I am requesting that the mdist 10 setting be removed from the ReturnToCamp logic:
Why? We spend considerable time and effort picking the perfect pull from spot, sometimes trying to pull between pillars or structures, testing our LOS to X number of mobs, threading the needle so to speak. Hell sometimes, its more than LOS, but rather being able to traverse a camp without getting stuck. Sometimes a single step to one side or another can make all the difference regarding getting stuck on a tree branch, some structure, a doorway (invisible pebble).
Once we establish the perfect camp LOC, for the puller to return to, KA decides that anywhere within 10 feet is good enough, rendering our perfect spot useless and rife with LOS issues and snagable objects. I comment out the mdist 10, but I am requesting it be removed from the released version so that everyone can enjoy that perfect camp spot.
Yeah, its simple, so it abides by the KISS rules...
Love ya!
PS: While we are looking at the ReturnToCamp logic, can we make it so that it returns to X Y more often? It does not under certain circumstances if within CampRadius. I copied the /moveto code and embedded it at the bottom of each cycle loop so it more often returns to camp loc (exact) as long as there are no XTars and not already pulling.
I mean, its related; why start a pull cycle from anywhere other than the camp loc?
Rich (BB code):
/moveto mdist 10
/moveto loc ${CampYLoc} ${CampXLoc}
Why? We spend considerable time and effort picking the perfect pull from spot, sometimes trying to pull between pillars or structures, testing our LOS to X number of mobs, threading the needle so to speak. Hell sometimes, its more than LOS, but rather being able to traverse a camp without getting stuck. Sometimes a single step to one side or another can make all the difference regarding getting stuck on a tree branch, some structure, a doorway (invisible pebble).
Once we establish the perfect camp LOC, for the puller to return to, KA decides that anywhere within 10 feet is good enough, rendering our perfect spot useless and rife with LOS issues and snagable objects. I comment out the mdist 10, but I am requesting it be removed from the released version so that everyone can enjoy that perfect camp spot.
Yeah, its simple, so it abides by the KISS rules...
Love ya!
PS: While we are looking at the ReturnToCamp logic, can we make it so that it returns to X Y more often? It does not under certain circumstances if within CampRadius. I copied the /moveto code and embedded it at the bottom of each cycle loop so it more often returns to camp loc (exact) as long as there are no XTars and not already pulling.
I mean, its related; why start a pull cycle from anywhere other than the camp loc?
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