tedthetrout
New member
- Joined
- Jul 1, 2005
- RedCents
- 0¢
This hack/mod will delete all objects from a given zone pre-OOW. No more damn trees or walls to slow you down. The change is temporary (meaning until you patch EQ) and the only way the change is detectable is from someone seeing you run through trees or walls but with the lag fest EQ is, who the f@#$ will notice.
This is an old trick but a good one. Here is what you do:
1. Download EQinside
2. Open any zone .s3d file (OOW & DON excluded)
3. Select objects.wld
4. Select from menu Archive>delete
5. Save zone file
6. Zone into a barren zone. (Mobs will still act like there are objects there)
You can screw up your zone files doing this but just run the patcher and it will automatically fix them. In turn, if you are following the steps above and then run the patcher, all of your work will be overwritten, so, make your mods to a zone and then back them up if you don't want to repeat work.
In Vxed, I have been able to get all of the objects out of the kite room except for 1 statue so far (only messed with it for about 20 min). I think with some modifications and ingenious thinking from fellow redguide members, we can find a way around the "You cannot see your target" bullshit as well as maybe creating some zone files that are essentially kite arenas.
This is an old trick but a good one. Here is what you do:
1. Download EQinside
2. Open any zone .s3d file (OOW & DON excluded)
3. Select objects.wld
4. Select from menu Archive>delete
5. Save zone file
6. Zone into a barren zone. (Mobs will still act like there are objects there)
You can screw up your zone files doing this but just run the patcher and it will automatically fix them. In turn, if you are following the steps above and then run the patcher, all of your work will be overwritten, so, make your mods to a zone and then back them up if you don't want to repeat work.
In Vxed, I have been able to get all of the objects out of the kite room except for 1 statue so far (only messed with it for about 20 min). I think with some modifications and ingenious thinking from fellow redguide members, we can find a way around the "You cannot see your target" bullshit as well as maybe creating some zone files that are essentially kite arenas.
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