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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

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+-----[    H A I L  A N D  W E L L  M E T ,  A D V E N T U R E R    ]-----+
|                                                                         |
|                                                                         |
|                        EVERQUEST: The Red Guide                         |
|                                                                         |
|                                                                         |
|  Hail! We're RedGuides, an organization for EverQuest players who       |
|  like playing semi-automated groups while exercising on our home gyms   |
|  and we're all out of home gyms.                                        |
|                                                                         |
|                                                                         |
|*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*|


|*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*|
|                                                                         |
|                         [  RG Member's Oath  ]                          |
|                                                                         |
|  All members solemnly swear upon their first-rolled toon:               |
|                                                                         |
|  ~~~~~~~~~~ I will be present at my keyboard while playing ~~~~~~~~~~   |
|  ~~~~~~~~~~~~~ I will socialize and not /flex too hard ~~~~~~~~~~~~~~   |
|  ~~~~~~~~~ I accept that some GMs hate and ban my playstyle ~~~~~~~~~   |
|  ~~~~~ I will always /camp my boxed toon for someone who's LFG ~~~~~~   |
|                                                                         |
|*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*|


|*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*|
|               If you like playing EQ, please buy a copy.                |
|                                                                         |
+----[   greetz to Sic, brainiac, Knightly, dannuic, CWTN, Derple   ]-----+

RG members try to keep things open; that includes our strategies, code, and our feelings. Anger is what we feel when we hear about warping, truebox circumvention, and other hacks, which is why we neither use nor speak of such hagcraft. Love is what we feel for EverQuest and our full-group playstyle, and we're excited to share it with you:​


Following this guide in order is the quickest way to get your 6-box group up and running.

Making Accounts​

Making accounts can be tricky, as EverQuest tends to rate limit how many you can create in a day, so start this now:
everquest.com/register

Making Characters​

After you've made your accounts and have recorded all the emails, logins and passwords, (with a good password manager) create your characters on any non-truebox server. (Many of us play on Vox.)

Group composition is discussed here almost daily, and "what's best" has far too many factors (encounter, level, expansion), but generally we recommend the following for your first group:

The Holy Trinity
holytrinity.png

  • Three of your characters should fill the roles of tank, heal, and damage.
  • Your healer should be a cleric. There is no substitute.
  • Your tank should be a warrior. And your warrior should also be your "driver"; the character you manually control and from which you operate your entire group. For your first run, a taunt button is enough to worry about while you're managing five other characters.
  • Damage. Melee DPS is generally better for low levels.
  • Crowd control. It's not as important as the trinity, but adding a brd/enc will open much more content for your group.
  • Ports. A druid or wizard will make travel much easier.

Again, this is just our first-group advice. Any 6 classes can work.

  • Camp and exit all of your EverQuest windows.

  • Download redfetch.exe to somewhere you'll remember. Double-click to run the script.
    (Feel free to install with pipx instead. Instructions are on the redfetch overview.)

  • Click the big blue Easy Update Button, and then "Yes" or "Always" on the popup to Download navigation meshes, and "Yes" or "Always" to Run Very Vanilla MQ
    a screenshot showing the easy update button

    You now have every piece of software in this guide installed and ready to use!

  • On first run, MacroQuest will ask you to Enter Master Password:
    mqpassword.png

    This provides security for the next section, where you'll store login information for each account. Dream up a password (record it somewhere safe) and hit OK.

This allows you to login all of your characters with a click.
  • Right-click the MQ icon in your notification area. Select Auto Login --> Open Config
    openconfig.gif


  • Select Autologin --> Settings --> Manage EQ Installs --> Edit EQ Install --> EQ Path --> Choose
    From there, use the picker to select your EverQuest directory (where eqgame.exe exists) or write it yourself in the path field.
    autologin_addpath.gif


  • Select Autologin --> Accounts --> Add Account
    Fill with an Account/Password from step 1, and use the existing EQ Install you made in the previous step (click the blank text area to select) and hit OK. Repeat this for each account.
    autologin_makeacct.gif


