RGMercs - Lua Edition! 2756

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Derple updated RGMercs - Lua Edition! with a new update entry:

v939

[939] - 2025-01-07​


〰️Commits​


Improved Resurrection Handling (#353)

* Tightened conditions for Rez functions:
* * We should no longer target a corpse until a rez action is ready
* * Corpse summoning should no longer occur unless a rez action is ready
* Added PAL rez spells to all PAL configs.
* Added DRU rez spells to Laz config.
* CLR will now use Larger Reviviscence (6 person rez)...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v940

[940] - 2025-01-07​


〰️Commits​


BRD, Mez updates (#356)

[BRD]
* Added Intimidation (we will not use this until the second rank of the AA).
* Split "Combat" rotation into "Combat" and "Combat Songs" for better flow.
* Returned control of AE Mez to the mez module.

[Mez]
* Added "AE Mez Safety Check" which defaults to false (previous behavior was hardcode to true).
* Slightly refactored...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v952

[952] - 2025-01-11​


〰️Commits​


Warrior Updates (#352)

[WAR]
* Added Infused by Rage (active AA) to Laz config.
* Added Hold the Line to Laz config.
* Added Press the Attack (as an option, default: false) to Laz and Live configs.
* Adjusted EndRegen (* Wind) conditions for Laz config.
* Adjusted Blade Guardian check to prevent a potential spam attempt condition.

---------...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v960

[960] - 2025-01-14​


〰️Commits​


Pull Module Improvements (#369)

* Added the option to hold pulls if a group member corpse is detected in close range (Default: true).

* If the above is enabled, added an option to hold pulls for a time period after a corpse is no longer detected, to allow for rebuffs (Default: 0, Max: 90).
* * Please note that this is imperfect: battle rezzes won't be...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v968

[968] - 2025-01-16​


〰️Commits​


AA with cast times now treated the same as spells during cast. (#374)

!! Custom Config Users (Rez Classes): Action Required (see forum post). !!

* AA Spells with cast times now have the same early cancel conditions that normal spells do (e.g, cancel on target death, cancel when target moves too far out of range).
* * Certain rez actions will not work...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v977

[977] - 2025-01-16​


〰️Commits​


Loot Updates (#376)

Added Pop up window option for new items.
Added Links to the loot tables. (these will populate for items missing them as you loot items)
Added Toggle to only loot a corpse once.

The new items pop up allows you to set items rules yourself for items not already in the table. The fields will be prefilled with your evaluated settings...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v982

[982] - 2025-01-18​


〰️Commits​


Full Persona Support Added (#383)

* Most settings are now saved on a per-class basis.
* * Exceptions exist where settings aren't likely to be different, e.g, Drag Module settings. Feedback is welcome.
* * The script will attempt to find old settings files to use as the base for class-specific files.

* The process of a config change should occur...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v989

[989] - 2025-01-19​


〰️Commits​


[WIZ] Experimental Config Updates (#387)

* Damage is now more gooder than before with some pretty okayish rotation flow improvements.
* * Added some burn things to make some things burn more
* * Added a fullrotation flag for the DPS rotation and stopped Vortex from casting on things with very low health.

* Condensed and adjusted aggro management and...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v993

[993] - 2025-01-19​


〰️Commits​


Minor "under the hood" adjustments (#390)

* Corrected implementation SetTarget() variables in our assist functions, we should now wait for buffs to populate before checking whether a target is OkayToEngage().
* * Speculative fix for PC's sometimes acting as if a target is Mezzed when the mez has already been broken, causing repeated target clears.

*...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v997

[997] - 2025-01-19​


〰️Commits​


New command: /rgl rebuff (#392)

* We will now reset the Group Buff rotation timer when a rez is attempted to facilitate faster rebuffing.

* The /rgl rebuff command will reset relevant rotation timers, allowing them to be checked again immediately. It will not force any particular buff to be cast.
* * Affected Timers: Slow Downtime, Group Buff, Pet...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v999

[999] - 2025-01-20​


〰️Commits​


Group Buff Check Update (#393)

* Added support to pass a spell ID to check against in GroupBuffCheck()
* * ID is optional and should be the third variable (See AegoBuff entry in any Cleric config for example).
* * This was added to handle situations where the EQ spell list contained two or more spells with the same name, and should only be required on a...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v1007

[1007] - 2025-01-24​


〰️Commits​


Class Feature Homogenization Pass (#397)

Please note further updates of this nature are planned.

* (Live Configs)
* * Added support for Blood/Spirit Drinker's Coating for the following classes: SHD, BST, BRD, PAL (exp.)

* [BST] (Live/Laz)
* * Added support for OoW Chests.
* * Added AE count and safety checks.
* * Added AE Roar options/entries.
* *...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v1012

[1012] - 2025-01-25​


〰️Commits​


Alpha Support for Combat Clickies (#402)

This is an "Alpha" feature that may see heavy revision at a later date. Currently, only detrimental spells against our combat target are supported (initial support is largely aimed at the numerous "DD Clickies" that are found on Project Lazarus, but stacking checks for debuffs are present). Feedback is...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v1015

[1015] - 2025-01-26​


〰️Commits​


Various Updates (#404)

Known Issue: Enabling "Do Destroy" in the loot module when using the bard instrument swap feature may cause a rare condition in which an item is deleted. Please don't use them together. Fix is in work to lock them out from each other.

* [ENC] (Laz): Added Unified Alacrity (Thanks Robban!)

* Under the hood change for AA debuff...

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Derple updated RGMercs - Lua Edition! with a new update entry:

v1027

[1027] - 2025-01-31​


〰️Commits​


Rez Fixes (Thanks scvone!) (#411)

* Rezzers will no longer respect certain meditation settings if a group/OA corpse is present.
* Added corpse check to the Shaman "Slow Downtime" rotation.
* Fixed a condition in which the Group Buff rotation would still process when the caster's corpse was the only one present.

Other minor adjustments:
* Reduced the...

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