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Question - Return to camp w/ mercs

FB

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Aug 28, 2021
RedCents
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Hi All, I am using an SK as puller, and a higher lvl wizard with tank merc as main tank. The problem is that sometimes the tank merc runs towards the puller, and if he stood in that direction from previous fight, then he engages out of range of my wizard.
- is there a way to tell mercs to return to camp, similar to the function for regular champions?
- if not, is there a way to extend the range my wizard can nuke without moving? I notice on manual the the wizard is within spell range, but kissassist does nothing.

Thank you
 
Make sure your SK is set as puller in your group window. Set your MeleeDistance on your wizard to as far out as you can reach with your spells. Most of the time when using a merc as tank, it is a good idae to pull mobs so they come into camp from 1 general direction. Then park your wizard so the tank has to run past the wizard to engage the mobs.
 
Also what you can do is set your wizard a little more back from the group and increase his engagement range. This way when merc runs out to meet mob, you have wizard at comfortable range to attack
 
Question - Return to camp w/ mercs

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