  • Right-click one of the accounts you just added --> Launch Client & Log In --> In EverQuest, select your server and log in to the "character select" screen --> Quit --> Close the EverQuest window. Do this, one at a time, for each account you added. (This makes Autologin add your character names)
    View attachment autologin_charselect.mp4

  • Select AutoLogin --> Profiles --> Add Group. Dream up a group name --> OK.
    autologin_profile.gif


  • Select AutoLogin --> Characters --> Right-click a character --> Add to Profile Group --> Select the previously made profile group. Repeat for each character in your group.
    autologin_characters.gif


  • You've done it! You've set up autologin! 🤠 🍻
    Whenever you want to play, simply: Right-click MQ in the notification area --> Profiles --> (your group profile) --> Launch All Starred
    autologin_launch.gif

It's time to jump in-game and have some fun. Launch your profile that you set up in the last step, and explore some of these features:
  • /who
    An upgraded /who command is useful for many things, like finding worthy targets.
    whocommand.gif


  • A new item display
    You can set loot filters on the item display, value and spell details are added as well.
    iteminfo.gif


  • Map
    Those dots on your new map are moving! Right-click to target.
    mapclick.gif


  • Find your targets
    When you /mqtarget something, get pointed in the right direction with /face
    facefast.gif


  • You'll often want to use /yes and /no, which handle any yes/no popups your group receives.

  • Fun with settings
    The default /mqsettings are fine for most people, but here are a couple fun ones:

    Framelimiter will help lower your electric bill, even beyond the default limiter. Look at the fabulous CPU savings!
    mqsettings_framelimiter.gif

    Your in-game map can be overwhelming at times, so it's nice to disable a few things:
    mqsettings_map.gif

Controlling your characters is most easily done through the DanNet commands /dge (dannet group execute) and /dgae (dannet group all execute) For example, if I want my other characters to wave, I type,
/dge /wave
If I want all of my characters, including my driver (warrior!) to wave, I type,
/dgae /wave
View attachment dannet_wave.mp4

To make my cleric "Defne" cast Kazad's Mark,
/dex defne /cast Kazad's Mark
View attachment dannet_cast.mp4

There are several pre-made channels, for example:
/dge caster /cast gate
Will instruct all your casting classes to gate.
/dge tank /attack off
Will instruct all of your tanks to stop auto-attack.
For a full list of pre-made channels/groups, type /dnet info

If you run more than six characters, you'll want to use /dgge and /dggae for group-level control, as well as /djoin <name> save to create custom groups/channels.

  • Set up 1-click grouping.
    We don't want your characters accepting invites and trades from just anyone, so it's best to automate such things only with those we trust. MQ2AutoAccept makes this simple,
    /dgae /autoaccept on
    /dgae /autoaccept add <name>
    /dgae /autoaccept add <name>
    ... and so on
    /dgae /autoaccept save
    Don't forget to save!
    dannet_group.gif


  • The best way to invite everyone into a group is a good old fashion EverQuest social. Go ahead and create one,
    invitesocial.png

    Now just click your social, and AutoAccept will handle the rest. You did it! 🧛‍♂️🍷

    It can be nice to trust translocates and anchors as well
    /dgae /autoaccept translocate on
    /dgae /autoaccept anchor on
    /dgae /autoaccept save

  • You can now enjoy those buttons beneath your group window thanks to MQ2GroupInfo.

    Come to me uses Nav to bring your group to you.
    View attachment move_cometome.mp4

    Follow me does what it sounds like,
    View attachment move_followme.mp4

    Mimic me is a speech repeater.
    move_mimic.gif


  • MQ2Nav is the brains behind nearly all scripted movement, and you can use it directly as well.

    /nav target - will take you to your target.
    /nav stop - will stop you immediately.
    View attachment nav_mqtarget.mp4

    /nav spawn allows travel to all the possibilities of Spawn Search. For example, you can nav to the banker in any zone regardless of their name,
    nav_spawn.gif

    Break Behavior is the only default setting I suggest you change. Open settings from /mqsettings or directly via /nav ui. "Stop" will stop Nav when any movement key is pressed.
    nav_settings.gif


  • The Find Window (CTRL + F) has a new feature thanks to MQ2EasyFind. CTRL + SHIFT + CLICK moves your whole group, and CTRL + CLICK moves you.
    View attachment easyfind_findwindow.mp4

    For a more powerful find window with filters, try
    /easyfind ui
    easyfindui.png


  • TravelTo allows multi-zone travel, although there's no guarantee you'll survive the trip.
    There several ways to access the ui (easyfind's zone tab, and even via EverQuest's atlas zone finder) but the command line is easiest for moving your team,
    /travelto group zone name
    View attachment travelto.mp4

There are pre-made scripts to get your team working together in battle, like the extremely configurable KissAssist, and even plugins like CWTN, but RGMercs is good one to start with.

RGMercs
  • Set a "main assist" in your group (if you run multiple groups, you'll need to use RGMerc's assist lists)
    rgmercs_mainassist.gif


  • Type /lua run rgmercs on one character to make sure you've got the requirements.
    rgmercs_commandrun.gif


  • If you don't have the requirements, you'll see this popup. Click "install"
    rgmercsfirstrun.png


  • If everything seems good, you can stop the script by closing the RGMercs window, or by typing /lua stop rgmercs
    rgmercs_luastop.gif


  • From your driver (warrior) account, start RGMercs on your box group (but not yourself) with
    /dge /lua run rgmercs
    And tell your group to follow you around* with,
    /dge /rgl chaseon

    rgmercs_dgerun.gif

    Your boxed characters should now be following you around, and if you start a fight, they're going to back you up.
    View attachment rgmercs.mp4

    * RGmercs has many options beyond chase mode, you can also set up camps for example, which is all explained in the in-game help.

Obtaining and running other scripts
  • Go to our resources section to find a script you'd like.

  • "Watch" the resource.
    clickwatch.gif


  • Then run redfetch and press the big blue "Easy Update",
    redfetchupdate.gif


  • Get in-game. Open the Lua GUI from the EQ button, or simply type /lua gui
    Find the script's directory, and then the init.lua file. Click ok.
    luagui_launch.gif

    You're now running the script, huzzah!

    (You can alternately run scripts with /lua run <name> as we did in the combat section above.)


I truly hope you enjoy this playstyle. The community has created something very special over the course of the last 20 years, completely organic, open and unique in online gaming. The only way to make your 6 box group more fun is to join an MQ-friendly guild, especially one that raids together. Ask around on the forums 😉
 
Last edited:
This looks great!

Edit: Disregard below, I forgor how 2 rid

May be worth a quick note that autologin should autocapture their details, so long as the character is present on the character select on that login
 
Last edited:
This looks great!

May be worth a quick note that autologin should autocapture their details, so long as the character is present on the character select on that login

I have that covered but it requires its own step,

Right-click one of the accounts you just added --> Launch Client & Log In --> In EverQuest, select your server and log in to the "character select" screen --> Quit --> Close the EverQuest window. Do this, one at a time, for each account you added. (This makes Autologin add your character names)
 
Really looks awesome I love it excellent job! Seen the same look for years, and while I love the traditional, love the new change. Cheers!
 
just wanted to say thank you for taking the time to make a great write up post on how to use this for the newbies that are using RedGuides. This is very helpful and well put together. Happy hunting guys! Keep up the great work we appreciate you!
 
Ngl, the EQ Legends brings me back to EQ Live. Dusting off old skills, and I am also quite interested in how MQ2 has evolved the last few years. Love the new installer!




1777277262807.png
 
How you tighten up the group keep them spreading out to far from camp? My tank and puller when they got to take a break they are little away from the group. almost like the tank engaging to early. There a way to lower the engage range when the puller comes back with a mob?
 
How you tighten up the group keep them spreading out to far from camp? My tank and puller when they got to take a break they are little away from the group. almost like the tank engaging to early. There a way to lower the engage range when the puller comes back with a mob?
is this an rgmercs question (i see that is what you've downloaded). if so i''ll move it to the rg mercs support section.
 
Wow this guide is amazing! Much more than a .nfo... Its a complete tutorial! Glad to see this site is still around. I was a KissAssist user about 10 years ago. Look forward to giving this a go when Frostreaver launches. Thanks for all your hard work!
 
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